It's important to understand that Vir2L and gamesas roots have more parallel than most people know. Vir2L is the wireless and handheld arm of ZeniMax Media (parent corporation of gamesas as well). We work in the same building, formulate strategy and planning together, use the same support staff, and eat from the same kitchen. I began my tenure as division director of Bethesda Softworks in 1997 until the company restructuring in 2000. At that time, I was selected to head Vir2L and was charged with pursuing new business areas and technologies. This lead to the present Vir2L focus of wireless and handheld console games.
Regarding key TES participations, of course any TEST game is overviewed by Todd Howard, executive producer of all things Elder Scrolls (and more).
Other key Vir2L members have interesting TES & gamesas origins. In the days of Battlespire and Redguard, I worked frequently with Todd Howard and others. At that time, TES teams included Mark Jones and John Pearson, who more recently were the core artists for Shadowkey. Both have significant Elder Scrolls background, and those familiar with TES history will recognize this. Their participation on Shadowkey was fundamental to our strategies. Mark Jones of course has been lead artist on all three TEST games.
Greg Gorden joined Vir2L in Stormhold & Dawnstar. I stumbled onto Greg, however it was quickly recognized by Ken Rolston (who had worked with Greg at West End Games) that Greg's participation was perfect and uniquely capable for TEST. Ken Rolston needs no TES introductions, I'm sure. Again, it was a TES/gamesas input that helped bring about an excellent creative resource. This has evolved into three products for TEST so far.
Vir2L team members may participate in future TES products, and for example, these could be for handheld console products under the banner of gamesas. This wouldn't be objectionable to anyone at Vir2L or gamesas. We pool our creative resources and energies, and draw from this common pool of talent. We all strive to make great games that we'd be proud of. Our goals are common: to build and expand upon our achievements and success and to help one another in the process. For their part, I'm thankful to gamesas for this open spirit.
Now, someone around this forum (myself) better get back to work on future products for you...Thank you for the air time.