PC gamers, do feel this way?

Post » Thu Dec 30, 2010 6:24 am

any pc gamer that says it doesn't bother them is crazy imo

imagine a skyrim that fully utilizes dx11 :celebration:
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Hazel Sian ogden
 
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Post » Thu Dec 30, 2010 12:04 am

any pc gamer that says it doesn't bother them is crazy imo

imagine a skyrim that fully utilizes dx11 :celebration:


Im sorry that you feel that way :unsure:

and it saddens me that people fail to see what true game design is.
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Wayne W
 
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Post » Thu Dec 30, 2010 1:54 am

Im sorry that you feel that way :unsure:

and it saddens me that people fail to see what true game design is.




what? how does me wanting a dx11 fully utilized skyrim mean i dont know what true game design is?
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marie breen
 
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Post » Thu Dec 30, 2010 12:58 am

any pc gamer that says it doesn't bother them is crazy imo

imagine a skyrim that fully utilizes dx11 :celebration:

I care more about the gameplay, lore, quests and bunch of other things more than the tech behind it :shrug:

I'm a PC gamer, and the only PC worry I have regarding this game is about the UI. The lack of tessellation and so on doesn't bother me one bit.
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Jade
 
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Post » Wed Dec 29, 2010 6:40 pm

any pc gamer that says it doesn't bother them is crazy imo

imagine a skyrim that fully utilizes dx11 :celebration:


guess I must be crazy then because I'd rather they spend time and money on things that will make a significant difference to the game
to my mind some PC gamers are sounding like hi-fi enthusiasts now
graphics are a minor element in what makes for a good game
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Jamie Moysey
 
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Post » Thu Dec 30, 2010 5:23 am

I care more about the gameplay, lore, quests and bunch of other things more than the tech behind it :shrug:
Same here. I've seen RPGs that don't use directX at all, and still measure up or exceed beyond some that do.

Its not the tools, but what gets done with them.
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keri seymour
 
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Post » Wed Dec 29, 2010 9:11 pm

why do people think better graphics means worse gameplay and worse everything?

never have i heard any developer say guys we decided on fully utilizing dx11 but we had to cut 1/2 the quests
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Tiffany Holmes
 
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Post » Thu Dec 30, 2010 9:08 am

what? how does me wanting a dx11 fully utilized skyrim mean i dont know what true game design is?


Because your willing to presume that evry person that doesn't really care about Direct X 11 is crazy and Skyrim in "full Direct X 11" wouldn't yield the drastic visual changes that you and many others think it will.
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My blood
 
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Post » Thu Dec 30, 2010 5:18 am

Its not the tools, but what gets done with them.

Indeed.

why do people think better graphics means worse gameplay and worse everything?

Noone said anything like that, so I don't really get where you get that idea from?
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Kit Marsden
 
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Post » Thu Dec 30, 2010 8:05 am

any pc gamer that says it doesn't bother them is crazy imo

imagine a skyrim that fully utilizes dx11 :celebration:

This is wrong on so many levels.
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Gracie Dugdale
 
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Post » Wed Dec 29, 2010 10:11 pm

Because your willing to presume that evry person that doesn't really care about Direct X 11 is crazy and Skyrim in "full Direct X 11" wouldn't yield the drastic visual changes that you and many others think it will.



http://spicybanana.wordpress.com/2011/02/26/what-does-dx11-add-to-visual-effects-directx11/

watch those vids
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Umpyre Records
 
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Post » Wed Dec 29, 2010 10:03 pm

why do people think better graphics means worse gameplay and worse everything?

never have i heard any developer say guys we decided on fully utilizing dx11 but we had to cut 1/2 the quests


Utilizing a full tensallation engine for a game to use direct X 11 would cost a large sum of money for both the rights to it And the time to put it to play.
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Sophie Miller
 
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Post » Thu Dec 30, 2010 5:01 am

http://spicybanana.wordpress.com/2011/02/26/what-does-dx11-add-to-visual-effects-directx11/

watch those vids


I have a Direct X 11 capable graphics card and i do use it in battlefield bad company 2 but believe me when i tell you its near impossible to notice those changes unless given complete scrutiny which is very hard in a game like battlefield when your being shot at.
and your forgetting that i said it wont yield "Drastic changes"
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maria Dwyer
 
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Post » Thu Dec 30, 2010 8:11 am

Until the majority of players are using a DX11 capable OS developers will focus on DX9. That is just the nature of the beast.
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Jose ordaz
 
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Post » Thu Dec 30, 2010 4:56 am

http://spicybanana.wordpress.com/2011/02/26/what-does-dx11-add-to-visual-effects-directx11/

watch those vids

Wow, you want Bethesda to spend all that money/time on miniscule graphical differences? :o
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louise tagg
 
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Post » Thu Dec 30, 2010 1:00 am

Wow, you want Bethesda to spend all that money/time on miniscule graphical differences? :o



why not? its not gonna take away from anything else
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suzan
 
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Post » Thu Dec 30, 2010 10:35 am

Until the majority of players are using a DX11 capable OS developers will focus on DX9. That is just the nature of the beast.

