gamespot graphics comparison article - c1 vs warhead vs c2

Post » Wed Mar 30, 2011 10:54 pm

http://www.gamespot.com/features/6307286/index.html?tag=newsfeatures%3Btitle%3B2

This makes some good observation regarding concessions made for crysis 2 graphics-wise. Doubt it but I hope the dx11 patch will fix some of this, although I lost hope about the destructible envrionments thing.

I definitely appreciate this fact: the sheer variety of the environment almost makes up for the glaring graphical omissions. I mean C1 was gorgeous but it was like the same 4 bushes and 2 trees copied and pasted for miles. Every location in C2 feels hand tailored and loaded with detail, which is awesome. However, at several points playing Crysis 1 I am still blown away and just stop to admire a vista that looks "real". Crysis 2 is a fun game and great technical achievement (runs SOO smooth!) but it never pulled that off for me, I never achieved that level of immersion and disbelief "how did they do that? it looks REAL" like in Crysis 1.

A couple of things gamespot didn't mention that I was really disappointed about:
where is parallax mapping? The ground is so flat in C2, especially ugly and noticeable in grassy parks and on dirt roads (tire treads/ruts/gravel don't stick out like in C1)
Also the low res textures really stand out.
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marie breen
 
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Post » Wed Mar 30, 2011 11:39 pm

Crysis 2 was a Console port. We already know this.
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Annika Marziniak
 
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Post » Thu Mar 31, 2011 2:36 am

Crysis 2 was a Console port. We already know this.

so why did you have to post saying it was?
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Anthony Diaz
 
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Post » Thu Mar 31, 2011 12:56 am

Lets not forget DX11 now. Just thought I'd mention. 0.0 Compare it then.
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Petr Jordy Zugar
 
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Post » Wed Mar 30, 2011 8:15 pm

Crysis 2 was a Console port. We already know this.

"We"? No, it's you, and what YOU think is actually incorrect. Do not try to represent the PC community idiot. FYI, there aren't that many idiots like you in the community. Crysis 2 is not a console port. DERP WHAT? Yeah, it's not. CryEngine 3....learn how it works....then you'll see why it's not a port. It's not a PC or console port. It's a game built ground up on all platforms, simultaneously. I have explained this to TOO MANY **** idiots like you. Use google and READ damn it!

To the OP:

I actually disagree with part of gamespots anolysis. Actually several parts. First off, when they talked about the lighting and its effect in Crysis 1, THAT IS STILL present in Crysis 2. Idk WTF they were thinking though, they compared two totally different trees which each have different effects AND Crysis 2 actually improves the lighting (like how some lights kinda of shimmer lightly side to side from the main source if you know what I am talking about) and shadows. In addition, they never mentioned Crysis 2's increased particle effects AND the water ripples (shoot the water, you get a ripple effect, real-time. That was not in Crysis 1).

Crysis 1, IMO, looked great because of the jungle setting, but it IS technically the same thing. Crysis 2 is FULL of detail. You can tell that much more effort was put into making New York than the island. In Crysis 1, there were many re-used textures, buildings, objects......diversity was absent. Crysis 2 is different though. The only thing needing to be fixed in Crysis 2 is textures....they need a higher resolution and need to stop being so flat lol :P Of crouse, DX11 will probably fix this. That's just my two cents
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Neil
 
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Post » Wed Mar 30, 2011 10:27 pm

Crysis 2 was a Console port. We already know this.

"We"? No, it's you, and what YOU think is actually incorrect. Do not try to represent the PC community idiot. FYI, there aren't that many idiots like you in the community. Crysis 2 is not a console port. DERP WHAT? Yeah, it's not. CryEngine 3....learn how it works....then you'll see why it's not a port. It's not a PC or console port. It's a game built ground up on all platforms, simultaneously. I have explained this to TOO MANY **** idiots like you. Use google and READ damn it!

To the OP:

I actually disagree with part of gamespots anolysis. Actually several parts. First off, when they talked about the lighting and its effect in Crysis 1, THAT IS STILL present in Crysis 2. Idk WTF they were thinking though, they compared two totally different trees which each have different effects AND Crysis 2 actually improves the lighting (like how some lights kinda of shimmer lightly side to side from the main source if you know what I am talking about) and shadows. In addition, they never mentioned Crysis 2's increased particle effects AND the water ripples (shoot the water, you get a ripple effect, real-time. That was not in Crysis 1).

