Games for Windows Live for Fallout 1 & 2

Post » Thu Feb 18, 2010 3:41 am

Hi I like the idea of being able to show off achievements. And I thought if we could share with one another our achievements we could get an idea of where one another is at in the game. So how about gamesas and Interplay work this out?
Maybe we could even expect them to release DLC for fallout 1 and 2.
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Rowena
 
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Post » Thu Feb 18, 2010 1:46 am

Not a chance.
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Kim Kay
 
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Post » Thu Feb 18, 2010 12:26 am

Yeah, I don't see this being a priority for Interplay (the game's publisher).
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Emmi Coolahan
 
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Post » Thu Feb 18, 2010 1:17 am

And they can't make any modifications to the FO games without Bethesda's consent.
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krystal sowten
 
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Post » Wed Feb 17, 2010 9:33 pm

Dear god no.
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Sian Ennis
 
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Post » Thu Feb 18, 2010 7:27 am

Nononononono.
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Etta Hargrave
 
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Post » Thu Feb 18, 2010 7:33 am

What IS it with people and falling for this achievement gimmick ? Good way to simulate replayability, heh.
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{Richies Mommy}
 
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Post » Wed Feb 17, 2010 11:25 pm

Good way to simulate replayability, heh.


Exactly.
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Amelia Pritchard
 
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Post » Thu Feb 18, 2010 9:39 am

Please tell me this is just a flamebait. Please...
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Michelle Smith
 
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Post » Thu Feb 18, 2010 6:27 am

Allow me to chime in with a very original, "no" ^_^
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jodie
 
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Post » Wed Feb 17, 2010 11:42 pm

Achievements are the "new gamers" water it seems. You want to show off how far you are into the game? ACTUALLY TALK ABOUT THE GAME. not this whole "look at all these achievements! look at how far i'm into the game!" crap. On a related subject-you want replayability? make a game that is worth replaying. not something that you're replaying just for the sake of getting an achievement. Fallout 1 and 2 are fine the way they are. I may not have played em but i know a good game doesn't need to get achievements just to make more people want to play it.
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Sabrina Steige
 
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Post » Thu Feb 18, 2010 7:39 am

I actually like achievements. I think they're fun. Obviously there's more to a game than just trying to get achievements. But I don't think that's ever been an issue. I don't earn gamerscore for bragging rights, I don't know anyone who cares. Most of us who like the achievement point stuff (and were excited with the whole GFWL thing partly because of that) actually like other aspects of playing the game besides that. It's not like it's all or nothing - you can enjoy a game because it's actually fun as well as be looking forward to the next achievement.

But that doesn't stop them from being fun to earn.

That said I don't see this being a big priority. The originals are selling just fine without them.
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Annika Marziniak
 
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Post » Thu Feb 18, 2010 6:48 am

What IS it with people and falling for this achievement gimmick ? Good way to simulate replayability, heh.


I agree, I don't see the point of achievements. Personally, I'd be more impressed with someone who iron manned Fallout 2 on the hardest difficulty, and hardest combat difficulty than someone with 2000+ "gamer points". Most achievements are very easy to attain anyway, which makes me ask "why bother"?
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james tait
 
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Post » Wed Feb 17, 2010 10:46 pm

I agree, I don't see the point of achievements. Personally, I'd be more impressed with someone who iron manned Fallout 2 on the hardest difficulty, and hardest combat difficulty than someone with 2000+ "gamer points". Most achievements are very easy to attain anyway, which makes me ask "why bother"?

That's kind of missing the point, I think. I can't speak for anyone else, but the little ding I get for earning another 25 points gives me pretty much the same feeling I get when I level up in an RPG, or defeat another Bowser in Mario Bros. It's rarely about advancing to some sort of ultimate goal, or in comparison to anyone else - it's advancement itself that's fun.

Again - there's probably some people out there who will play a game just to up their gamerscore. There's even guides I've come across that tell you which games to go through in order to get a massive score in a short amount of time. For the majority, I'd imagine - it's just an added bonus. All this "there's more to a game than just gaining some achievements" is sort of redundant. It's possible to enjoy a game for it's own sake and also get a little added bonus of some extra gamerscore.

