PC gamers, give us some huge lovin'

Post » Wed Feb 02, 2011 12:32 am

I'm pretty sure it'll have DX11 support. Many games are already getting it right now and Skyrim doesn't come out until November. We need DX11!


console = no DX11 how hard is that to understand
And you can bet they won t rewrite part of the code just for PC, LOL.
Ho yeah , forget multi threading also, most games are just scam multithreading anyway.

It cost to much to program cause it need new engine, its a crop of bugs and its badly implemented.
We won tsee real multi thread for years, save exceptions.
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Alexander Horton
 
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Post » Tue Feb 01, 2011 9:39 pm

Adding up the percentages in the latest Steam Hardware Survey, it only looks like DX11 capable systems are used by ~15% of their user base.

/shrug
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Nichola Haynes
 
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Post » Wed Feb 02, 2011 1:23 am

From Todd's podcast interview, the sense I got was that their normal procedure is to make those sorts of finishing decisions at a later stage in the development process, after they are closer to finishing the main part of the game.

(specifically he was responding to the question I posted on Game Informer about DX11, 64-bit version, high res textures, etc.)
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Lizbeth Ruiz
 
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Post » Tue Feb 01, 2011 4:28 pm

console = no DX11 how hard is that to understand
And you can bet they won t rewrite part of the code just for PC, LOL.

Yeah, Crysis 2, Just Cause 2, Battlefield 3, so on don't exist. Hell, even Bioshock had some DX10 support. Developers putting the effort in isn't so far fetched.
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Alisha Clarke
 
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Post » Tue Feb 01, 2011 5:16 pm

I have zero experience in programming, and that includes making a game of my own in DX11. I'm not sure if you have made a game in DX11 so you would know.

From what I've heard, when you "convert" something made on the console you need to re-program it anyway concerning DX.
And from what I've heard as well, DX11 isn't that hard to implement.

No sources, just from what I've heard on the Interwebz.


aye, and it feels like it would be rather stupid to not include it...

think about it... its a huuuuuge titel... skyrim is going to get alot, alot of attention... i think bethesda would want to give skyrim its best, put alot of effort into it. And if there is no dx11/tesselation - PC gamers would feel like being kicked in the nuts.

And, they've confirmed that they'll use this engine for upcoming games too.. why wait to implement dx11? when skyrim is released its almost 2012, I think most of the games if not all games developed then will support dx11. And if they want skyrim to be up to date for a few years, it would be a dumb move not to add dx11...
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glot
 
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Post » Wed Feb 02, 2011 1:12 am

Ok, for the hundredth time, you won't see the game with high res textures, AA, AAA, DX11 and tesselation, high quality shadows and so forth in these trailers and screens because these were taken from the 360 version, of course it doesn't have any of that because the consoles don't support the new tech. We will have to wait but I would stake my life on it that there will be DX11 and tesselation.


Better start carving a pine box then....

Tesselation has a very high performance cost, and Bethesda games are ALREADY doing a number on system hardware. If the PC version is going to have AA, high-res textures, and a bumped up view distance... its quite unlikely there will be tesselation.
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glot
 
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Post » Tue Feb 01, 2011 12:39 pm

console = no DX11 how hard is that to understand
And you can bet they won t rewrite part of the code just for PC, LOL.
Ho yeah , forget multi threading also, most games are just scam multithreading anyway.

It cost to much to program cause it need new engine, its a crop of bugs and its badly implemented.
We won tsee real multi thread for years, save exceptions.

Uh, for the dx11 part read the post above mine. And about that part I bolded. It IS a new engine, there is no reason not to have dx11 by now. Also, there are plenty of games that make use of more than 2 cores <.<
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Izzy Coleman
 
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Post » Tue Feb 01, 2011 10:22 am

Exept the fact that from DX9 (console) to DX11 a great deal would have to be reprogrmed ?
Forget it PC will happy if skyrim even get account of 5 programable mouse's buttons .
Forget HDR
Forget DX11
Forget Tesselation
Forget Crisys 1 or 2 gfx quality.

this is true fellas, dice had to a seperate team for battlefield badcompany 2's pc version which supports dx11. dx11 + tesselation is an aditional feature which xbox 360 and ps3 cant make use of. and as todd said they want the game to look the same on all platforms except the higher resolution and the anti anolising for pc version. ( keep in mind that there is a chance i might be wrong because it hasnt been confirmed yet but this is what im assuming from the interview )
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Madison Poo
 
