PC Gamer's Skyrim Preview (New Screen, MAYBE New Info)

Post » Thu May 19, 2011 2:27 am

I never saw this mentioned and I looked, so don't hit me!

I was at a Rite Aid and picked up a PC Gamer Magazine and Skyrim caught my eye. I looked and it was a few good pages but there was 1 screen I have never seen, and I KNOW it is new (Especially since it is June 1st and the issue is July 2011). I'll describe it best I can since obviously scans are not allowed:

It is a bit dark but lit up by fire that a Dragon is breathing from steps to a temple or ruins, while our Dovahkiin is holding an axe and defending himself with his shield. [Thats the best I can give]

Now I will edit this later after I read the article and interview PC Gamer did with Todd Howard, so cross your fingers for new info!

EDIT:

--"The dragon screams and flaps its stealth-bomber-sized wings. It knows its invulnerable-its too high to reach with an arrow, and beyond the ranger og magic. All we can do is watch as the dragon circles like a hawk awaiting the moment to strike its prey. At the controls...Todd Howard brandishes his longsword and shield, braced and ready for the inevitable attack. Suddenly, the dragon drops from the sky like meteor and slams the frozen tundra directly in front of him, blasting a cloud of snow out from underneath its cruel talons. Thew entire mountain shakes in protest-this legendary beast is as big as a two story house. Howard raises his shield as the dragon's scale-armored neck bobs and waves, cool and calculating. Then, as fast as the crack of a bullwhip, the foul lizard opens its jaws, sprays our hero's shield with liquid fire, and charges like a 15-ton battering ram."

--"...Howard walks away...[from the] dragon's smoldering, bleached bones." Is it confirmed that dragon remains stay, like after closing an Oblivion gate the 'ruins' stay?

--Though its been confirmed 3rd person improved, Todd says that Skyrim will be more effective in 3rd person. (Basically, he is saying 3rd person is better than Oblivions)

-"...liquid fire..." Metaphor or is some sort of 'lava' power revealed?

--Using magic in both hands will double the power, but double your magicka drain [Plus theres effects on your hands like in BioShock, but I think this was already confirmed]

--Theres a perk that adds "damage-over-time buff to your battle axes."

--"...The higher you climb, the more severe weather you get..."

--There is a "bow-and-arrow" perk that gives "bullet time", ..."slowing the world but letting Howard take his time and aim with ease."

--"we added rivers to dungeons as a way of naturally leading the player to certain destinations..."

--New spells: Circle of Protection, Chain Lightning. PC Gamer says Todd had Circle of Protection in one and and Chain Lightning in the other.

--"...so Howard equpis the [Golden] Claw as an item, using it as a type of key." Is equipping non-weapon items (like in Morrowind) coming back?

--Sounds like there is a "sonic" dragon shout attack (sonicboom?)

The rest is all from Todd's interview that PC Gamer did:

--The city with the infamous "backwards windmill" in the trailer is Solitude, an Imperial city siding with the empire, as Todd states, but Windhelm is "the oldest pure-Nord city"

--"Markarth is very verticle. Whiterun is kind of in the middle--it's in the tundra, so that city is more open."

--"So if they play Crysis or anything like that, the mechanics of what we're doing, like interface-wise or controls, is not terribly different." [woah....]

--"The basic spells are easier to cast than it is to shoot some of the guns in first-person shooters."

--"You can swing your sword when it's low, you just cant do the bigger moves if you don't have enough stamina."

--[THIS I found a bit interesting]:

What's you best guilty pleasure moment?

Theres some evil things, if thats what you're asking. The artists have recently put rabbits in the game. I looked over, and there's this little rabbit. he's sitting there, chewing like a rabbit would, but I wanted see if they had really made it work, and he was just sitting there so I took my mace and went WACK!...and it went "Waaaaaaaahhhh!" But it didnt die, so im like: WACK! and that killed it. But in the moment I thought, "wow it lived through that and now Im going to crush it again to make it die," and I felt really terrible. But really, I was just making sure that, "OK, yes, they out rabbits in the game." [Oh Todd! :evil: ]

[Thats it, thanks for reading! :tops:
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Quick Draw III
 
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Post » Thu May 19, 2011 7:39 am

sounds awesome :celebration:
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patricia kris
 
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Post » Thu May 19, 2011 12:34 am

nice, i hope its new info
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Quick Draw III
 
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Post » Wed May 18, 2011 5:11 pm

It is a bit dark but lit up by fire that a Dragon is breathing from steps to a temple or ruins, while our Dovahkiin is holding an axe and defending himself with his shield. [Thats the best I can give]


That screenshot was in the very first gameinformer article. Unfortunately it hasn't been released online so far, so I could only provide a scan. Which is of course forbidden.
It's one of the best screenshots, though. IMO.
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Matthew Warren
 
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Post » Thu May 19, 2011 5:50 am

I never saw this mentioned and I looked, so don't hit me!

I was at a Rite Aid and picked up a PC Gamer Magazine and Skyrim caught my eye. I looked and it was a few good pages but there was 1 screen I have never seen, and I KNOW it is new (Especially since it is June 1st and the issue is July 2011). I'll describe it best I can since obviously scans are not allowed:

It is a bit dark but lit up by fire that a Dragon is breathing from steps to a temple or ruins, while our Dovahkiin is holding an axe and defending himself with his shield. [Thats the best I can give]

Now I will edit this later after I read the article and interview PC Gamer did with Todd Howard, so cross your fingers for new info!


