» Tue Feb 01, 2011 5:15 pm
Dx11 is overrated because no game has used environment hardware tessellation properly yet. So we see dx11 next to our games, and are like, oh it's shadows and aliens having tiny bit rounder heads!!
OMG ALL MY 500 DOLLAR CARD DOES IS ADD SHADOWS THAT I DONT NOTICE AND ROUNDER HEADS.
But seriously, hardware tessellation is completely optional, it's scalable, so you slider-it-up and it becomes more or less fps hungry. Sure you can use it to enhance the base engine, but that won't scale will consoles. However, adding it as a feature which further improves the detail, can, and absolutely should be done. As this is the game that will most benefit from it, out of any game, now, or till the next elder scrolls game. Tessellation on an environment level, basically says, elder scrolls, it was MADE for elder scrolls.
The first game that properly uses it, assuming skyrim does not, will always be considered, "that game that had tessellation when skyrim did not"
There is absolutely, no game, anywhere, that would benefit from it more. Not because I like elder scrolls more, but because the look and freedom of the environment matches curvatures and further detailing. it's what oblivion/morrowind, and even daggerfall in it's own way, has always been about pushing. To not make use of it's "3d bricks" and such, would simply be the biggest shame ever.