PC gamers, do feel this way?

Post » Wed Dec 29, 2010 6:30 pm

Whenever someone says "Skyrim will be optimized on all consoles", you just hear "the PC version will be held back so the Xbox and PlayStation can keep up".
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Tha King o Geekz
 
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Post » Wed Dec 29, 2010 4:25 pm

i think that it means that my old pc will handel the game better
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Vicky Keeler
 
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Post » Wed Dec 29, 2010 2:46 pm

Skyrim will not be optimized on all consoles. The PS3 version of multiplatform games rarely, if ever, gets properly optimized. There's a game called Killzone 3 and another called Uncharted 2. Those are optimized for the PS3. If the PS3 version of Skyrim is going to look and play as well as the 360 version or a bit less as most PS3 versions of multiplatform games, then it is not being optimized for all consoles. Don't make the mistake of believe the PS3 requires the same coding as the 360 version to be properly optimized. Developers, though, don't seem to want to code for the PS3's architecture because it's too difficult, supposedly, but no, I doubt Skyrim will be fully optimized for the PS3. The 360, yes. PS3? Not entirely, no. Also, I've never seen that quote before. Source?
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Alexx Peace
 
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Post » Wed Dec 29, 2010 10:44 am

i think that it means that my old pc will handel the game better


I'm actually anticipating the specs.
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Charlotte Buckley
 
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Post » Wed Dec 29, 2010 10:12 am

Skyrim will not be optimized on all consoles. The PS3 version of multiplatform games rarely, if ever, gets properly optimized. There's a game called Killzone 3 and another called Uncharted 2. Those are optimized for the PS3. If the PS3 version of Skyrim is going to look and play as well as the 360 version or a bit less as most PS3 versions of multiplatform games, then it is not being optimized for all consoles. Don't make the mistake of believe the PS3 requires the same coding as the 360 version to be properly optimized.


In other words, Skyrim is an Xbox 360 game that's getting ported to the other two platforms.

i think that it means that my old pc will handel the game better


Any decent PC game should be designed to scale according to what your system can handle, within limits. At least, that's the way it use to be.
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Schel[Anne]FTL
 
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Post » Wed Dec 29, 2010 10:32 am

OP, why state the blatantly obvious?
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jessica sonny
 
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Post » Wed Dec 29, 2010 5:28 pm

Skyrim will not be optimized on all consoles. The PS3 version of multiplatform games rarely, if ever, gets properly optimized. There's a game called Killzone 3 and another called Uncharted 2. Those are optimized for the PS3. If the PS3 version of Skyrim is going to look and play as well as the 360 version or a bit less as most PS3 versions of multiplatform games, then it is not being optimized for all consoles. Don't make the mistake of believe the PS3 requires the same coding as the 360 version to be properly optimized. Developers, though, don't seem to want to code for the PS3's architecture because it's too difficult, supposedly, but no, I doubt Skyrim will be fully optimized for the PS3. The 360, yes. PS3? Not entirely, no. Also, I've never seen that quote before. Source?


I feel sorry for PS3 guys. You always get the short end of the stick. :(
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saxon
 
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Post » Wed Dec 29, 2010 11:46 am

In other words, Skyrim is an Xbox 360 game that's getting ported to the other two platforms.

That's how it works with most of them, I guess. :shrug:
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Averielle Garcia
 
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Post » Wed Dec 29, 2010 3:46 pm

I hope they see sense, either the console versions need to look amazing, which i cant see happening as they're still on ageing direct X 9, or they need to allow us to have a better graphical experience.
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-__^
 
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Post » Wed Dec 29, 2010 10:15 am

I feel sorry for PS3 guys. You always get the short end of the stick. :(

I thank you for your concern, but the misconceptions are what annoy me most. The person below me seems to think PS3s utilize DX technology. I'm not saying the PS3 has anything on the level of DX11 capabilities, or anything such as that, but it uses something completely separate from DirectX. It's different, and people don't take that into account... developers don't even seem to take it into account. The two systems have separate APIs.
I hope they see sense, either the console versions need to look amazing, which i cant see happening as they're still on ageing direct X 9, or they need to allow us to have a better graphical experience.

