PC gamers, give us some huge lovin'

Post » Tue Feb 01, 2011 12:10 pm

*snip*


Why are you flamebaiting? This is definitely not how Todd and BGS sees PC gamers. I don't see why PC gamers take things personally as if they are ignoring us. They aren't ignoring anything....

How do you know this?


Except for the fact that it's been common knowledge that all media released about Skyrim is 360, you can also see it in the lower poly textures of some things and the lack of AA is the biggest indicator.
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luis ortiz
 
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Post » Tue Feb 01, 2011 9:55 am

You may be right about that, but I'm pretty sure it will stille have some effect.
I think a lot of PC gamers and modders would appreciate it, and what the community could do with it.

If not for marketing reasons, maybe Bethesda could patch in DX11 just to be nice to their modding community and the PC gamer crowd. :vaultboy:
...it may not be very likely they would though. :confused:

If not in a patch, maybe they could add it in an expansion pack. I think that could be a good idea, I'm pretty sure it would make the expansion more attractive for PC gamers. :vaultboy:

Still hoping for DX11 at release though. :P

100% with you on this bud.
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Darren Chandler
 
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Post » Tue Feb 01, 2011 3:50 pm

Okay, fine, support dx11. Doesn't affect me because I'm using windows XP.

However, there are plenty of ways to achieve similar visual affects - such as occular occlusion - with dx9c. Just look at some of the shaders available for TESIII via MGE, such as dynamic shadows and SSAO-ish style shaders.

Which is to say: if you can fake it with dx9, why not do so?

@blackspider: :laugh: Made me chuckle.
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Dina Boudreau
 
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Post » Tue Feb 01, 2011 6:58 pm

Whilte watching the trailer I couldn't stop thinking "man, what tesselation could do with this game".
DX11 support would be really great. Even if they don't implement all possible features, it would give modders something to work with.
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Jamie Moysey
 
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Post » Tue Feb 01, 2011 4:45 pm

Why are you flamebaiting? This is definitely not how Todd and BGS sees PC gamers. I don't see why PC gamers take things personally as if they are ignoring us. They aren't ignoring anything....



Except for the fact that it's been common knowledge that all media released about Skyrim is 360, you can also see it in the lower poly textures of some things and the lack of AA is the biggest indicator.


It's how I feel from a very uninformed perspective, not necessarily how things are, none of which is not really any fault of the talented todd howard, who probably "does" care about all aspects of the game. Including the pc version.


Most of this was how I... possibly mistakenly, interpreted his attitude from the interview when they where asking him questions about pc features. To be fair, he did not answer a lot of the questions.
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Sierra Ritsuka
 
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Post » Tue Feb 01, 2011 2:53 pm

Bethesda is just milking us for our money like every other game developer.

But.. What can we do.
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Katy Hogben
 
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Post » Tue Feb 01, 2011 10:46 am

Tesselation has a very high performance cost, and Bethesda games are ALREADY doing a number on system hardware. If the PC version is going to have AA, high-res textures, and a bumped up view distance... its quite unlikely there will be tesselation.

http://http://www.youtube.com/watch?v=JSRtYpNRoN0.
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mishionary
 
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Post » Tue Feb 01, 2011 10:09 am

I honestly can care less about DX11. DX11 is over-rated in many ways too.

The only thing I'm concerned about is optimization and multi-core support.

I've seen console games run at amazing framerates, yet a high-spec PC playing at the same settings runs like [censored]. (I'm talking to you, release-day Black Ops).

http://http://www.youtube.com/watch?v=JSRtYpNRoN0.



Also, tessellation can require some serious work from the devs to get it to do ANYTHING.

Take for example, STALKER: Call of Pripyat.
If I enable Tessellation, and if I turn it off, I barely see any difference, except for looking at boxes uber close, which is probably parallax mapping doing those effects anyways.
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Emilie Joseph
 
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Post » Tue Feb 01, 2011 10:24 am

This is an interview I made up.

Moo Magazine: "So we hear that skyrim is coming to pc, as pc gamers we kind of want to know if any of the..."
Todd: "I have a few guys out the back working on the pc version actually, we are using a 360 dev ki...
Moo Magazine: "So you are using a 360 to develop the pc version?"
Todd: "I can't answer that, but I always find pc gamers to be a cute novelty, sitting one inch away from their monitors like cute little kittens...sometimes i hear them purring..."