And back on topic again - there's no real reason why the originals should be recoded for achievement points - and it likely wouldn't be worth the trouble. But I also can't think of any reason why it shouldn't. I already own those games. I wouldn't buy new ones just for that. But it wouldn't hurt, either.
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GRAEME
 
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Post » Thu Feb 18, 2010 10:06 am

That's kind of missing the point, I think. I can't speak for anyone else, but the little ding I get for earning another 25 points gives me pretty much the same feeling I get when I level up in an RPG, or defeat another Bowser in Mario Bros. It's rarely about advancing to some sort of ultimate goal, or in comparison to anyone else - it's advancement itself that's fun.


Wait, people actually liked that cha-ching sound ? :P I agree most of the 'achievements' in FO3 are sort of like the ones WoW put in (how funny, they took an MMO-treadmill concept from consoles) in that they're just signs you did something that's really just a run of the mill. Sort of defeats the purpose of calling it an achievement.
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Nymph
 
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Post » Thu Feb 18, 2010 9:02 am

Yeah like the "you successfully escaped the Vault!" achievement. :rolleyes:
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Poetic Vice
 
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Post » Thu Feb 18, 2010 5:27 am

The guy just asked a question, no need to flame. Jeez...
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Beat freak
 
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Post » Thu Feb 18, 2010 12:56 am

Yeah like the "you successfully escaped the Vault!" achievement. :rolleyes:


There's been worse. I think one of the Simpsons game had one for pushing start to start playing the game :lmao:

Achievements should be reserved for doing the unexpected. I mean, look at the Achievements for the http://www.teamfortress.com/sniper_vs_spy/day05_english.htm in Team Fortress 2.

I thought Spies like Us was amusing

Spies Like Us: While cloaked, bump into an enemy cloaked Spy.

Although some are pretty bloody random, like Slash and Burn.

Slash and Burn: Backstab an enemy, who then switches to Pyro before they respawn.

Now THOSE are interesting achievements, that are HARD to get, or tedious as hell so only the most devoted will attempt it (or knows the console codes lol...). Enough of this "Oh hey, you completed a quest, here's an achievement for doing something you were going to do anyways!" junk. It would have been great. Imagine Obsessive Complusive Disorder: You found that you had to collect 10 of every item in game, you pack rat you. Or one for shooting so many explosives out of the air WITHOUT Vats. Whew. Now that's a challenge. lol.
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lucy chadwick
 
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Post » Thu Feb 18, 2010 5:22 am

There's been worse. I think one of the Simpsons game had one for pushing start to start playing the game :lmao:

Achievements should be reserved for doing the unexpected. I mean, look at the Achievements for the http://www.teamfortress.com/sniper_vs_spy/day05_english.htm in Team Fortress 2.

I thought Spies like Us was amusing

Spies Like Us: While cloaked, bump into an enemy cloaked Spy.

Although some are pretty bloody random, like Slash and Burn.

Slash and Burn: Backstab an enemy, who then switches to Pyro before they respawn.

Now THOSE are interesting achievements, that are HARD to get, or tedious as hell so only the most devoted will attempt it (or knows the console codes lol...). Enough of this "Oh hey, you completed a quest, here's an achievement for doing something you were going to do anyways!" junk. It would have been great. Imagine Obsessive Complusive Disorder: You found that you had to collect 10 of every item in game, you pack rat you. Or one for shooting so many explosives out of the air WITHOUT Vats. Whew. Now that's a challenge. lol.

The orange box had a bunch of great achievements.

Like the gnome in Episode 2 I think.
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yermom
 
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Post » Thu Feb 18, 2010 3:39 am

I wouldn't wish this upon my worst enemy.
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Mistress trades Melissa
 
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Post » Thu Feb 18, 2010 5:41 am

Wait, people actually liked that cha-ching sound ? :P I agree most of the 'achievements' in FO3 are sort of like the ones WoW put in (how funny, they took an MMO-treadmill concept from consoles) in that they're just signs you did something that's really just a run of the mill. Sort of defeats the purpose of calling it an achievement.

