Gamereactor shows 6 screens

Post » Fri Feb 18, 2011 10:11 pm

While I believe consoles are holding advancement back as much as the next guy, it's important to note that the 360 is not only capable of 4xAA, but has a specialized chip for it making it almost free.

This I did not know. I just got my word from looking at http://forum.beyond3d.com/showpost.php?p=1113344&postcount=3, and most were either 2x AA or no AA. Now that I look again, there are some games that have 4x AA, but not many.
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Jack Bryan
 
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Post » Sat Feb 19, 2011 2:34 am

Todd said they want to make everything running smoothly first, then they'll crank up the graphics.
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Liii BLATES
 
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Post » Sat Feb 19, 2011 6:39 am

I don't know too much about the technology itself, just that it can be used to bring some really nice depth to textures. Much much better than any normal map could do.
Not sure how well it works on a full-scale with DX 9. Probably not too well, would be my guess.

Parallax mapping would work, parallax occlusion though is pixel-based and DX9 doesn't have the functionality to use it.
http://www.gamereactor.se/media/59/elderscrolls5_235970b.jpg

WOW! A female not having big boobs in a video game! Good job.

Also, very decent face.

Have the standard Bethesda lasses ever been extremely endowed? I would say not. ^_^

She bears an uncanny resemblance to my maternal parent entity. It gets weirder the more resolution the picture has... :shifty:
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Mandy Muir
 
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Post » Fri Feb 18, 2011 9:25 pm

I don't think anything has been confirmed, but all of the images are 1280x720 (one is 716). Therefore, I think it is safe to assume they are from a console, but I don't know that Bethesda has ever come out and declared the source of all the images yet.


Yes, it has been said on twitter by pete hines that they are 360 screens and in the Toddcast it was said that GI only had a look at the 360 version so all the screens have to also be 360 screens.
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Raymond J. Ramirez
 
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Post » Sat Feb 19, 2011 3:31 am

To be honest the game looks amazing :) it obviously has some lowish textures there but tbh its been frozen for the screenshot, in motion this won't be noticable tbh. As well as this is most probably a beta image or something considering we have many months to go and them saying they have a lot to do, I think it will look for sure much much better on PC but at the moment the console versions will look better then in those screens.


This reminds me of something dreadful... ah yes, how the Oblivion-beta screenshots (before the release) looked better than the game did after the release :happy:
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Jessica Nash
 
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Post » Fri Feb 18, 2011 7:16 pm

NPC comparison:
http://img220.imageshack.us/img220/7555/compared.png
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Leonie Connor
 
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Post » Sat Feb 19, 2011 1:18 am

On the other hand, I'm not impressed by the general graphic look of this game. It looks merely like an improvement since Fallout 3, but nowhere near a jawdropping material. But what I want to see is the animations. If the animations are good, these graphics are ok. But if the animations are as wooden as clunky as they were in Fallout 3 and Oblivion, then I'll be very disappointed.


Why would you expect the graphics to take a huge leap in graphics? What game in the last 3 years had taken a huge leap in graphics? None, because we are getting close to the point of perfect photo-realism and thus the graphics jumps are becoming short. Also, these are 360 screens and these still look pretty nice, now when you get on the PC version which has much higher texture resolution, higher screen resolution and has AA, AAA, tesselation etc, then you have to realize the graphics in this game are going to be insane, I mean, the graphics in the screens they have shown (except the waterfall one, because without AA and AAA the trees and grass look like crap and there is no HDR for amazing lighting on the 360) are very good and PC will be far better.
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Makenna Nomad
 
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Post » Sat Feb 19, 2011 8:37 am

You mean the NPC all the way to the left that is sitting on a stool that you can only see part of? You can't tell what race that character is... As for the guy to the right of him, that's a redguard.

