» Tue May 17, 2011 2:29 pm
Before the age of nine, no videogames were played. My kids had books, board games, sporting equipment, outdoor recreational toys, puzzles, legos, kinex, rokenbox, both had easy bake ovens and tools. I wanted learning patterns well established.
Around ages nine and ten, video games such as Shadwos of the Empire, Battle for Naboo, Morrowind, Kotor, and Prince of Persia were played. I preferred the kids to play the latter three over the previous two. I liked games that involved a fair amount of reading comprehension in order to correctly achieve a goal. I used Morrowind's barter system as a real world example of how correct multiplication/division skills were necessary. I used the ingame books as an example of how those who do their research. gain an advantage. Same for KOTOR.
By the time they were in early teens, it was more challenging, darker, more mature themes. My kids have have experienced familial terminal illness, loss, familial mental illness, have seen their father hospitalized mutliple times for serious health complications. They have had to mature at a rate other kids have not, and they have handled it well.
Video games were and still are, a healthy outlet for them, as well as sports and extracurricular activities that they are involved in.
The majority of the games in my house are mature themed, very few are rated teen or lower.
As far as I know, my two have never killed anyone. The assertation that video games cause violence is hogwash.
Unstable people are violent, the issue was there before the video games were played.