PC Gamer June 2011! Demo Explained

Post » Mon Apr 26, 2010 10:38 am

So I managed to get me this mag and to my surprise new pics along with info

Most pics are from the Gameplay Trailer ... some are new

Pic 1: There's 2 of those skeleton/ghoulish warrior things, one looks skinny and the other has a HUGE battleaxe and he looks stronger and he has a little egyptian emperor 'stache, It's taken from a 1st person perspective, you character is hold a sword covered in blood. In the background there are 2 corpses in what looks like a wall tomb, like the ones from the churches in oblivion which had a middle circle formation.

Pic 2: The nord warrior we've all seen before, in a tight spot in a cave where a river stream runs, taken from a 3rd person perspective and he is reaching for his sword in his back with his right hand, you can see there's a lot of "muscle showing" involved, and there's one of the skeleton warriors ahead with glowing blue eyes

Pic 3: Looks like the forest shown in the trailer, the one with the deer in it and the character sneaking up on it, this one shows more light and a little river in the middle

Pic 4: Looks like a wooden house in the edge of a little cliff, triangular shaped roof with hay on it, big mountain in the background

Info, some of this is old, but I will post it anyways.

Update
I'm going to quote the whole thing to expand this:
The result doesn't look unrecognisable from its predecessor,There's plenty that's Oblivion about Skyrim, and probably less about it that's Morrowind than some people will like, But mostly it looks like an exciting new world built by smart people who have listened to their audience
/Update.

"The forests are prettier than in Oblivion"
"Riverwood is the first village you will see"
"Game beings with you being led to your execution"

Demo:
The demo starts with Todd playing a little after the beggining, on a wilderness path bracketed by fir trees and skirted by a winding river, Dark mountains loom in the distance.
Mountains are steep, you cant pull the Oblivion stunt of casting Paralyse on the yourself at the top, sliding all the way down and actually survive.
Flower picking is back.
Todd encounters an enemy bandit, a battle ensues, the use of shields of both characters is constant. The combat is described as "Brutal"
Blood Splatters when a blow lands, battle is finished by a finishing move, the enemy gets the sword straight to the chest.

Down the path Todd arrives to Riverwood, a logging village, At the mill a man named NOD is loading logs onto a machine that saws them in half.
"The aim is that every NPC should be doing something when you find them, not just sleeping or pvssyring mindlessly in the street, and everything you see them do, you can do to, If you want, you could join Nod at the mill."

A few moments later, we pass a woman named Singrid, sweeping her porch. *If we can do everything the NPCs do ... is sweeping confirmed?*

"The counter to finding out how much wood a woodchuck would chuck, is to destroy the town's industry" Todd explains that doing so, will impact the local economy
They're working out the extent of the consequences, currently no wood in Riverwood means they cant sell arrows.

Todd enters a local shop and finds Lucan Valerius arguing with his sister Camilla. The author describes the game's conversation as promising and confirms there are more voice actors this time around.

"At the end of the day, it's time and money and we're spending more time and more money [on voice acting"

Lucan explains that thieves have taken the golden claw, a family heirloom, Todd agrees to help and Camilla volunteers to show him to the edge of town and point him in the right direction

This is one of the situations when Skyrim's new radiant story system could have an impact, If Lucan is killed at any point, the sister becomes the quest giver.

Todd climbs until he comes to a view of the Throat of the World

Todd "I think some people, when they go to explore the world, want to be surprised more, Skyrim has a much more unique sense of culture to it that we did in Oblivion. Morrowind, we wanted to feel alien, like a stranger in a strange land. Whereas this we want to feel familiar, but it does have it's own unique culture".

Moving still higher up the mountain, it starts to sknow, and the mountain rocks dynamically cover in white.
Todd uses Detect Life to spot 2 guards standing in the fog outside a stone tower, casts Fury to make one kill the other and then ends the fight to an arrow.

At the summit, we find a ruined Nordic temple. There are fallen pillars and a few arches intact, atop which sits what looks like an enourmous dragon statue, It's not ... It's a dragon.

It takes off, spews fire into the air and thumps back down to the ground.

