PC Gamer Asks Questions

Post » Sat Dec 12, 2009 5:40 am

It doesn't matter if some answers were answered before. Leave that horse alone!!!! :D

http://www.pcgamer.com/2011/04/27/elder-scrolls-skyrim-your-questions-answered/


:tes:
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Juliet
 
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Post » Sat Dec 12, 2009 2:04 am

from the interview: "and the level of enemy’s in each area will be fixed in place when you first visit that part of the world. "

how am i supposed to level up if i can't visit anywhere because i wan't every area to be scaled to it's highest lvl possible. LOL
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Scott Clemmons
 
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Post » Fri Dec 11, 2009 7:27 pm

Thanks! Some of that was new (or at least an expansion on what we knew previously).
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James Shaw
 
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Post » Fri Dec 11, 2009 7:43 pm

Oh and I absolutely love this statement: "Still, the game will be best on PC."

:intergalactic: :celebration: :hubbahubba: :celebrate: :whistling: :biggrin:
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April D. F
 
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Post » Sat Dec 12, 2009 4:24 am

from the interview: "and the level of enemy’s in each area will be fixed in place when you first visit that part of the world. "

Not sure whether this is a good idea :confused:
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Arrogant SId
 
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Post » Fri Dec 11, 2009 10:06 pm

how am i supposed to level up if i can't visit anywhere because i wan't every area to be scaled to it's highest lvl possible. LOL

What?
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Stat Wrecker
 
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Post » Fri Dec 11, 2009 6:56 pm

Not sure whether this is a good idea :confused:

agreed....i already see the need for an OOO and MMM
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Kerri Lee
 
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Post » Sat Dec 12, 2009 4:53 am

Not sure whether this is a good idea :confused:

It would be a good idea IF those areas did not also scale to your characters initially.
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Amy Smith
 
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Post » Fri Dec 11, 2009 8:11 pm

Not sure whether this is a good idea :confused:

It's how FO3 does things; enemies have a minimum and maximum range at which their level will be set to dependent to your level, and when you first encounter them, it'll lock to that level. The maximum prevents OB's notorious difficulty curve at high levels. The minimum ensures that difficulty is still very much there, like walking into an area at level 10 with enemies that have a minimum range of 20 that they're locked to.
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Noely Ulloa
 
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Post » Fri Dec 11, 2009 7:22 pm

What?


If areas lock to the level you are when you visit them, then in a sense, it discourages exploration early in the game. It makes it desirable to visit as few areas as possible until you are much higher. Then more of the map will be locked at higher levels providing more of a challenge.
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Lady Shocka
 
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Post » Sat Dec 12, 2009 4:03 am

What?

his statement would imply that if a visit area 'a' at lvl 1, if i ever go back to that area all the creatures in that area will be locked at lvl 1. not good. i'd much rather have all area's be scaled to you no matter what level you are when you enter them even if you revisit over and over again.
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Destinyscharm
 
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Post » Fri Dec 11, 2009 10:46 pm

Not sure whether this is a good idea :confused:

In a sandbox where you're free to go wherever you want from the very beginning there must be a way to control the level of creatures over time. I'm not sure what the best solution would be though, Morrowind did it partially fine except you became God too soon whereas Oblivion screwd leveling big time.
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QuinDINGDONGcey
 
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Post » Fri Dec 11, 2009 9:44 pm

his statement would imply that if a visit area 'a' at lvl 1, if i ever go back to that area all the creatures in that area will be locked at lvl 1. not good. i'd much rather have all area's be scaled to you no matter what level you are when you enter them even if you revisit over and over again.

Think preset minimum and maximum thresholds.
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Alba Casas
 
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Post » Fri Dec 11, 2009 6:13 pm

It's how FO3 does things; enemies have a minimum and maximum range at which their level will be set to dependent to your level, and when you first encounter them, it'll lock to that level. The maximum prevents OB's notorious difficulty curve at high levels. The minimum ensures that difficulty is still very much there, like walking into an area at level 10 with enemies that have a minimum range of 20 that they're locked to.

Right I get it now, thanks :biggrin: but still dont really agree with it.
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Erich Lendermon
 
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Post » Sat Dec 12, 2009 6:27 am

Think preset minimum and maximum thresholds.

Iam hoping for that, but I have seen no mention of them officially.
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Kevin Jay
 
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Post » Fri Dec 11, 2009 6:16 pm

Something to add to a question about ideas from mods, from this interview: http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=89

Bethesda has looked closely at the mod Deadly Reflex and probably has influenced Skyrim's combat quite a bit.

(On a side note (from the interview I linked above): everything we saw in the trailer with the dragons is something dragons can unscriptedly do in the game world as well.)
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Channing
 
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Post » Fri Dec 11, 2009 4:36 pm

Think preset minimum and maximum thresholds.

yes, i understand the concept. i still don't agree with it. if i enter an area that potentially has a creature/mob that is significantly higher than me and the game is set up to not spawn that creature because it is too high for me at lvl 1, i want that creature to spawn in that area if i ever go back at a higher lvl that's all i'm saying. if the area is 'locked' the first time i enter, will i never see the higher lvl creatures in that zone or not?

edit - and if they appear but at their minimum level, i'd much rather it not lock it at that level but rather, adjust it's level each time i enter the area. as mentioned, it would really discourage re-visiting an area once you reach higher levels because there would no longer be any challenge in that area
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marina
 
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Post » Fri Dec 11, 2009 6:41 pm

Iam hoping for that, but I have seen no mention of them officially.