I think the relative failure of Vista, at least at its inception, is what caused DX10 and DX11 to be so slowly adopted. So many people stuck with XP that developers were forced to stick with DX9.
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Robert Bindley
 
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Post » Thu Dec 30, 2010 5:57 am

Yeah it svcks.

Oh well, not every company can be like Dice.
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Ricky Meehan
 
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Post » Thu Dec 30, 2010 1:09 am

Indeed.


Noone said anything like that, so I don't really get where you get that idea from?



people say that all the time. i dont know how many times i see "gameplaye > graphics" posted. graphics are a very big part of gameplay. you cant just seperate them. for some reason there is an assumption by alot of people that if you are spending time working on graphics effects that you are necessarily cutting content that would otherwise be worked on or polished. if we went by that logic we never should have moved out of the sprite age into 3d polygons. after all you have to spend more time on a 3d model then a bunch of pixels. so that must mean that all games when polygons came out svcked. graphics especially in a first person game where your nose is right up next to the gameworld are especially important. you can make the distintion between fidelity and art style for instance i think morrowinds world was much better looking than oblivions world even though it had lower res textures etc, but art style is still in the realm of graphics. does anyone honestly think that morrowind would have been as good as it was if they used the same graphics that they used in daggerfall. i think not. should the next Deus Ex game use the same engine the first game did.........hell no. and im the biggiest deus ex fanperson around.

one more point. game development isnt a bunch of people they send from job to job to job. you dont send the graphics artists to help out the programmers and vice versa. everyone has their specialty. for extra graphics you increase the workload of the graphics people or hire extra people. they dont dump the graphics development on the level designers or quest designers who arent familiar with it.
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Dalley hussain
 
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Post » Thu Dec 30, 2010 1:54 am

why do people think better graphics means worse gameplay and worse everything?

never have i heard any developer say guys we decided on fully utilizing dx11 but we had to cut 1/2 the quests


Why do people think better graphics improves anything but the graphics?

Never have I seen any developer claim that a 3% increase in graphic quality added 10 more weapons and 6 more quests to a game.

:meh:
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Samantha Pattison
 
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Post » Thu Dec 30, 2010 5:37 am

Why do people think better graphics improves anything but the graphics?

Never have I seen any developer claim that a 3% increase in graphic quality added 10 more weapons and 6 more quests to a game.

:meh:

This.
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Steven Hardman
 
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Post » Thu Dec 30, 2010 1:14 am

Same here. I've seen RPGs that don't use directX at all, and still measure up or exceed beyond some that do.

Its not the tools, but what gets done with them.

I personally think all things matter. Sound, gameplay (which is quests, combat, leveling, jobs, etc etc), graphics and lore/story are all important.

Concerning graphics, I think they're important because they can create a whole new experience of the otherwise most simple things.
A road can suddenly actually look like a road, and you can almost feel yourself walking on it.
An apple suddenly looks so good that you almost want to eat it, and the grass so good that you almost want to just lie down and do nothing.
A scary dungeon also becomes much much scarier, and an epic valley also becomes much much more epic.
A dense forest suddenly feels truly dense and real, and a stormy ocean actually feels stormy and real.
Finally, something as simple as a rock or a tree can amaze you so much that you just want to stare at it for a few seconds.

That's why I think graphics are important. Now to the question of a PC; there is a clear possibility to achieve that better than on consoles, and that's why I'm quite disappointed when I hear that all platforms will look equal. There are also tons of other things that a PC can do better, which has been mentioned before.
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john palmer
 
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Post » Thu Dec 30, 2010 2:56 am

Wow, you want Bethesda to spend all that money/time on miniscule graphical differences? :o


This isn't miniscule.
http://www.youtube.com/watch?v=Vz1Y5YkqgyQ&feature=player_detailpage#t=307s

Nor this.
http://www.youtube.com/watch?v=RSXyztq_0uM&feature=related

Not that I expect it for Skyrim, but for Elder Scrolls VI.
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ILy- Forver
 
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Post » Wed Dec 29, 2010 11:47 pm

why not? its not gonna take away from anything else

It does, actually. Bethesda would have to spend more time/resources on it instead of putting it into more meaningful aspects of the game.
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His Bella
 
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Post » Thu Dec 30, 2010 5:50 am

It does, actually. Bethesda would have to spend more time/resources on it instead of putting it into more meaningful aspects of the game.


game development isnt a bunch of people they send from job to job to job. you dont send the graphics artists to help out the programmers and vice versa. everyone has their specialty. for extra graphics you increase the workload of the graphics people or hire extra people. they dont dump the graphics development on the level designers or quest designers who arent familiar with it.
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Avril Churchill
 
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