Iam hoping for that, but I have seen no mention of them officially.
I sear they've said something confirming it, either in a text interview or a video interview. I'm scanning right now.
BUT, even without that confirmation, it's pretty obvious that no one, Bethesda included, wants a game where enemies strictly lock to the player's level on discovery. Bethesda has a vast history of rewarding exploration. How does locking to level without predetermined consideration reward exploration?
yes, i understand the concept. i still don't agree with it. if i enter an area that potentially has a creature/mob that is significantly higher than me and the game is set up to not spawn that creature because it is too high for me at lvl 1, i want that creature to spawn in that area if i ever go back at a higher lvl that's all i'm saying. if the area is 'locked' the first time i enter, will i never see the higher lvl creatures in that zone or not?
I doubt that the scaling involves different creatures, rather creatures whose skills and abilities are locked to levels. So if you want a higher, better creature, it'd be the same creature regardless.
But if you wanted that same creature at a higher level when you come back at a different time, then no, the level becomes locked. And I don't see what the problem with that is. It allows for dynamic changes in the world without the disconnect of everything being on-par with the player.
And whether or not that would really be an issue depends entirely on the size of the min-max threshold, as well as the diversity of their use.