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Post » Wed Feb 02, 2011 12:04 am

I cant wait for BF3 to set the bar for PC gaming, then maybe more companies will follow suite.
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Bryanna Vacchiano
 
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Post » Tue Feb 01, 2011 5:48 pm

The game is coming on 11/11/11. You think they wont use DX 11? How ironic that would be?
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Paul Rice
 
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Post » Tue Feb 01, 2011 1:59 pm

this is true fellas, dice had to a seperate team for battlefield badcompany 2's pc version which supports dx11. dx11 + tesselation is an aditional feature which xbox 360 and ps3 cant make use of. and as todd said they want the game to look the same on all platforms except the higher resolution and the anti anolising for pc version. ( keep in mind that there is a chance i might be wrong because it hasnt been confirmed yet but this is what im assuming from the interview )


the new stalker game does the same
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Kitana Lucas
 
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Post » Tue Feb 01, 2011 10:00 am

I was really excited about the trailer, but there was a few things that I noticed that I really hope will be improved.

  • The textures looked pretty bad, I hope they will give the PC version higher quality textures.
  • Everything looked really good, but would look tons better with tesselation.

Better textures can be modded in, but tesselation can't if the game doesn't support DX11.

I really hope Bethesda puts some effort into the PC version.
If DX11 doesn't make it before the release, I hope they can add it in a patch later on. It has been done with other games.
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JaNnatul Naimah
 
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Post » Tue Feb 01, 2011 11:35 am

I was really excited about the trailer, but there was a few things that I noticed that I really hope will be improved.

  • The textures looked pretty bad, I hope they will give the PC version higher quality textures.
  • Everything looked really good, but would look tons better with tesselation.

Better textures can be modded in, but tesselation can't if the game doesn't support DX11.

I really hope Bethesda puts some effort into the PC version.
If DX11 doesn't make it before the release, I hope they can add it in a patch later on. It has been done with other games.

Single player games though?
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CArlos BArrera
 
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Post » Tue Feb 01, 2011 4:08 pm

I'm hoping and crossing my fingers for DX11 but I'm not going to get my hopes up... :sadvaultboy:
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brenden casey
 
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Post » Tue Feb 01, 2011 12:42 pm

I was really excited about the trailer, but there was a few things that I noticed that I really hope will be improved.

  • The textures looked pretty bad, I hope they will give the PC version higher quality textures.
  • Everything looked really good, but would look tons better with tesselation.

Better textures can be modded in, but tesselation can't if the game doesn't support DX11.

I really hope Bethesda puts some effort into the PC version.
If DX11 doesn't make it before the release, I hope they can add it in a patch later on. It has been done with other games.


A little http://www.youtube.com/watch?v=4G9anRoYGko&feature=related...
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priscillaaa
 
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Post » Tue Feb 01, 2011 3:22 pm

Single player games though?

Not with single player games no, but I don't really see how that makes a difference.
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mike
 
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Post » Tue Feb 01, 2011 1:10 pm

The game is coming on 11/11/11. You think they wont use DX 11? How ironic that would be?


Haha, good one :thumbsup:
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Jinx Sykes
 
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Post » Tue Feb 01, 2011 8:12 pm

Not with single player games no, but I don't really see how that makes a difference.

If the game isnt shipped with dx11, whats the point in patching it in later? In MP games its a way of saying, "Look, we're improving stuff, keep playing our game so more people will buy it". In a SP game though, dx11 might get the game more sales and spotlight for release, but I dont think it'll have nearly as big an effect by just patching it in.
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Sunny Under
 
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Post » Wed Feb 02, 2011 1:29 am

I cant wait for BF3 to set the bar for PC gaming, then maybe more companies will follow suite.

yes i cant wait for it either but i dont think they will set the bar higher for companies tho, companies like activition doesnt give a [censored] about how ur experience is, they just want to sell their games.
and also crysis 2 is going to be ****in awesome
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Michael Korkia
 
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Post » Tue Feb 01, 2011 9:47 am

A little http://www.youtube.com/watch?v=4G9anRoYGko&feature=related...


http://www.youtube.com/watch?v=DfEydWojJzk. I bet they haven't used shaders to create those rapids/water effect.

I just think that water is just a placeholder. It's just a sin to have such ugly water in such a nice game.