Todd explains that to a dragon "when they breathe fire, that's talk, combat is a debate to dragons"

The dragon sets him on fire, Todd makes runs inside a cave, there are dead bodies all over the temple floor, and in the corner some ne'er-do-wells banter. One of their co-conspiratos, Arvel, has run ahead with the golden claw.

Crouching in the dark Todd fires and arrown into a thief's head, the thief's friend draws her sword. "I know i heard something" Sneak attack bonues x2, she runs at the shadows and gets her own arrow to the face.

*Continues below*
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Mr.Broom30
 
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Post » Mon Apr 26, 2010 5:00 pm

There are a lot of familiar stone tunnes in the dungeon agead, but many of the larger rooms have beautiful details, such as underground waterfalls and dramatic lighting.

The game has 130-odd dungeons, they're built from the same chunks, but there are 9 level designers working on making them feel distinct

The dungeon spirals deepr into the mountain, enemy skeletons appear, called Draugr, and they're angry at you.

Todd uses magic combat, he casts a Circle of Protection in his left hand, sending them running scared so he can smack them in the back with fireballs in his right.
In other areas he casts Frost Rune on the ground to slow attacks and cuts lamp from the ceiling to spread fire.

The caves agead are covered in cobwebs, Todd hacks his way through them. A giant frostbite spider bursts out, Todd kills it and finds Arvel the Swift tied up in the webs.

He cant give you the claw until you cut him down, Todd cuts him down, Arvel starts to run, Zooming with his bow, Todd sticks an arrow to his back and loots the Golden claw

At the end of the dungeon is a door with a central lock and a series of rotatable rings around it, each showng an image of an animal, only the right combination opens the door

Todd brings up the inventory system. he can zoom in and rotate items, doing so with the Claw, reveals the correct order of the animas on its palm: Owl, Hawk, Bear.

The door opens and Todd ascends to a cave As he aproaches the far wall, chanting rises in the distance
"Dovahkiin! "Dovahkiin!"

He finds a Word Wall, and the words it bears are Words of Power, one of those words glows yellow and reading it unlocks a new Dragonshout that slows time ... It's called Slow Time.

Todd activates it and everything in the cave turns a brilliant white, dust particles floating in the air. When time resumes an angry, floating Dragon Priest appears and summons a Frost Atronach, a curved headed, no faced upright lobster creature with an electric blue shell, Todd smashes at both of them with fire and swords until they're dead.

He shows another known Dragonshout, Unrelenting Force which staggers people at its most basic level and sends people flying at its strongest

"The niced thing with dragons in this is that we can move around them, so we can have the main story hit you wherever you are. And learning the shouts and doing all that really ties into the main quest. In Oblivion and Fallout there isnt really a gameplay power reason to do the main quest, but with the shouts You're like 'Well those are fun, Im going to become more of a badass, I'm going to do this questline'".

Like all good dungeons, there's a much shorter exit from the main hall than going through, so it's only moments before he's back on the mountainside.

The dragon is still here, and the ground shakes as it flies over head. Todd sends some fireballs its way, which miss, and the dragon lands in front of him and again starts setting him on fire.
Todd slows time and bashes the dragon with his mace

The dragon dies and his body bursts in flame and Todd consumes its soul.

END DEMO

After the demo Todd confirms several things about the game

They're aiming to have mod tools out at launch
There are dungeons inside glaciers
Athletics and Acrobatics are gone
There are kids, but you cant kill them
Horses are not a definite inclusion
Levitation is not included
The ability to buy houses will return
At least 5 full cities.

"And what we've seen so far is just a tiny fragment of the game"

Everything that has been said simply confirms the same thing: I can't wait to live in Skyrim.
And that's about it, ENJOY!