Moo Magazine: "So you are not a pc gamer then I take it, not all pc gamers do that you know.."
Todd: "Honestly I would not know, but i felt it needed to be said"
Moo Magazine: "So the big question, are you going to be taking advantage of the current pc hardware, things like direct x 11 offer some exciti.....
Todd: "Sorry to cut you off, but your kind of boring me right now. Look, I don't mean to be rude. But have you seen what we have done with the trigger mapping for the controls? The Left Trigger..."
Moo Magazine: "We don't have triggers on a pc..... "
Todd: "If you play it with the proper controls it does"
Moo Magazine: "You mean use a 360 controller on the pc, not all of us like that"
Todd: "again, you are being cute. I just want to reach out an pat you. You are so adorable.
Moo Magazine: "So are we getting any consideration, any x64 support, any direct x 11, any tessellation, anything at all that is vaguely considered modern. how about direct x 10 at least. High Resolution Textures?
Todd: "Look, oblivion had higher resolution textures on the pc"
Moo Magazine: "Anisotropic Filtering...."
Tod.. "Right... Right"
Moo Magazine: "So...."

After the interview ends.

Tod: "so how do you think that went?"

Moo Magazine: Bluntly, you make our favorite game series here, but frankly your acknowledgment of the pc version is scary. We have absolutely no idea if you even notice it, yet alone if you are working on it.

Todd " sorry, I need to catch up on some sleep, not being rude, I'm just going to close my eyes while you finish that ok? Communicating with the artists on fitting the textures onto one 360 disk has taken it out of me. Keep talking, I'm listening.

"Moo Magazine - "simply we think you don't care about the pc at all"

Todd "ZZZZZZZZzzzzzzzzZZZZZZZZzzzzzzz"

This... is what I fear, Todd is a console gamer after all.
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Danel
 
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Post » Tue Feb 01, 2011 5:15 pm

Dx11 is overrated because no game has used environment hardware tessellation properly yet. So we see dx11 next to our games, and are like, oh it's shadows and aliens having tiny bit rounder heads!!

OMG ALL MY 500 DOLLAR CARD DOES IS ADD SHADOWS THAT I DONT NOTICE AND ROUNDER HEADS.

But seriously, hardware tessellation is completely optional, it's scalable, so you slider-it-up and it becomes more or less fps hungry. Sure you can use it to enhance the base engine, but that won't scale will consoles. However, adding it as a feature which further improves the detail, can, and absolutely should be done. As this is the game that will most benefit from it, out of any game, now, or till the next elder scrolls game. Tessellation on an environment level, basically says, elder scrolls, it was MADE for elder scrolls.

The first game that properly uses it, assuming skyrim does not, will always be considered, "that game that had tessellation when skyrim did not"

There is absolutely, no game, anywhere, that would benefit from it more. Not because I like elder scrolls more, but because the look and freedom of the environment matches curvatures and further detailing. it's what oblivion/morrowind, and even daggerfall in it's own way, has always been about pushing. To not make use of it's "3d bricks" and such, would simply be the biggest shame ever.
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Bee Baby
 
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Post » Tue Feb 01, 2011 11:27 am

The trailer is 360 footage so it almost certainly looks better anyways, DX11 support notwithstanding.

has this been confirmed?
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maya papps
 
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Post » Tue Feb 01, 2011 3:23 pm

This... is what I fear, Todd is a console gamer after all.


but in the interview he siad alot of his co workers played on PC... I hope someone of them can convince him
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Je suis
 
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Post » Tue Feb 01, 2011 9:46 am

http://www.youtube.com/watch?v=DfEydWojJzk. I bet they haven't used shaders to create those rapids/water effect.

I just think that water is just a placeholder. It's just a sin to have such ugly water in such a nice game.

P.D: And I think the textures are pretty nice-res. I've seen way worse in actual games :P


That water is terrible compared to Skyrims. Have you even seen the actual water in Skyrim? Let me guess, you think that the white water rapids is what water looks like in skyrim? Those are white water rapids, they are supposed to be opague and they look a damn sight better than anything anyone else has done for white water rapids, especially for the console.
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Leanne Molloy
 
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Post » Tue Feb 01, 2011 5:01 pm

Bethesda:

Don't just release this game, make a patch, release a few DLCs, release an expansion and with that a patch, and then quit supporting the game.

As you already know, gamers are playing your "old" games even today (thinking of Morrowind and Oblivion mainly), if you can fix errors and improve the game over a few years, do so! I know (and it's common sense) that there is no profit in supporting a 10 year old game with new patches, although a few game studios still do so. But PLEASE do not abandon the game after 2 years.

This goes for both consoles and the PC.

/Z
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Manuel rivera
 
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Post » Tue Feb 01, 2011 5:51 pm

Also, tessellation can require some serious work from the devs to get it to do ANYTHING.

Take for example, STALKER: Call of Pripyat.
If I enable Tessellation, and if I turn it off, I barely see any difference, except for looking at boxes uber close, which is probably parallax mapping doing those effects anyways.


