PC Gamer's Skyrim Preview (New Screen, MAYBE New Info)

Post » Thu May 19, 2011 2:39 am

What do they mean by this? Do they mean 3rd person is more effective than it was in Oblivion? Or that it's now more effective than 1st person? If the latter is true, i'll be annoyed. The predominantly 1st person gameplay in TES games is one of many things that make the series awesome and separate it from all the mainstream action-RPGs out there. I'd hate to think that Bethesda are gradually edging towards making the series entirely 3rd person.



What the hell. Seriously Bethesda. Why? This isn't Red Dead Redemption. TES games should have serious and realistic combat, not fancy gimmicks, perks or special moves found in action games. I've been worrying about combat for a while now and this pretty much confirms my worst fears.


Its not like youre getting the perk right away, for all you know its the last perk on the markman's perk tree.
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Dan Stevens
 
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Post » Wed May 18, 2011 6:47 pm

Ok, I updated my post for the FINAL time, so thats all the "new" info I could scraqe up :tops:
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Roberto Gaeta
 
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Post » Thu May 19, 2011 7:28 am

Dragon Remains will stay like Oblivion gates. Does that mean I can store stuff in them (Crosses fingers).

Interesting info on Solitude I wonder why they are Empire friendly, must be the ruler and the fact that they are a port city.
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Jennie Skeletons
 
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Post » Wed May 18, 2011 6:20 pm

What the hell. Seriously Bethesda. Why? This isn't Red Dead Redemption. TES games should have serious and realistic combat, not fancy gimmicks, perks or special moves found in action games. I've been worrying about combat for a while now and this pretty much confirms my worst fears.


It's very simple, don't pick that perk.

Seriously, people want to complain about everything.
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Melanie Steinberg
 
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Post » Thu May 19, 2011 12:42 am

Thanks for posting tgl1992, thanks for the new info. :)
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rebecca moody
 
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Post » Wed May 18, 2011 8:52 pm

What do they mean by this? Do they mean 3rd person is more effective than it was in Oblivion? Or that it's now more effective than 1st person? If the latter is true, i'll be annoyed. The predominantly 1st person gameplay in TES games is one of many things that make the series awesome and separate it from all the mainstream action-RPGs out there. I'd hate to think that Bethesda are gradually edging towards making the series entirely 3rd person.


Ya I ment that its better than Oblivions, not that its better than 1st person. Sorry for the mix up :)

And to those that said thank you, your welcome :) Hope I answered everyone's questions!
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Monika Krzyzak
 
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Post » Wed May 18, 2011 6:50 pm

Have you watched How to Train Your Dragon?

Oh gawd. Some of the kids in the house play that game for the Wii. They have my bragging about Skyrim everytime I see that idiotic game.
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Trent Theriot
 
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Post » Wed May 18, 2011 10:14 pm

Oh gawd. Some of the kids in the house play that game for the Wii. They have my bragging about Skyrim everytime I see that idiotic game.


I don't know anything about the game, but the movie was awesome.

Anyways, the relevant part of that movie is that some of the dragons spew out this thick, viscous fire that clings to stuff. That's what I think of when I hear "liquid fire."
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Max Van Morrison
 
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Post » Thu May 19, 2011 2:23 am

Have you watched How to Train Your Dragon?

No.
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FirDaus LOVe farhana
 
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Post » Wed May 18, 2011 6:15 pm

:rofl: The rabbit part killed me... Anyway, it IS nice to know there are rabbits in the game :) and they are adding more and more creatures to the world as they move forward, but goodbye rabbit... it was nice knowing ya. :violin:

I LOVE the fact that dragons stay, I don't know why some people here don't. I didn't like Oblivion gate's remains as well, but dragon skeletons that remain and mark the locations of where you fought in an epic battle against a huge dragon is EPIC in itself, don't know about you guys.

Other than that, some of the other features (the ones that are being put in new ways at least) are interesting enough. I already knew about the rivers part, and I loved the description of the dragon fight, but it may sound better in my head than it really does in game, so I'm trying not to get my hopes up too much.

As for the new screen, I remember seeing it in the first Game-Informer issue regarding Skyrim, and I loved it, but I wished I could see more of it. Oh well :stare:
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Floor Punch
 
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Post » Thu May 19, 2011 2:30 am

Thanks for the info! What's this about Crysis interface and controls?
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sas
 
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Post » Wed May 18, 2011 9:26 pm


(...)

--"we added rivers to dungeons as a way of naturally leading the player to certain destinations..."

(...)



Underground rivers ? And small lakes too, maybe? This is very cool !!!!!!!!!!
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FoReVeR_Me_N
 
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Post » Thu May 19, 2011 7:43 am

Thanks for the info! What's this about Crysis interface and controls?


Well it was from the interview and from Todd's mouth, so I am guessing that he is making the interface and controls more "familiar" IMO
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Ebou Suso
 
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Post » Thu May 19, 2011 3:37 am

--"The dragon screams and flaps its stealth-bomber-sized wings. It knows its invulnerable-its too high to reach with an arrow, and beyond the ranger og magic. All we can do is watch as the dragon circles like a hawk awaiting the moment to strike its prey. At the controls...Todd Howard brandishes his longsword and shield, braced and ready for the inevitable attack. Suddenly, the dragon drops from the sky like meteor and slams the frozen tundra directly in front of him, blasting a cloud of snow out from underneath its cruel talons. Thew entire mountain shakes in protest-this legendary beast is as big as a two story house. Howard raises his shield as the dragon's scale-armored neck bobs and waves, cool and calculating. Then, as fast as the crack of a bullwhip, the foul lizard opens its jaws, sprays our hero's shield with liquid fire, and charges like a 15-ton battering ram."