SO SORRY about the separate posts, but this kept logging me out every once in a while. all fixed now :)
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Celestine Stardust
 
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Post » Mon Apr 26, 2010 1:57 pm



"There's plenty that's Oblivion about Skyrim, and probably less about it that's Morrowind than some people will like"





[censored]
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djimi
 
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Post » Mon Apr 26, 2010 9:11 am


"There's plenty that's Oblivion about Skyrim, and probably less about it that's Morrowind than some people will like"

forward and backwards , i am starting to get worried , this is starting to look like RadiantAI and all those impressive videos showing stuff on Oblivion that never was ingame , i hope i am wrong :nope:
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Kim Bradley
 
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Post » Mon Apr 26, 2010 6:58 pm

[censored]

^^ This
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Yama Pi
 
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Post » Mon Apr 26, 2010 5:46 pm

fixed
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Travis
 
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Post » Mon Apr 26, 2010 9:47 pm

[censored]

Sum of all our fears, nicely said.
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TASTY TRACY
 
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Post » Mon Apr 26, 2010 10:05 pm

Must you relay all of this info in separate posts?
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CYCO JO-NATE
 
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Post » Mon Apr 26, 2010 6:12 pm

[censored]

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Jinx Sykes
 
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Post » Mon Apr 26, 2010 5:55 pm

[censored]


Truer words have never been (un)spoken.
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Dagan Wilkin
 
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Post » Mon Apr 26, 2010 8:44 pm

Um, is there going to be a video?
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MatthewJontully
 
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Post » Mon Apr 26, 2010 5:47 pm

hmm using the environment (lamp setting things on fire)

I hope I don't have to meet the quest givers to have this experience, and in the GI mag, Todd fought Arvel outside the dungeon and a Dragon interrupted the fight, Arvel got charred and Todd got the claw....so does this mean quests play out differently?
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SUck MYdIck
 
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Post » Mon Apr 26, 2010 8:33 am

[censored]

[censored] [censored], we're [censored]
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Stace
 
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Post » Mon Apr 26, 2010 5:32 pm

Sounds brilliant. I love the stuff about the NPC`s - NOD lol

Not bothered about the Oblivion/Morrowind reference particularly, since I will judge the game on it`s own merit and not past games.

Thanks for sharing OP, your fingers must be aching :biggrin:
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dell
 
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Post » Mon Apr 26, 2010 10:51 am

Nice, thanks for the in depth info!
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Eddie Howe
 
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Post » Mon Apr 26, 2010 12:58 pm

In other areas he casts Frost Rune on the ground to slow attacks and cuts lamp from the ceiling to spread fire.


I hope that they using the lamps as weapons will be effective at doing damage as well as reducing the light in the dungeon.
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CxvIII
 
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Post » Mon Apr 26, 2010 11:24 pm

fixed.
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jessica sonny
 
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Post » Mon Apr 26, 2010 4:37 pm

Um, is there going to be a video?

Nicely said, we need a video to judge ourselves if it's truly [censored] like Oblivion.
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Anthony Santillan
 
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Post » Mon Apr 26, 2010 8:45 am

[censored]

On the good side all my hype is now gone :turtle:
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Harry-James Payne
 
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Post » Tue Apr 27, 2010 12:18 am

I may be the only one, but if horses are not included this would definitely be a major negative for me. I do a lot of role-playing in the Elder Scrolls games and I love having a horse to get from town to town. I never fast travel, and I walk unless I really need to run. Not having a horse=walking from town to town, much like I do in Fallout.
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QuinDINGDONGcey
 
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Post » Mon Apr 26, 2010 12:43 pm

lol @
Todd slows time and bashes the dragon with his mace

The dragon dies

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abi
 
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Post » Mon Apr 26, 2010 3:11 pm

Thanks for posting this..lots of great info in there :)
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sarah
 
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Post » Mon Apr 26, 2010 2:29 pm

I prefer having no kids ingame than kids i cant kill. thats stupid.( and its not like i was going to kill any. its just immersion breaking. i want kids to accidently die cus of dragon raiding towns)
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helen buchan
 
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Post » Mon Apr 26, 2010 6:26 pm

[censored]


I concur, however this is no surprise to me.
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Aliish Sheldonn
 
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Post » Mon Apr 26, 2010 9:54 am

This is Skyrim, not Morrowind 2 or Oblivion 2. People worry over nothing.
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Lexy Corpsey
 
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