Gamereactor, Nordic Magazine, Arrived

Post » Sat Feb 19, 2011 7:57 am

That pic is new, I saw it. It looks artistically fantastic. Skyrim may not have Cyrsis graphics, but it seems that Beths hand designed world is allowing them to have the kind of artistic creativity not seen in OB, but prevalent in MW. That pic is amazing, its an artistic statement about the direction Skyrims landscapes will be going in.
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Suzie Dalziel
 
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Post » Sat Feb 19, 2011 4:58 am

That pic is new, I saw it. It looks artistically fantastic. Skyrim may not have Cyrsis graphics, but it seems that Beths hand designed world is allowing them to have the kind of artistic creativity not seen in OB, but prevalent in MW. The pic is amazing as an artistic statement about the direction Skyrims landscapes will be going in.


Sounds good. I like how they pay attention to the level designs. It's really important.

Though I do think that they should pay a little more attention to the graphics.
The forest-waterfall picture hurts my eyes a little, graphics-wise :(
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Lucie H
 
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Post » Fri Feb 18, 2011 10:43 pm

That pic is new, I saw it. It looks artistically fantastic. Skyrim may not have Cyrsis graphics, but it seems that Beths hand designed world is allowing them to have the kind of artistic creativity not seen in OB, but prevalent in MW. That pic is amazing, its an artistic statement about the direction Skyrims landscapes will be going in.

Did you see it in the German magazine or the Nordic one? If it was the German magazine, did it have the same artistic filter look that made it not look like a screenshot, like the OP described?
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Sandeep Khatkar
 
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Post » Sat Feb 19, 2011 11:34 am

Though I do think that they should pay a little more attention to the graphics.
The forest-waterfall picture hurts my eyes a little, graphics-wise :(

Don't mind that pic too much -- as mentioned, Pete Hines said it's from an old build of the game. The graphics will probably be better on release -- especially if you buy the game on PC.

Just pretend you never saw it and hope that pond will look better when you visit it yourself ;)
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+++CAZZY
 
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Post » Sat Feb 19, 2011 7:35 am

I don't think this picture (in my opinion mind you) is a real screenshot from any source console or PC. I think it's a faked mock up. I've studied all the other images so far (about 12 in all) and http://www.gamereactor.se/media/59/elderscrolls5_235967b.jpg is the most surreal and strange of them all. The lake is too painterly like hand-painted water or some shader effect that isn't working. The plants on the left-hand bottom of the screen seem clipped from a stock source and photoshopped into the scene. Everything looks odd, off-color, and the waterfall looks hand drawn one tiny line at a time, and isn't blurred like running water. The trees even look photoshopped in. Here's a big one: look at the rock in the middle over the lake, there's no shadow under it on the water, it seems to be floating out there in mid air. It's totally faked. Look at the textures on the bottom-left dirt patch, the green blotches are not real, they are a joke. This can't be from any real image. The other images like the Dungeon with the zombies is absolutely mind boggling, but this is no where close to that. In my opinion, again.

I'm sorry, but unless Todd Howard tells me himself that this image is really from the game, snapped during live play, I won't believe it. And I don't want him to waste his time doing that, hahaha.


It was in the Game Informer article. Why do you suppose Bethesda would've given GI a fake screenshot?
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Emily Jones
 
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Post » Sat Feb 19, 2011 9:10 am

Did you see it in the German magazine or the Nordic one? If it was the German magazine, did it have the same artistic filter look that made it not look like a screenshot, like the OP described?

The pic I saw was lets say a bit fuzzy, I live in America btw...

The German mag also had the pic?, and was not the 2 little waterfall pic with the pond?
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Zualett
 
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Post » Sat Feb 19, 2011 1:43 pm

Can't I take a picture of the screenshot even though the magazine is free?
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Quick draw II
 
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Post » Sat Feb 19, 2011 10:17 am

Can't I take a picture of the screenshot even though the magazine is free?

Nop. Everything is copyright as pretty much everything is in the world.
If you wanna post, send Bethesda and Gamereactor both a letter and ask for permission. Don't think they'd give it to you though :)

http://www.gamereactor.se/copyright
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gemma king
 
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Post » Sat Feb 19, 2011 12:56 pm

The pic I saw was lets say a bit fuzzy, I live in America btw...

