--"The dragon screams and flaps its stealth-bomber-sized wings. It knows its invulnerable-its too high to reach with an arrow, and beyond the ranger og magic. All we can do is watch as the dragon circles like a hawk awaiting the moment to strike its prey. At the controls...Todd Howard brandishes his longsword and shield, braced and ready for the inevitable attack. Suddenly, the dragon drops from the sky like meteor and slams the frozen tundra directly in front of him, blasting a cloud of snow out from underneath its cruel talons. Thew entire mountain shakes in protest-this legendary beast is as big as a two story house. Howard raises his shield as the dragon's scale-armored neck bobs and waves, cool and calculating. Then, as fast as the crack of a bullwhip, the foul lizard opens its jaws, sprays our hero's shield with liquid fire, and charges like a 15-ton battering ram."
Thats was quite fascinating.
--"...Howard walks away...[from the] dragon's smoldering, bleached bones." Is it confirmed that dragon remains stay, like after closing an Oblivion gate the 'ruins' stay?
More like dragons have FX on dead bodies after absorbing their souls, I don't think remains will stay forever, but I like thats at last dragons will have unique death instead of ragdoll
--Though its been confirmed 3rd person improved, Todd says that Skyrim will be more effective in 3rd person.
More effective then 3rd person in previous games but equal alternative to 1st person I assume.
-"...liquid fire..." Metaphor or is some sort of 'lava' power revealed?
More like already mentioned ability flame objects and earth with fire
--"...The higher you climb, the more severe weather you get..."
Thats interesting, can be there harmful weather effects or winds can work as limit instead of invisible borders now?
Or thats just cosmetically changes in environment?
--"we added rivers to dungeons as a way of naturally leading the player to certain destinations..."
I like it, thats make dungeons more unique.
--"...so Howard equpis the [Golden] Claw as an item, using it as a type of key." Is equipping non-weapon items (like in Morrowind) coming back?
Thats will be awesome if will be true.
--Sounds like there is a "sonic" dragon shout attack (sonicboom?)
Does there is some description how it work?
The rest is all from Todd's words:
--The city with the infamous "backwards windmill" in the trailer is Solitude, an Imperial city siding with the empire, as Todd states, but Windhelm is "the oldest pure-Nord city"
--"Markarth is very verticle. Whiterun is kind of in the middle--it's in the tundra, so that city is more open."
So Solitude will be on cliff thats interesting, Markarth or Markarth Side?
--"So if they play Crysis or anythiong like that, the mechanics of what we're doing, like interface-wise or controls, is not terribly different." [woah....]
--"The basic spells are easier to cast than it is to shoot some of the guns in first-person shooters."
What is thats, does magic become invisible guns from Fallout 3?