Pretty sure it was in the Game Informer article. Sounds extremely familiar.
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Sophh
 
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Post » Thu May 19, 2011 12:29 am

*Fingers Crossed* Please no ,"can we ride dragons?", please no "can we ride dragons?"
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Crystal Birch
 
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Post » Wed May 18, 2011 9:26 pm

That screen you described is in the very first batch of screens in Game Informers world exclusive reveal coverage from January.
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Syaza Ramali
 
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Post » Thu May 19, 2011 8:41 am

You guys are right about the screen, but I updated my post about how PC Gamer describes Todd's encounter with a dragon. Note the "liquid fire" part....

Updated my post with a SMALL bit of new info, still more to come, MAYBE!
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Shannon Lockwood
 
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Post » Thu May 19, 2011 4:32 am

Stupid dragon. If I wanted to kill Todd, I would have landed on him, not next to him.
Of course that would make for terrible dragon fights...


Dragon remains stay? There must not be many of them then, which is good.
Not too sure how I feel about it staying there. Oblivion gates left those annoying marks. Just gets in your way after a while.
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Emily Shackleton
 
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Post » Wed May 18, 2011 8:57 pm

Liquid fire?
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Amiee Kent
 
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Post » Thu May 19, 2011 6:17 am

Liquid fire?


Could just be the way the review percieved it? I've seen no other mention of 'liquid fire' in any of the other preview write ups.
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Haley Cooper
 
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Post » Wed May 18, 2011 6:29 pm

Liquid fire is really hot dragon fire.
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FITTAS
 
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Post » Wed May 18, 2011 10:32 pm

Liquid fire?


Beats me lava?

Updated my post
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Cesar Gomez
 
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Post » Wed May 18, 2011 9:05 pm

Liquid fire?


I take it it's metaphorical...
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Sabrina Steige
 
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Post » Wed May 18, 2011 5:46 pm

I can't wait to get my ass kicked! Bring it on!
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krystal sowten
 
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Post » Thu May 19, 2011 12:35 am

I can't wait to get my ass kicked! Bring it on!

lmao
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Emma louise Wendelk
 
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Post » Thu May 19, 2011 4:31 am

Dragon remains stay? There must not be many of them then, which is good.


It's confirmed that there are an infinite number of dragons in-game. The game calculates how much time has passes since you've fought your last dragon and sees if it's time to spawn a new one. But I doubt they'll all be just spawned and respawned one after another, so I wouldn't be too worried.
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Dalley hussain
 
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Post » Thu May 19, 2011 12:51 am

updated my post with new info, maybe more to come
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Julie Serebrekoff
 
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Post » Wed May 18, 2011 5:15 pm

--Though its been confirmed 3rd person improved, Todd says that Skyrim will be more effective in 3rd person.

--"we added rivers to dungeons as a way of naturally leading the player to certain destinations..."

That part about third person is confusing. The second part sounds really intriguing. Any ideas?
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.X chantelle .x Smith
 
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Post » Wed May 18, 2011 5:41 pm

Rivers leading players to caves and the like? I don't see how they would lead us anywhere unless we "borrow" some poor farmers boat :P
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Darian Ennels
 
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Post » Thu May 19, 2011 5:48 am


--Though its been confirmed 3rd person improved, Todd says that Skyrim will be more effective in 3rd person.

What do they mean by this? Do they mean 3rd person is more effective than it was in Oblivion? Or that it's now more effective than 1st person? If the latter is true, i'll be annoyed. The predominantly 1st person gameplay in TES games is one of many things that make the series awesome and separate it from all the mainstream action-RPGs out there. I'd hate to think that Bethesda are gradually edging towards making the series entirely 3rd person.


--There is a "bow-and-arrow" perk that gives "bullet time", ..."slowing the world but letting Howard take his time and aim with ease."

What the hell. Seriously Bethesda. Why? This isn't Red Dead Redemption. TES games should have serious and realistic combat, not fancy gimmicks, perks or special moves found in action games. I've been worrying about combat for a while now and this pretty much confirms my worst fears.
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Joie Perez
 
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Post » Thu May 19, 2011 8:16 am

Nice. thanks :obliviongate:
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Cat Haines
 
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Post » Thu May 19, 2011 4:42 am



What the hell. Seriously Bethesda. Why? This isn't Red Dead Redemption. TES games should have serious and realistic combat, not fancy gimmicks, perks or special moves found in action games. I've been worrying about combat for a while now and this pretty much confirms my worst fears.


Yeah, serious and realistic combat...like 100% chameleon/absorb/reflect. Like backpedaling 500 miles per hour. Like enemies taking 400 arrows and still alive. :rofl:
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Bryanna Vacchiano
 
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Post » Thu May 19, 2011 7:05 am

Liquid fire?


Have you watched How to Train Your Dragon?
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WYatt REed
 
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Post » Thu May 19, 2011 2:25 am

Stupid dragon. If I wanted to kill Todd, I would have landed on him, not next to him.
Of course that would make for terrible dragon fights...


Dragon remains stay? There must not be many of them then, which is good.
Not too sure how I feel about it staying there. Oblivion gates left those annoying marks. Just gets in your way after a while.

Well I agree why dragon lose so good tactical advantage in combat as being able strike from distant with fireballs and magic or hover over target and breath the fire?
Unless something forbid to dragon fight in such manner, maybe those dragon have only melee and short range flame breath?
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FITTAS
 
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