P.D: And I think the textures are pretty nice-res. I've seen way worse in actual games :P
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Rachel Hall
 
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Post » Tue Feb 01, 2011 12:09 pm

If the game isnt shipped with dx11, whats the point in patching it in later? In MP games its a way of saying, "Look, we're improving stuff, keep playing our game so more people will buy it". In a SP game though, dx11 might get the game more sales and spotlight for release, but I dont think it'll have nearly as big an effect by just patching it in.

You may be right about that, but I'm pretty sure it will stille have some effect.
I think a lot of PC gamers and modders would appreciate it, and what the community could do with it.

If not for marketing reasons, maybe Bethesda could patch in DX11 just to be nice to their modding community and the PC gamer crowd. :vaultboy:
...it may not be very likely they would though. :confused:

If not in a patch, maybe they could add it in an expansion pack. I think that could be a good idea, I'm pretty sure it would make the expansion more attractive for PC gamers. :vaultboy:

Still hoping for DX11 at release though. :P
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Phoenix Draven
 
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Post » Tue Feb 01, 2011 1:19 pm

While I am hoping in they will try to actually push the envelope again, I don't know if they are willing to do that anymore.
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Scott
 
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Post » Tue Feb 01, 2011 7:00 pm

The trailer is 360 footage so it almost certainly looks better anyways, DX11 support notwithstanding.


How do you know this?
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Genevieve
 
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Post » Tue Feb 01, 2011 9:57 am

This is an interview I made up.

Moo Magazine: "So we hear that skyrim is coming to pc, as pc gamers we kind of want to know if any of the..."
Todd: "I have a few guys out the back working on the pc version actually, we are using a 360 dev ki...
Moo Magazine: "So you are using a 360 to develop the pc version?"
Todd: "I can't answer that, but I always find pc gamers to be a cute novelty, sitting one inch away from their monitors like cute little kittens...sometimes i hear them purring..."

Moo Magazine: "So you are not a pc gamer then I take it, not all pc gamers do that you know.."
Todd: "Honestly I would not know, but i felt it needed to be said"
Moo Magazine: "So the big question, are you going to be taking advantage of the current pc hardware, things like direct x 11 offer some exciti.....
Todd: "Sorry to cut you off, but your kind of boring me right now. Look, I don't mean to be rude. But have you seen what we have done with the trigger mapping for the controls? The Left Trigger..."
Moo Magazine: "We don't have triggers on a pc..... "
Todd: "If you play it with the proper controls it does"
Moo Magazine: "You mean use a 360 controller on the pc, not all of us like that"
Todd: "again, you are being cute. I just want to reach out an pat you. You are so adorable.
Moo Magazine: "So are we getting any consideration, any x64 support, any direct x 11, any tessellation, anything at all that is vaguely considered modern. how about direct x 10 at least. High Resolution Textures?
Todd: "Look, oblivion had higher resolution textures on the pc"
Moo Magazine: "Anisotropic Filtering...."
Tod.. "Right... Right"
Moo Magazine: "So...."

After the interview ends.

Tod: "so how do you think that went?"

Moo Magazine: Bluntly, you make our favorite game series here, but frankly your acknowledgment of the pc version is scary. We have absolutely no idea if you even notice it, yet alone if you are working on it.

Todd " sorry, I need to catch up on some sleep, not being rude, I'm just going to close my eyes while you finish that ok? Communicating with the artists on fitting the textures onto one 360 disk has taken it out of me. Keep talking, I'm listening.

"Moo Magazine - "simply we think you don't care about the pc at all"

Todd "ZZZZZZZZzzzzzzzzZZZZZZZZzzzzzzz"
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Saul C
 
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Post » Wed Feb 02, 2011 1:12 am

Better start carving a pine box then....

Tesselation has a very high performance cost, and Bethesda games are ALREADY doing a number on system hardware. If the PC version is going to have AA, high-res textures, and a bumped up view distance... its quite unlikely there will be tesselation.


Nah, I wouldn't stake my life on it if I didn't believe it was certainly going to happen. Tesselation is an option, not something that has to happen automatically. It's an option for those that can use it not "Oh well, the game has this, this and this and so we can't put in tesselation or it will take too much system resources." Max system resources only matter for consoles because they have a low limit. PCs on the other hand don't have that problem, thus they can handle tesselation and all the other PC specific goodies and still have room to spare. The reason you won't see tesselation in the consoles isn't because it is a performance hog, it's because the consoles don't support dx11.
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A Lo RIkIton'ton
 
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