I sear they've said something confirming it, either in a text interview or a video interview. I'm scanning right now.


BUT, even without that confirmation, it's pretty obvious that no one, Bethesda included, wants a game where enemies strictly lock to the player's level on discovery. Bethesda has a vast history of rewarding exploration. How does locking to level without predetermined consideration reward exploration?

yes, i understand the concept. i still don't agree with it. if i enter an area that potentially has a creature/mob that is significantly higher than me and the game is set up to not spawn that creature because it is too high for me at lvl 1, i want that creature to spawn in that area if i ever go back at a higher lvl that's all i'm saying. if the area is 'locked' the first time i enter, will i never see the higher lvl creatures in that zone or not?

I doubt that the scaling involves different creatures, rather creatures whose skills and abilities are locked to levels. So if you want a higher, better creature, it'd be the same creature regardless.

But if you wanted that same creature at a higher level when you come back at a different time, then no, the level becomes locked. And I don't see what the problem with that is. It allows for dynamic changes in the world without the disconnect of everything being on-par with the player.
And whether or not that would really be an issue depends entirely on the size of the min-max threshold, as well as the diversity of their use.
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Trey Johnson
 
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Post » Sat Dec 12, 2009 2:02 am

How the scaling is described really does raise some valid concern. But citing Fallout 3 as an example, and then explaining it like that... I Just don't know what to think about the scaling anymore.
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Thomas LEON
 
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Post » Fri Dec 11, 2009 3:25 pm

Think preset minimum and maximum thresholds.


Even then you could end up with much of the world locked to their minimum thresholds. And that is also undesirable.
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Facebook me
 
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Post » Fri Dec 11, 2009 9:33 pm

from the interview: "and the level of enemy’s in each area will be fixed in place when you first visit that part of the world. "

how am i supposed to level up if i can't visit anywhere because i wan't every area to be scaled to it's highest lvl possible. LOL

Its important to realize that they will only level within certain bounds. If you are level 1 and enter into a level 15-20 area, it will lock into its lowest possible level, 15. That is still plenty high of a level. I doubt you'd be able to visit every dungeon and every area in the game at a low enough level so that EVERY place is locked to its lowest level. It just won't happen.

Iam hoping for that, but I have seen no mention of them officially.

No need to mention them, because they said Skyrim will work like Fallout 3, and that's how Fallout 3's worked.
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Mizz.Jayy
 
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Post » Fri Dec 11, 2009 9:00 pm

Even then you could end up with much of the world locked to their minimum thresholds. And that is also undesirable.

That entirely depends on...
1. What level you are relative to the collection of the various minimum thresholds when you lock most of the world,
2. What the highest minimum threshold is,
3. The diversity of the ranges, and also the size of the ranges,
4. The diversity of the areas that utilize the min and max.


EDIT:
edit - and if they appear but at their minimum level, i'd much rather it not lock it at that level but rather, adjust it's level each time i enter the area. as mentioned, it would really discourage re-visiting an area once you reach higher levels because there would no longer be any challenge in that area

Then that's becoming a matter of taste. I'd rather have areas become no longer challenging, over having everything readjust.
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N Only WhiTe girl
 
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Post » Sat Dec 12, 2009 8:01 am

Oh and I absolutely love this statement: "Still, the game will be best on PC."

:intergalactic: :celebration: :hubbahubba: :celebrate: :whistling: :biggrin:


:celebration:
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Emma Louise Adams
 
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Post » Sat Dec 12, 2009 7:08 am

yes, i understand the concept. i still don't agree with it. if i enter an area that potentially has a creature/mob that is significantly higher than me and the game is set up to not spawn that creature because it is too high for me at lvl 1, i want that creature to spawn in that area if i ever go back at a higher lvl that's all i'm saying. if the area is 'locked' the first time i enter, will i never see the higher lvl creatures in that zone or not?

edit - and if they appear but at their minimum level, i'd much rather it not lock it at that level but rather, adjust it's level each time i enter the area. as mentioned, it would really discourage re-visiting an area once you reach higher levels because there would no longer be any challenge in that area


In several interviews it has been stated that there are areas that are harder than others. Something like the Deathclaws in the quarry north of Goodsprings in FO;NV. There are places it would be foolish to go at 1st level. That is if you want to avoid reloading a save game.
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MARLON JOHNSON
 
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Post » Fri Dec 11, 2009 7:50 pm

Oh and I absolutely love this statement: "Still, the game will be best on PC."

:intergalactic: :celebration: :hubbahubba: :celebrate: :whistling: :biggrin:


Thats gives me higher hopes! :)

Thank you Kicenna for the topic :foodndrink:
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Manuela Ribeiro Pereira
 
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