ES games does not have alot of Monsters

Post » Wed Sep 29, 2010 2:24 pm

Thats a good point..I think some kind of random generating mechanic could be good.

A different variety in each creature. Some trolls could be bigger, fatter etc than others. The human bandits could use the same kind of generating ability that will be used for NPC`s..i.e short/tall/fat/thin etc. So if there isn`t a large number of different creatures/humanoids, then at least we could see a good variety in the ones that are in game. Minotaurs could have different coloured fur etc.


Exactly, this makes up for a great feel of diversity. I remember using the mod MMM for Fallout 3, for example (and Oblivion too!) and BAM!, I had molerats of different sizes, different coloured ghouls, etc etc. It was really great. IMO, it is something to take into account!
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Brooks Hardison
 
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Post » Wed Sep 29, 2010 8:18 am

[snip] Morrowinds monsters were all the same and looked like small T-rexes with down syndrome. [snip]


So basically, http://i40.tinypic.com/kdan1w.gif.
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Keeley Stevens
 
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Post » Tue Sep 28, 2010 10:44 pm

So basically, http://i40.tinypic.com/kdan1w.gif.



:rofl:
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daniel royle
 
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Post » Wed Sep 29, 2010 6:03 am

I actually really like a lot of the choices so far. Ice wraiths in particular seem like a really cool, original monster. I mean, they're ghosts, but they're made out of ice crystals in the air. The've got weird snakey bodies. Although, I swear they took this idea from the Tamriel Rebuilt concept art section, under Nord monsters they have something called an ice wraith that basically looks like a skeleton in fur armor but he has no legs, just a floaty tail.

But the giants are great, all the prehistoric mammals, giant spiders are a pretty typical fantasy monster that we haven't seen since DF.
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Alex Blacke
 
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Post » Wed Sep 29, 2010 8:56 am

I also hate spiders, so not happy about that. (Maybe I should just become a wizard and kill them with fire from a safe distance, eh? [censored] spiders. They can all burn as far as I'm concerned :flamethrower: )

Aww, how can you say that? They keep the Clfif Racer population under control!
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Daddy Cool!
 
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Post » Wed Sep 29, 2010 10:59 am

http://www.uesp.net/wiki/Category:Morrowind-Creatures-All
http://www.uesp.net/wiki/Oblivion:Creatures
Big step down in creature variety from MW to OB. Hopefully Skyrim doesn't let us down.

Note that the Morrowind list also includes all of the unique variations and creatures whom I consider NPCs (Yagrum, Vivec, Dagoth Ur). You'll also notice that the Dagoths take up at least a fifth of all monsters.
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Amiee Kent
 
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Post » Wed Sep 29, 2010 7:32 am

there is a fine line and its just as bad to have to many monsters as it is to have to few. i stopped using FCOM precisely because i couldnt go 5 steps without running into some monster. it made the game world seem smaller and overly cluttered. the best way is a small number of very hard monsters like the spiders (ich) and the dreugh. and a medium number of mundane monsters such as bears and wolves etc. lots of wildlife though since the monsters have to eat and frankly it adds to the atmosphere when you see a herd of deer grazing or running through the woods being chased by deer.
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Lauren Dale
 
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Post » Wed Sep 29, 2010 2:14 am

???

OP what TES games have you been playing?
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cassy
 
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Post » Wed Sep 29, 2010 7:04 am

I'm not going to vote because I don't like those options. I do agree that virtually every creature did the same thing in a slightly different fashion, namely walk up to you and display one or two attack animations.How about they keep a similar amount of creatures but give them more varied actions and behavior?
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Rhiannon Jones
 
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Post » Wed Sep 29, 2010 8:58 am

???

OP what TES games have you been playing?

No he is just being stupid i posted the name of every unique mob so just skeleton not skeleton champ etc and he still says its only 7 0.o
So op ill name 8 Unique mobs in OB off the top of my head that are COMPLETLY different
Spriggan
Bear
Clannfear
Daedroth
Troll (Remind me of someone)
Ogre
Frost Atronach
Dremora
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dav
 
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Post » Wed Sep 29, 2010 3:18 am

No Morrowind only had 8 and they looked the same, Oblivion only had 6 to 7....LAME and BORING :sadvaultboy:

I'm pretty sure they had a bunch more than that.
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Stace
 
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Post » Wed Sep 29, 2010 10:23 am

i would indeed love to have a big variety of creatures but you also have to look at how big the map is in comparison. you want a good amount of each monster, but you dont want to be cramped
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Trish
 
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Post » Wed Sep 29, 2010 8:49 am

Small rant by me
:swear:
Only a few amounts of info on Skyrim has hit the internet, the big lack and flaws in ES games are the small amount and variation of Creatures/Monsters. You guys only put like 4 to 5 different creatures in your ES games, yes you have undead and typical animals, but the lack of monsters is sad and pure lazyness. I hope Skyrim has alot of monsters, all that I saw in my GI issue were Frost Trolls, Ice Wraiths, Mountain Giants, and Spiders. Kinda sad to be honest. Morrowinds monsters were all the same and looked like small T-rexes with down syndrome. Oblivion had Ogres, Trolls, Land Dreaghs, Minotuars, spriggans, Willo's, and wait thats it. You make a huge world with lots of quest and NPC's put only a hand full of monsters to kill and discover. TWO WORLDS 2 beats ES with its amount of creatures, it had like 25+ monsters not counting undead and generic animals. :banghead:

NOTE: I'm the type of player who loves to explore and kill creatures and discover new things.

did you even play daggerfall or morrowind?
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Sophh
 
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Post » Wed Sep 29, 2010 2:17 am

its all ways good to have more of any thing really, but I never once had the feeling like there were not enough enemies.
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Claire Lynham
 
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Post » Wed Sep 29, 2010 2:44 am

I'm in the camp of more humanoid type monsters - like goblins. Didn't really like the loot of the savage creatures -- unless they made a more exciting crafting system.

Like others have said -- vary the size / shape / color / face / nose size of the existing creatures some more. Give them some costumes to wear (i.e; imagine a band of Dunmer Killer Klownes).
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Emerald Dreams
 
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