?

Where you quoted me, I was talking about levelling up in an RPG. How is a sound effect from Fallout 3 relevant to what I was saying? I'm not saying everyone has to like achievements (what people in this forum like or dislike isn't really my concern.) I was just trying to explain my own viewpoint on the matter.
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Laura-Lee Gerwing
 
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Post » Wed Feb 17, 2010 8:21 pm

The guy just asked a question, no need to flame. Jeez...


Who's flaming ? It's a stupid suggestion.

Where you quoted me, I was talking about levelling up in an RPG. How is a sound effect from Fallout 3 relevant to what I was saying? I'm not saying everyone has to like achievements (what people in this forum like or dislike isn't really my concern.) I was just trying to explain my own viewpoint on the matter.


Whoops misinterpreted what you were referring to with the ding. Mind you, that ding is about as silly as the XP one. Achievements just seem like incredibly unnecessary dressing for advancing, after all, you got a big notice saying "Quest Completed" and that weird audio clip they play, so the redundancy is what makes these things idiotic.
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priscillaaa
 
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Post » Thu Feb 18, 2010 2:13 am

Who's flaming ? It's a stupid suggestion.

Surely, you see the irony inherent in the combination of those two sentences. :)
Whoops misinterpreted what you were referring to with the ding. Mind you, that ding is about as silly as the XP one. Achievements just seem like incredibly unnecessary dressing for advancing, after all, you got a big notice saying "Quest Completed" and that weird audio clip they play, so the redundancy is what makes these things idiotic.

Yeah, I don't think this is going anywhere productive. Achievements and trophies and the like in videogames, I feel, are just one more incentive, and can serve as a guide to explore elements of the game one might not have explored otherwise. Videogames being just a collection of bells and whistles, after all, to get us to spend money. A videogame, in my opinion, is a fairly trivial and shallow thing to begin with. It's not like playing a videogame is ever going to be a productive experience, relatively speaking. Adding in another "pointless" element to an already frivolous experience isn't exactly going to make videogames somehow less important. If you're having fun with any element of a game, then it's doing it's job.

You seem to feel differently, and that's fine too.
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Jay Baby
 
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Post » Thu Feb 18, 2010 8:11 am

Surely, you see the irony inherent in the combination of those two sentences. :)

Yeah, I don't think this is going anywhere productive. Achievements and trophies and the like in videogames, I feel, are just one more incentive, and can serve as a guide to explore elements of the game one might not have explored otherwise. Videogames being just a collection of bells and whistles, after all, to get us to spend money. A videogame, in my opinion, is a fairly trivial and shallow thing to begin with. It's not like playing a videogame is ever going to be a productive experience, relatively speaking. Adding in another "pointless" element to an already frivolous experience isn't exactly going to make videogames somehow less important. If you're having fun with any element of a game, then it's doing it's job.

You seem to feel differently, and that's fine too.


No irony, flaming isn't telling someone a stupid idea is stupid. That's honesty. The pointlessness is in the context of the game, though, rather than the real world. They don't really add anything to the game, other than - guessing from the OP - some way to quantify what you can just say in words (or in the case of WoW, some way to validate your existence..hm.). Problem with it, with some console games I notice the most, it's a lame marketing gimmick to keep people playing and mistaking it for content.
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My blood
 
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Post » Thu Feb 18, 2010 7:28 am

No irony, flaming isn't telling someone a stupid idea is stupid. That's honesty. The pointlessness is in the context of the game, though, rather than the real world. They don't really add anything to the game, other than - guessing from the OP - some way to quantify what you can just say in words (or in the case of WoW, some way to validate your existence..hm.). Problem with it, with some console games I notice the most, it's a lame marketing gimmick to keep people playing and mistaking it for content.


That is only your opinion, not fact and insinuating he is of lower intelligence is flaming.

Just because you say something is stupid, doesn't make it so. Unless you are some omnipotent judge of all ideas.

If you are, can you please go work for the UN or something, we need a mind like that at work solving problems.
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Robert
 
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