The guy sitting on the stool seems to be the redguard and the bartender is a nord.
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Yung Prince
 
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Post » Fri Feb 18, 2011 7:50 pm

Very good graphics. It's enough for a modern RPG, and I hope they are focusing more on gameplay itself than wasting time refining graphics too much.
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Donatus Uwasomba
 
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Post » Fri Feb 18, 2011 11:57 pm

NPC comparison:
http://img220.imageshack.us/img220/7555/compared.png


Wow, that is definitely an improvement!
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JAY
 
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Post » Fri Feb 18, 2011 11:36 pm

NPC comparison:
http://img220.imageshack.us/img220/7555/compared.png

Less excessive bloom FTW.
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Sasha Brown
 
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Post » Fri Feb 18, 2011 10:27 pm

None of those are new, but very nice in that resolution. The graphics look great.
That female (Nord?) looks sixy as hell. Can't wait to uh..RP..her.. :shifty:
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Jennifer May
 
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Post » Sat Feb 19, 2011 8:27 am

Graphic is not that thing what I wait at PC it easy modifiable , story quest factions gameplay is better.
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Amanda savory
 
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Post » Fri Feb 18, 2011 11:56 pm

Unless something has changed in the last 5 years, 360's and PS3s are perfectly capable of HDR.
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*Chloe*
 
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Post » Sat Feb 19, 2011 1:33 am

Hm, first time I've noticed that you can see the Mage on the screenshot with skills:O
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Jessica Stokes
 
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Post » Sat Feb 19, 2011 12:16 am

The guy sitting on the stool seems to be the redguard and the bartender is a nord.

The bartender clearly has darker skin, therefore he must be a redguard.
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Mario Alcantar
 
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Post » Sat Feb 19, 2011 8:03 am

I think the shadows and animations will add alot to look of the game. Plus these are screens of the game before they are even done making content for the game, they will get better as it goes along.
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le GraiN
 
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Post » Fri Feb 18, 2011 7:15 pm

Why would you expect the graphics to take a huge leap in graphics? What game in the last 3 years had taken a huge leap in graphics? None, because we are getting close to the point of perfect photo-realism and thus the graphics jumps are becoming short. Also, these are 360 screens and these still look pretty nice, now when you get on the PC version which has much higher texture resolution, higher screen resolution and has AA, AAA, tesselation etc, then you have to realize the graphics in this game are going to be insane, I mean, the graphics in the screens they have shown (except the waterfall one, because without AA and AAA the trees and grass look like crap and there is no HDR for amazing lighting on the 360) are very good and PC will be far better.


You probably won't be seeing tessellation in TES until the next iteration. The next huge jump will come with VI (or the one right after, depending on when we get new consoles, which could be a while) While the realism right now is very good, it can still improve considerably. The biggest thing holding graphics back are developer cost and hardware restrictions. You don't want a game to lag on you no matter how pretty it is. Yeck.

Thanks for the pictures. I am pretty blown away by the tavern screenshot. The others look great too. A huge improvement over Oblivion from an artistic and technical standpoint. Props beth.

Has anyone noticed Beth doesn't have such a hard on for bloom now? Thank god, I hated everyone's skin being made out of the sun itself. :thumbsup:
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Anna Beattie
 
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Post » Sat Feb 19, 2011 7:08 am

Hmm after looking at it a bit, the graphics seem rather... Unimpressive.
Not like I care, just saying...


I agree. I don't know if it's because of their res, but they seem a pumped-up version of Oblivion rather than anything else. If nobody has told me, I'd say that there hasn't even been an engine change...

On the other hand, at least I hope the gameplay freedom/graphics are more balanced than in Crysis (fake sense of freedom with mostly linear paths, and 3-4 missions per map at most).
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stevie critchley
 
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Post » Fri Feb 18, 2011 9:23 pm

The bartender clearly has darker skin, therefore he must be a redguard.


The bartender is in the shadows, he doesn't even look close to that of a redguard. However, if you look at the hair of the guy at the stool, it looks like a redguard.
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Benjamin Holz
 
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Post » Fri Feb 18, 2011 6:38 pm

Good thing I can understand basic Norwegian...
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Liii BLATES
 
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Post » Sat Feb 19, 2011 2:32 am

These imagexs may have been in magazines already, but not all of us got the magazines, or could get them, myself included, so it's nice to have these pictures available on the internet, besides, I think this is the first time seeing most of them in high resolution, so I'm glad to see them.

