...interesting. Care to translate to "dumb illiterate users like me-ish"?
![Laughing :lol:](http://gamesas.com/images/smilies/icon_lol.gif)
Have you ever seen Saving Private Ryan? The Normandy landing scene was filmed at a
very high shutter speed to enhance the combat scene, something like 1/200s, whereas most movies are filmed at 1/48s. In photography it's the exposure time for the still image, while in cinematography it's the exposure time of the single frame. Low speeds = smooth movements and blurried frames, medium speeds = sharp and clear frames, high speeds = sharp and clear frames plus heavy strobing effect, which is roughly comparable to the stuttering you experience in low-fps videogames. Most people are unaware of this but this is what helps you tell a movie from a newscast. In videogames there is no such thing as a shutter speed to adjust, each frame is always crystal clear [that's why you can always take clear screenshots even in heavily animated scenes], so there's no smoothness introduced by blurried frames [as long as you don't use a motion blur shader], hence the framerate needs to be way higher than a movie's for the game to be actually smooth. See http://en.wikipedia.org/wiki/Shutter_speed and watch the animated gif a the top right of the page.