Crysis 1, IMO, looked great because of the jungle setting, but it IS technically the same thing. Crysis 2 is FULL of detail. You can tell that much more effort was put into making New York than the island. In Crysis 1, there were many re-used textures, buildings, objects......diversity was absent. Crysis 2 is different though. The only thing needing to be fixed in Crysis 2 is textures....they need a higher resolution and need to stop being so flat lol :P Of crouse, DX11 will probably fix this. That's just my two cents

keep drinkin' that koolaid.
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michael danso
 
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Post » Thu Mar 31, 2011 9:04 am

Silent:
Yeah, as far as the lighting I agree with you to disagree with gamespot. I think Crysis 2 is actually better. The lens flare and reflections are improved and the other stuff is just as good. really miss being able to punch down buildings but that just wouldn't be feasible. one of the early cryengine 3 videos showed all kinds of cool stuff, real time terrain and car deformation for example, which I was sad to see wasn't included in the game.
Because of the urban setting there is some degree of "comparing apples and oranges" here, but regardless here's hoping dx11 will fix textures etc.

And just to reiterate, crysis 2 is freakin awesome and still improved in several other ways, I love having way more guns, suit options, ledge grab, WAY better aliens, better story, stealth kills, to name a few
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Riky Carrasco
 
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Post » Thu Mar 31, 2011 4:40 am

Crysis 2 was a Console port. We already know this.

"We"? No, it's you, and what YOU think is actually incorrect. Do not try to represent the PC community idiot. FYI, there aren't that many idiots like you in the community. Crysis 2 is not a console port. DERP WHAT? Yeah, it's not. CryEngine 3....learn how it works....then you'll see why it's not a port. It's not a PC or console port. It's a game built ground up on all platforms, simultaneously. I have explained this to TOO MANY **** idiots like you. Use google and READ damn it!

To the OP:

I actually disagree with part of gamespots anolysis. Actually several parts. First off, when they talked about the lighting and its effect in Crysis 1, THAT IS STILL present in Crysis 2. Idk WTF they were thinking though, they compared two totally different trees which each have different effects AND Crysis 2 actually improves the lighting (like how some lights kinda of shimmer lightly side to side from the main source if you know what I am talking about) and shadows. In addition, they never mentioned Crysis 2's increased particle effects AND the water ripples (shoot the water, you get a ripple effect, real-time. That was not in Crysis 1).

Crysis 1, IMO, looked great because of the jungle setting, but it IS technically the same thing. Crysis 2 is FULL of detail. You can tell that much more effort was put into making New York than the island. In Crysis 1, there were many re-used textures, buildings, objects......diversity was absent. Crysis 2 is different though. The only thing needing to be fixed in Crysis 2 is textures....they need a higher resolution and need to stop being so flat lol :P Of crouse, DX11 will probably fix this. That's just my two cents

lmao wtf are you smoking? cryengine 3 was designed with consoles in mind in case you couldnt tell cryengine 2 looked better wouldnt say way better but yeah better either way. crysis 1 and crysis 2 are techinically the same thing?? Even though its two different engines. not sure what your talking about with lighting either.
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Etta Hargrave
 
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Post » Thu Mar 31, 2011 3:31 am


Crysis 1, IMO, looked great because of the jungle setting, but it IS technically the same thing. Crysis 2 is FULL of detail. You can tell that much more effort was put into making New York than the island. In Crysis 1, there were many re-used textures, buildings, objects......diversity was absent. Crysis 2 is different though. The only thing needing to be fixed in Crysis 2 is textures....they need a higher resolution and need to stop being so flat lol :P Of crouse, DX11 will probably fix this. That's just my twhttp://www.gamespot.com/features/6307286/p-2.html cents

They also needed some sort of tessellation. Being in a city, some nice tessellation is a must. much more than the jungle setting.
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Chrissie Pillinger
 
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Post » Wed Mar 30, 2011 10:48 pm

Crysis 2 was a Console port. We already know this.

"We"? No, it's you, and what YOU think is actually incorrect. Do not try to represent the PC community idiot. FYI, there aren't that many idiots like you in the community. Crysis 2 is not a console port. DERP WHAT? Yeah, it's not. CryEngine 3....learn how it works....then you'll see why it's not a port. It's not a PC or console port. It's a game built ground up on all platforms, simultaneously. I have explained this to TOO MANY **** idiots like you. Use google and READ damn it!

To the OP:

I actually disagree with part of gamespots anolysis. Actually several parts. First off, when they talked about the lighting and its effect in Crysis 1, THAT IS STILL present in Crysis 2. Idk WTF they were thinking though, they compared two totally different trees which each have different effects AND Crysis 2 actually improves the lighting (like how some lights kinda of shimmer lightly side to side from the main source if you know what I am talking about) and shadows. In addition, they never mentioned Crysis 2's increased particle effects AND the water ripples (shoot the water, you get a ripple effect, real-time. That was not in Crysis 1).