Thats was quite fascinating.

--"...Howard walks away...[from the] dragon's smoldering, bleached bones." Is it confirmed that dragon remains stay, like after closing an Oblivion gate the 'ruins' stay?

More like dragons have FX on dead bodies after absorbing their souls, I don't think remains will stay forever, but I like thats at last dragons will have unique death instead of ragdoll

--Though its been confirmed 3rd person improved, Todd says that Skyrim will be more effective in 3rd person.

More effective then 3rd person in previous games but equal alternative to 1st person I assume.

-"...liquid fire..." Metaphor or is some sort of 'lava' power revealed?

More like already mentioned ability flame objects and earth with fire

--"...The higher you climb, the more severe weather you get..."

Thats interesting, can be there harmful weather effects or winds can work as limit instead of invisible borders now?
Or thats just cosmetically changes in environment?

--"we added rivers to dungeons as a way of naturally leading the player to certain destinations..."

I like it, thats make dungeons more unique.

--"...so Howard equpis the [Golden] Claw as an item, using it as a type of key." Is equipping non-weapon items (like in Morrowind) coming back?

Thats will be awesome if will be true.

--Sounds like there is a "sonic" dragon shout attack (sonicboom?)

Does there is some description how it work?

The rest is all from Todd's words:

--The city with the infamous "backwards windmill" in the trailer is Solitude, an Imperial city siding with the empire, as Todd states, but Windhelm is "the oldest pure-Nord city"

--"Markarth is very verticle. Whiterun is kind of in the middle--it's in the tundra, so that city is more open."

So Solitude will be on cliff thats interesting, Markarth or Markarth Side?

--"So if they play Crysis or anythiong like that, the mechanics of what we're doing, like interface-wise or controls, is not terribly different." [woah....]

--"The basic spells are easier to cast than it is to shoot some of the guns in first-person shooters."

What is thats, does magic become invisible guns from Fallout 3?
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Love iz not
 
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Post » Wed May 18, 2011 9:10 pm

Did Todd actually refer to the windmill as "backwards".
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TWITTER.COM
 
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Post » Thu May 19, 2011 8:38 am

Couldn't you bind any of the crysis radial powers to any key you wanted? I don't remember.
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^~LIL B0NE5~^
 
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Post » Thu May 19, 2011 12:01 am

Thanks for the time and effort you put into this, tgl. I appreciate it.
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brian adkins
 
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Post » Thu May 19, 2011 8:18 am

Couldn't you bind any of the crysis radial powers to any key you wanted? I don't remember.

Yes, you could.
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bimsy
 
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Post » Wed May 18, 2011 7:28 pm

I thought the interface was Apple inspired.
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Andrea Pratt
 
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Post » Wed May 18, 2011 10:28 pm

Did Todd actually refer to the windmill as "backwards".

No. It was the OP's remark so that people would recognize the city which the article refers to, it was for emphasis purposes.

GOD I hope NPCs and the PC reacts to weather accordingly! (in both higher and lower grounds! but especially in higher!)
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sw1ss
 
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Post » Wed May 18, 2011 7:59 pm

I thought the interface was Apple inspired.

It is, but they were mostly talking about the inventory and such, not the rest.
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Astargoth Rockin' Design
 
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Post » Thu May 19, 2011 8:18 am

(...)


Thanks for posting!
SInce you're a shrewd expert at evading mod surveeillance... :biggrin:
Would you...errr...go to Bethesda's booth at E3?
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ruCkii
 
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Post » Wed May 18, 2011 9:24 pm

I thought the interface was Apple inspired.


well they were talking to pc gamer so maybe the pc version has a few changes. i kinda liked crysis UI so
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Quick Draw
 
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Post » Thu May 19, 2011 12:17 am

It's confirmed that there are an infinite number of dragons in-game. The game calculates how much time has passes since you've fought your last dragon and sees if it's time to spawn a new one. But I doubt they'll all be just spawned and respawned one after another, so I wouldn't be too worried.

I am actually a bit worried about what happens to my freedom if the game decides when to send me a dragon. I had hoped the dragons would be there scattered in the world and that it would be my exploring the world that brings the fights as a result of entering their territory. This dragon thing may turn out annoying after all.
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Dylan Markese
 
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Post » Wed May 18, 2011 7:35 pm

I am actually a bit worried about what happens to my freedom if the game decides when to send me a dragon. I had hoped the dragons would be there scattered in the world and that it would be my exploring the world that brings the fights as a result of entering their territory. This dragon thing may turn out annoying after all.

Freedom has nothing to do with it. Dragons aren't sent towards you, it was said that if you hadn't seen a dragon in a long time you'll get mostly quests that are related to dragons. And even if they did send a dragon to you, it still wouldn't limit you in a way that it takes away your freedom during gameplay.
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james kite
 
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