Yeah like the "you successfully escaped the Vault!" achievement. :rolleyes:
There's been worse. I think one of the Simpsons game had one for pushing start to start playing the game :lmao:
Achievements should be reserved for doing the unexpected. I mean, look at the Achievements for the http://www.teamfortress.com/sniper_vs_spy/day05_english.htm in Team Fortress 2.
I thought Spies like Us was amusing
Spies Like Us: While cloaked, bump into an enemy cloaked Spy.
Although some are pretty bloody random, like Slash and Burn.
Slash and Burn: Backstab an enemy, who then switches to Pyro before they respawn.
Now THOSE are interesting achievements, that are HARD to get, or tedious as hell so only the most devoted will attempt it (or knows the console codes lol...). Enough of this "Oh hey, you completed a quest, here's an achievement for doing something you were going to do anyways!" junk. It would have been great. Imagine Obsessive Complusive Disorder: You found that you had to collect 10 of every item in game, you pack rat you. Or one for shooting so many explosives out of the air WITHOUT Vats. Whew. Now that's a challenge. lol.