Anyway, as far as the individual pictures, I've already seen the first and second on in the Hub updates, so there's nothing new I could see on them, but it's nice to see them in high resolution. For the third image, the water in that pond looks really unimpressive, it might even be worse than Oblivion's, but I'm going to be optimistic and assume this screenshot just doesn't showcase the game's water effects very well, and it will look better in motion. The water fall looks nice, though, for other bad things about it, the plants near the camera don't really look much better than the ones in Oblivion, but I'm guessing that's just the game's grass effects, which usually isn't meant to be seen up close. And the rocks, land and trees in the screenshot look pretty good, I think, I'm also pretty sure I see shadows, it's most clear in the tree to the right of the waterfall, I guess those who feared that dynamic shadows were only used in interiors (At least on console versions.) must have been mistaken. I have nothing new to say about the fourth one, since I've already seen it in high resolution, as for the one depicting skills, I note that fatigue has been renamed to stamina, a minor thing, but a good idea, I say, no longer will increasing my fatigue make me less tired. I also see "aft" at the end on the far left, I'm assuming this is speechcraft, so I guess that skill is still in, though it may be that mercantile was merged into it. There's also the names of three spells governed by destruction listed under it, fireball and lightning bolt are no big surprises, but ice spike definitely sounds a little different from what we had for frost spells in past games. The final image gives us another good look at the shadows in the game. The character models in the screenshot also look much better than the ones in Oblivion, I also see one NPC looks to be sweeping, that's a nice little detail. And it may just be me, but I think the textures in the screenshot look better than the ones in Oblivion, but of course, I could be mistaken. Because when I played Oblivion, the texture quality turned out to not be as good as I would have expected frrom early screenshots as well.

Overall, I'd say that the graphics aren't as big a leap forward as between Morrowind and Oblivion, it's definately not going to be the next Crysis, but I expected that, if the game is going to be released for the Xbox 360 and PS3. But I'd definately say they're an improvement over Oblivion and Fallout 3. In the end, aside from that water, I'd say the graphics will probably be "good enough" for me if the screenshots we've seen so far are anything to go by.

In the one with all the NPCs in it, did anyone else notice the elf on the left? Wood elf or High elf?


I don't see any obvious elves in the screenshot, but if there is one, I'd say Bosmer, because I only see normal human skin colors in the screenshot.

None, because we are getting close to the point of perfect photo-realism and thus the graphics jumps are becoming short.


No, I'd say we're still pretty far from "perfect photorealism", the main reason why the leaps in graphics quality we've been seeing lately aren't as large as they have been in the past is likely because there are limits to what the current generation of consoles can do, and with almost every (not every one, just ALMOST every one.) major commercial game being multiplatform, this ultimately limits what they can do. Once the generation of consoles that will follow the Xbox 360 and PS3 are released, I'm sure we'll see some much more impressive jumps in graphics. Because there comes a point when you know that you've reached the limits of what the hardware you have can do, and until you have better hardware, you won't see the next big jump forward. Have we reached this with the current generation of consoles, yet? I'm not really sure, but if we haven't, I'd say we're getting close, it's certainly gotten to the point where graphical improvements come in small enhancements to the overall polish of the game rather than giant leaps forward.
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Marie Maillos
 
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Post » Fri Feb 18, 2011 11:43 pm

You probably won't be seeing tessellation in TES until the next iteration. The next huge jump will come with VI (or the one right after, depending on when we get new consoles, which could be a while) While the realism right now is very good, it can still improve considerably.


Why would you say that we probably won't see tessellation? It's more than possible at this point in time. As for realism, of course it can have improvement, I said we are getting close, not there. The only "big jump" we could have at this point is from what we have no in games to looking just like real life. That's the only big jump there could be. Otherwise they will just be small improvements to make the game look more real bit by bit.
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Gisela Amaya
 
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Post » Sat Feb 19, 2011 6:30 am

I don't know why people are expecting next gen on a current gen console.
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Tyrel
 
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Post » Sat Feb 19, 2011 1:32 am

haven't seen those at all but glad i did now
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StunnaLiike FiiFii
 
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