Not really. Tesselation is designated by height maps. In stalker, it made a difference in look but they just didn't have the height maps quite right. Eventually someone is going to get the height maps just right and I wouldn't put it past BGS to do just that.

but in the interview he siad alot of his co workers played on PC... I hope someone of them can convince him


Convince him of what? He has never said or even implied that he was axing anything from the PC version. Just because he didn't answer any questions about the PC version features doesn't mean they don't exist. The features that we think of as "PC only" tend to be the last assets added to a game because they are just the icing on the cake and icing always goes on last on a cake...
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BRIANNA
 
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Post » Tue Feb 01, 2011 6:00 pm

That water is terrible compared to Skyrims. Have you even seen the actual water in Skyrim? Let me guess, you think that the white water rapids is what water looks like in skyrim? Those are white water rapids, they are supposed to be opague and they look a damn sight better than anything anyone else has done for white water rapids, especially for the console.


Why EVERY time you quote me is to critizise what I say? I'm tempted to ignore your posts and to put an /ignore on you, I assure you.

In fact, I think it's what I'm about to do now.
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Bigze Stacks
 
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Post » Tue Feb 01, 2011 2:52 pm

Take for example, STALKER: Call of Pripyat.
If I enable Tessellation, and if I turn it off, I barely see any difference, except for looking at boxes uber close, which is probably parallax mapping doing those effects anyways.

Can't wait for CoP Complete.
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scorpion972
 
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Post » Tue Feb 01, 2011 2:11 pm

Why EVERY time you quote me is to critizise what I say? I'm tempted to ignore your posts and to put an /ignore on you, I assure you.

In fact, I think it's what I'm about to do now.


Because you keep going around saying "Water is terrible in Skyrim!" when that is obviously not the truth. You just want people to hear your side saying the water is terrible when you are misinformed and if anyone tries to point out the facts, you go all ninja on them and claim they are harassing you. As for EVERY time, this is only the second time I've quoted you and said "Look at the trailer and see the water and such and such time stamps."
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Andrew Perry
 
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Post » Tue Feb 01, 2011 1:19 pm

Have you ppl seen Heaven Benchmark from Unigine?

A Game like Skyrim NEED full use of tesselation. No more flat rocks, stones, armor and buildings, and roads, and.....

Come on!! Show us we can have happy console gamers and happy pc gamers. Use well consoles hardware but use well pc hardware too.
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Monika Krzyzak
 
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Post » Tue Feb 01, 2011 6:02 pm

Come on!! Show us we can have happy console gamers and happy pc gamers. Use well consoles hardware but use well pc hardware too.

This is all it really comes down to to make both parties happy.
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JAY
 
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Post » Wed Feb 02, 2011 1:42 am

No it doesn't, not used how skyrim would use it. Tessellation is designed to *save* performance by only drawing what detail is necessary. In Oblivion, an NPC 5 feet away was as detailed as one 50 feet away, and a LOD mesh was a LOD mesh regardless of whether you were in the cell next to it, or across the map. Tessellation would bring both better performance, and better visuals.


Agreed 100%. This video from pre-release of the GTX480 shows a pretty good example how tesselation works, from being close to a object and being far away. It gets tesselated as you get closer to something.

http://www.youtube.com/watch?v=vpdPSZB8A8E
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Breautiful
 
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Post » Wed Feb 02, 2011 1:24 am

The game is coming on 11/11/11. You think they wont use DX 11? How ironic that would be?


Yeah you're right. Maybe at some point a trailer will be released that ends with the usual 11 11 11. Then a fourth 11 appears :o

I don't know though, that interview earlier in the thread was pretty shocking tbh, i don't understand why it hasn't made more of a backlash. "proper controller"?? my god what chance is there! :facepalm:
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Curveballs On Phoenix
 
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Post » Tue Feb 01, 2011 2:31 pm

Do I would love DX11 features? Of course.

Will they be seen in the final game? I'm pessimistic...
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Dan Wright
 
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Post » Tue Feb 01, 2011 3:27 pm

Have you ppl seen Heaven Benchmark from Unigine?

A Game like Skyrim NEED full use of tesselation. No more flat rocks, stones, armor and buildings, and roads, and.....

Come on!! Show us we can have happy console gamers and happy pc gamers. Use well consoles hardware but use well pc hardware too.

yes, its in my link in my first post :)
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Gemma Archer
 
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Post » Wed Feb 02, 2011 1:36 am

Not really. Tesselation is designated by height maps. In stalker, it made a difference in look but they just didn't have the height maps quite right. Eventually someone is going to get the height maps just right and I wouldn't put it past BGS to do just that.


wrong, have u seen the location trailer of the witcher 2? just look at those nice tesselation and height maps.
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CORY
 
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