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KRistina Karlsson
 
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Post » Wed Dec 29, 2010 5:34 pm

I just want everyone to enjoy it equally. Since PC gamers are used to better graphics, less lag, or whatever it should be that way for them. That way it will meet each person's technical expectations for the game.
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Reven Lord
 
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Post » Wed Dec 29, 2010 6:30 pm

It's not so much a matter of what we're use to, as it is what our rigs are capable of dealing with.

It's be like owning an Xbox 360 and being given PS2 games to play.
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Lovingly
 
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Post » Wed Dec 29, 2010 6:44 pm

It's not so much a matter of what we're use to, as it is what our rigs are capable of dealing with.

It's be like owning an Xbox 360 and being given PS2 games to play.


Good anology; makes a lot of sense to put it that way.
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GabiiE Liiziiouz
 
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Post » Wed Dec 29, 2010 3:40 pm

It seems to me that we don't need that quote to tell us that the PC version is indeed being held back to match the console versions, I mean, Todd Howard himself said when asked about the subject of whether the game would use DirectX 11 that they aim to make the game look the same on all systems, and that even though the game does support it, it wouldn't take full advantage of all the impressive features it offers (I guess the advantage that using DirectX 11 when playing Skyrim would offer is only a performance improvement.) but really, that's no shock. Didn't Todd say that his favored platform is the Xbox 360? So naturally, he wouldn't want the other versions to outdo it. I suspect we're not going to see an Elder Scrolls game that is not limited by the capabilities of the current generation of consoles until the next generation comes, and of course, it may be that the PC version will still be held back by THAT generation's capabilities, if by the time the game is released PCs have advanced beyond the capacity of the new consoles.

It's not so much a matter of what we're use to, as it is what our rigs are capable of dealing with.

It's be like owning an Xbox 360 and being given PS2 games to play.


And yet even though I have an Xbox 360 I still sometimes willingly play a PS2 because I happen to want to play a game that's available on that console.

But I see what you're saying, I just wanted to say that because it seemed like a bit of a flaw in the anology. Probably a better anology would be if a Xbox 360 owner got a game for the Xbox 360, but its graphics were on the same level of the PS2 since it was also meant to be released on that console.
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Steph
 
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Post » Wed Dec 29, 2010 3:04 pm

I feel sorry for PS3 guys. You always get the short end of the stick. :(

Oblivion on the PS3 runs better than Oblivion on the 360 :shrug:
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Fiori Pra
 
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Post » Wed Dec 29, 2010 2:17 pm

It seems to me that we don't need that quote to tell us that the PC version is indeed being held back to match the console versions, I mean, Todd Howard himself said when asked about the subject of whether the game would use DirectX 11 that they aim to make the game look the same on all systems, and that even though the game does support it, it wouldn't take full advantage of all the impressive features it offers (I guess the advantage that using DirectX 11 when playing Skyrim would offer is only a performance improvement.) but really, that's no shock. Didn't Todd say that his favored platform is the Xbox 360? So naturally, he wouldn't want the other versions to outdo it. I suspect we're not going to see an Elder Scrolls game that is not limited by the capabilities of the current generation of consoles until the next generation comes, and of course, it may be that the PC version will still be held back by THAT generation's capabilities, if by the time the game is released PCs have advanced beyond the capacity of the new consoles.