The German mag also had the pic?, and was not the 2 little waterfall pic with the pond?

Yes, the German mag had the same pic the OP is describing. They even made a South Park style drawing of what it looked like so people could confirm it wasn't the waterfall one from GI.

For people that are wanting to see the picture, they will release a PDF of the magazine at this address:

http://www.gamereactor.se/tidningen/pdf/

I'm not sure how long after the magazine hits shelves that they update that page, but the racing car issue has been up for at least three weeks now.
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Mike Plumley
 
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Post » Sat Feb 19, 2011 10:45 am

Guess the mentioned Screen is the same we had in the german magazin, made a quick sketch that time, you should have remembered hlvr :D
Here it is again ^^

http://img4.imageshack.us/img4/5192/skyrimscreenscetch1.jpg
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Reanan-Marie Olsen
 
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Post » Sat Feb 19, 2011 1:06 am

Guess the mentioned Screen is the same we had in the german magazin, made a quick sketch that time, you should have remembered hlvr :D
Here it is again ^^

http://img4.imageshack.us/img4/5192/skyrimscreenscetch1.jpg

Looks like the same :D
Can't wait until I see it tomorrow for real hehe
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Fam Mughal
 
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Post » Sat Feb 19, 2011 6:24 am

Ugh. Why can't you just grab it from that huge PDF file and put it here?

:banghead:
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Dean Brown
 
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Post » Sat Feb 19, 2011 7:22 am

Okay, even though there's no new info, some people might be interested in hearing the info from a new source, in new words.

According to the article:
'Shouts' are always longer sentences which are divided into smaller parts. The more of the sentence you get to pronounce, the more powerful is the effect of the activated ability.

Dragons.... can appear anywhere in the world. Some times you might see a dragon in the horizon, other times you might find find a dragon in a remote cave, nothing is predetermined.

Different enemies get better [as you level] at different speeds, and different areas have different level roofs.

[Skyrim] is markedly different from competing games, where we get to see neon-sparkling armours and swords that could be mistaken for jewelry.

[Todd Howard tells about how good Oblivion felt after you came out of the starting dungeon. He went back and played it and walked around and enjoyed the atmosphere then....] "... then I saw one of the NPCs in our game and I froze in terror. What is this thing doing in our game !? What is Jay Leno doing in our game !? We are of course aware that some thing must be changed.

The surroundings are detailed down to microscopic level with dynamic snow, an updated physics engine and living light effects. What strikes me the most about Skyrim is how the game really lures you into believing that you're part of a breathing, organic world. The figures look like living creatuers that continue to live their lives even when the player is not interacting with them. For example: every little community works as a eco-system with inhabitants that do fishing, baking and smithing.... it's a sound goodbye to Bethesda's regular dolls and stiff robot personalities.

[In answer to what Todd thought about the claim that Beth's games had been dumbed down to cater to casual gamers...] "Oblivion's greatest strength, I think, was first and foremost that we had managed to create a game that also appealed to people who did not love roleplaying games. Or at least didn't know they loved RPGs... Skyrim continues this tradition and will be a game for both casual players and hardcoe RPG zealots. This is a game for them both."

... the perks can be anything from advanced magic combinations to running [I guess sprinting?] while attacking at the same time.

... you can for instance use a one-handed weapon in both hands to increase damage...

[about Radiant story] If you kill an NPC in a display of blind violence, it might just be that this NPC had a brother. The Radiant Storytelling will then function in the way that it will make this brother come to claim vengeance for the murder. Maybe he'll gather his other brothers to come find you?

Radiant Story also decides the difficulty of the game. If it so happens that everything comes natural to you and the game isn't challenging enough for you, the game might place the kidnapped daughter in a creepier cave than if you'd been a worse player. Given that there is such a quest -- I don't know.

Violence is fun, as long as it's virtual. Bethesda agrees. To such an extent that they've baked in different finishing moves for almost every weapon and every enemy in the game. The attack has no specific purpose or function except for looking cool. Finishing moves will not occur every time you kill someone, only if the enemy's health is reduced to a point where all that's needed to kill him is an extra brutal death blow.

... [3rd person perspective] has gotten a deserved update in the form of smoother animations and less stiff joints.



Also, there's this:
While describing a dragon attack, the writer of the article says: ".... a scream that made the ground tremble, set the sky in motion (not sure what he means by this) and made the snow fall from the ruins above. Fire came."
The part about the snow falling because of the trembling caught my eye. Hope it's what it sounds like.
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Imy Davies
 
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Post » Sat Feb 19, 2011 9:44 am

Would the rules about scanning apply to a free magazine?
At least, I heard it was free.
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sally coker
 
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Post » Sat Feb 19, 2011 10:54 am

I picked up the Swedish issue (which is the main issue :P ) and one of the headlines says "No level scaling", and that creatures only level up t different speeds and have different level caps! Oh, nvm, it's already mentioned. But I didn't see it stated anything about having zone-related boundaries like in Fallout 3. But I haven't read it all yet, I want to save some for later ;)

Yes, Lady of the Sky, it's completely free, unless you're subscribing obviously.
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Timara White
 
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Post » Fri Feb 18, 2011 11:55 pm

Okay, even though there's no new info, some people might be interested in hearing the info from a new source, in new words.

According to the article:



Dude, that was awesome stuff, thanks. I told you even slightly different example would be good, this is even better than I was hoping for info-wise.
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Nana Samboy
 
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Post » Sat Feb 19, 2011 7:31 am

[Todd Howard tells about how good Oblivion felt after you came out of the starting dungeon. He went back and played it and walked around and enjoyed the atmosphere then....] "... then I saw one of the NPCs in our game and I froze in terror. What is this thing doing in our game !? What is Jay Leno doing in our game !? We are of course aware that some thing must be changed.

:rofl: :rofl: :rofl:
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Katharine Newton
 
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Post » Sat Feb 19, 2011 6:07 am

:rofl: :rofl: :rofl:

that was funny as hell.
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(G-yen)
 
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Post » Sat Feb 19, 2011 9:45 am

Dude, that was awesome stuff, thanks. I told you even slightly different example would be good, this is even better than I was hoping for info-wise.

No prob. I guess since we're all so stoked on this game, it doesn't really matter whether it's totally new info or not. We'll throw ourselves over scraps :P Glad I could give you some scraps :) (and a funny quote from Todd)
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Josh Lozier
 
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Post » Sat Feb 19, 2011 7:29 am

It might be a good idea to update the OP with the information you posted in the middle of the thread.
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Mr. Ray
 
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Post » Sat Feb 19, 2011 1:24 pm

"[Skyrim] is markedly different from competing games, where we get to see neon-sparkling armours and swords that could be mistaken for jewelry."

What exactly does that mean?
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Prue
 
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Post » Fri Feb 18, 2011 11:53 pm

The new picture looks awesome. It's without a doubt the most beautiful picture I've seen from the game yet. My guess is that the big mountain in the picture is Throat of the world and the river is the river that float next to it (and Riverwood).
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Roddy
 
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Post » Fri Feb 18, 2011 9:40 pm

It might be a good idea to update the OP with the information you posted in the middle of the thread.

Great idea. It has been done.

"[Skyrim] is markedly different from competing games, where we get to see neon-sparkling armours and swords that could be mistaken for jewelry."

What exactly does that mean?

That Skyrim isn't Final Fantasy. It's gritty, it's rough, it's more realistic in the sense that the beings and objects in the world are believable..... although I still have my doubts about the dragons, but we'll see :)
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GabiiE Liiziiouz
 
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Post » Sat Feb 19, 2011 12:28 pm

"[Skyrim] is markedly different from competing games, where we get to see neon-sparkling armours and swords that could be mistaken for jewelry."

What exactly does that mean?


It means Skyrim is going to be more realistic and gritty than other RPG games that have exaggerated weapons and armour.
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Alisia Lisha
 
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Post » Sat Feb 19, 2011 8:21 am

although I still have my doubts about the dragons, but we'll see :)

What do you doubt about them?
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Marion Geneste
 
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