Is it truly reasonable to expect a game company's game to be the same on all platforms because of the project lead's own preferences, though? Does Todd really have that much influence, and why would that be the reasoning behind such a massive decision?
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Gen Daley
 
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Post » Wed Dec 29, 2010 7:05 pm

Oblivion on the PS3 runs better than Oblivion on the 360 :shrug:


True, but a good bit of that can be contributed to it coming out a year later for PS3.
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Lloyd Muldowney
 
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Post » Wed Dec 29, 2010 10:11 am

Oblivion on the PS3 runs better than Oblivion on the 360 :shrug:

Not in my experience it does not,i have played both they seem almost identical i have it for the PS3 and if anything it seemed slightly better for the xbox 360 to my dismay.
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Ashley Campos
 
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Post » Wed Dec 29, 2010 9:58 am

Oblivion on the PS3 runs better than Oblivion on the 360 :shrug:

How is Fallout 3, in comparison? Post-DLC, the PS3 version wasn't all too great due to some unpatched memory leak, or something else causing game files to swell. Before that, however, I'm not sure how it must have been.
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Tina Tupou
 
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Post » Wed Dec 29, 2010 3:50 pm

It seems to me that we don't need that quote to tell us that the PC version is indeed being held back to match the console versions, I mean, Todd Howard himself said when asked about the subject of whether the game would use DirectX 11 that they aim to make the game look the same on all systems, and that even though the game does support it, it wouldn't take full advantage of all the impressive features it offers (I guess the advantage that using DirectX 11 when playing Skyrim would offer is only a performance improvement.) but really, that's no shock. Didn't Todd say that his favored platform is the Xbox 360? So naturally, he wouldn't want the other versions to outdo it. I suspect we're not going to see an Elder Scrolls game that is not limited by the capabilities of the current generation of consoles until the next generation comes, and of course, it may be that the PC version will still be held back by THAT generation's capabilities, if by the time the game is released PCs have advanced beyond the capacity of the new consoles.



And yet even though I have an Xbox 360 I still sometimes willingly play a PS2 because I happen to want to play a game that's available on that console.

But I see what you're saying, I just wanted to say that because it seemed like a bit of a flaw in the anology. Probably a better anology would be if a Xbox 360 owner got a game for the Xbox 360, but its graphics were on the same level of the PS2 since it was also meant to be released on that console.


I almost wish that Bethesda had waited for the next generation of consoles just so the game could be optimized. C'mon man, it's Elder Scrolls. It's supposed to be epic. :(
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ruCkii
 
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Post » Wed Dec 29, 2010 4:51 pm

I almost wish that Bethesda had waited for the next generation of consoles just so the game could be optimized. C'mon man, it's Elder Scrolls. It's supposed to be epic. :(

It's not like this is the last Elder Scrolls game, ever, and they really wouldn't have had to wait until the next console generation to do more with current, high-end PC tech, so... :shrug:
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Everardo Montano
 
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Post » Wed Dec 29, 2010 10:24 am

How is Fallout 3, in comparison? Post-DLC, the PS3 version wasn't all too great due to some unpatched memory leak, or something else causing game files to swell. Before that, however, I'm not sure how it must have been.


Oddly enough, I remember my friend having a lot of technical issues with his PS3 version of Fallout 3.
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Peetay
 
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Post » Wed Dec 29, 2010 6:54 pm

Oddly enough, I remember my friend having a lot of technical issues with his PS3 version of Fallout 3.

I'm not sure if this is indicative of the PS3 version of Fallout 3, but in the case of New Vegas, the mandatory install for the PS3 didn't seem to make a difference in load times and the 360 had some very noticeable AA whereas the PS3 had none (I hate those jagged lines). The average framerate was also found to be lower on the PS3 version, but the PS3 textures were of a higher resolution.
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Oceavision
 
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Post » Wed Dec 29, 2010 6:25 am

It's not like this is the last Elder Scrolls game, ever, and they really wouldn't have had to wait until the next console generation to do more with current, high-end PC tech, so... :shrug:


I understand your point, but Bethesda wants it to be equal on all systems. The only way for it to be equal on all systems (and still optimized) is if it came out with pretty new consoles. As any PC gamer can tell you, tech gets old fast. Just look at the difference between PC and 360 Oblivion, and that was just in the next year.
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Enie van Bied
 
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Post » Wed Dec 29, 2010 12:00 pm

i think that it means that my old pc will handel the game better


this
I'd rather Bethesda made the game better overall than spend time on things that only a minority of PC users would actually benefit from
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Neliel Kudoh
 
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