Crysis 1, IMO, looked great because of the jungle setting, but it IS technically the same thing. Crysis 2 is FULL of detail. You can tell that much more effort was put into making New York than the island. In Crysis 1, there were many re-used textures, buildings, objects......diversity was absent. Crysis 2 is different though. The only thing needing to be fixed in Crysis 2 is textures....they need a higher resolution and need to stop being so flat lol :P Of crouse, DX11 will probably fix this. That's just my two cents

lmao wtf are you smoking? cryengine 3 was designed with consoles in mind in case you couldnt tell cryengine 2 looked better wouldnt say way better but yeah better either way. crysis 1 and crysis 2 are techinically the same thing?? Even though its two different engines. not sure what your talking about with lighting either.

WRONG ON AN EPIC SCALE!!! it was not designed with just consoles in mind. it was designed also for people with LOW end machines in mind. in fact i can not find a single shred of proof that shows that crysis 2 was built with consoles in mind. but plenty of times crytek did mention that they wanted this game accessible for EVERYONE. so you could blame the people with no gaming PCs just as much as you can blame the consoles.

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Ellie English
 
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Post » Thu Mar 31, 2011 8:46 am

Warhead looks the best.
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Colton Idonthavealastna
 
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Post » Thu Mar 31, 2011 9:58 am

Crysis 2 was a Console port. We already know this.

"We"? No, it's you, and what YOU think is actually incorrect. Do not try to represent the PC community idiot. FYI, there aren't that many idiots like you in the community. Crysis 2 is not a console port. DERP WHAT? Yeah, it's not. CryEngine 3....learn how it works....then you'll see why it's not a port. It's not a PC or console port. It's a game built ground up on all platforms, simultaneously. I have explained this to TOO MANY **** idiots like you. Use google and READ damn it!

To the OP:

I actually disagree with part of gamespots anolysis. Actually several parts. First off, when they talked about the lighting and its effect in Crysis 1, THAT IS STILL present in Crysis 2. Idk WTF they were thinking though, they compared two totally different trees which each have different effects AND Crysis 2 actually improves the lighting (like how some lights kinda of shimmer lightly side to side from the main source if you know what I am talking about) and shadows. In addition, they never mentioned Crysis 2's increased particle effects AND the water ripples (shoot the water, you get a ripple effect, real-time. That was not in Crysis 1).

Crysis 1, IMO, looked great because of the jungle setting, but it IS technically the same thing. Crysis 2 is FULL of detail. You can tell that much more effort was put into making New York than the island. In Crysis 1, there were many re-used textures, buildings, objects......diversity was absent. Crysis 2 is different though. The only thing needing to be fixed in Crysis 2 is textures....they need a higher resolution and need to stop being so flat lol :P Of crouse, DX11 will probably fix this. That's just my two cents

Sure its not a console port in taht sense, but it is in a way that when they have to make c2, they have to dumb it down for pc because consoles are holding it back...
also: chill the **** out silent... you're getting way to fired up for this mate
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Rinceoir
 
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Post » Thu Mar 31, 2011 3:59 am

Crysis 2 was a Console port. We already know this.

"We"? No, it's you, and what YOU think is actually incorrect. Do not try to represent the PC community idiot. FYI, there aren't that many idiots like you in the community. Crysis 2 is not a console port. DERP WHAT? Yeah, it's not. CryEngine 3....learn how it works....then you'll see why it's not a port. It's not a PC or console port. It's a game built ground up on all platforms, simultaneously. I have explained this to TOO MANY **** idiots like you. Use google and READ damn it!

To the OP:

I actually disagree with part of gamespots anolysis. Actually several parts. First off, when they talked about the lighting and its effect in Crysis 1, THAT IS STILL present in Crysis 2. Idk WTF they were thinking though, they compared two totally different trees which each have different effects AND Crysis 2 actually improves the lighting (like how some lights kinda of shimmer lightly side to side from the main source if you know what I am talking about) and shadows. In addition, they never mentioned Crysis 2's increased particle effects AND the water ripples (shoot the water, you get a ripple effect, real-time. That was not in Crysis 1).

Crysis 1, IMO, looked great because of the jungle setting, but it IS technically the same thing. Crysis 2 is FULL of detail. You can tell that much more effort was put into making New York than the island. In Crysis 1, there were many re-used textures, buildings, objects......diversity was absent. Crysis 2 is different though. The only thing needing to be fixed in Crysis 2 is textures....they need a higher resolution and need to stop being so flat lol :P Of crouse, DX11 will probably fix this. That's just my two cents

Sure its not a console port in taht sense, but it is in a way that when they have to make c2, they have to dumb it down for pc because consoles are holding it back...
also: chill the **** out silent... you're getting way to fired up for this mate


Please read my post! i just destroyed the whole console only crap for being the reason the game is not better.
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willow
 
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Post » Thu Mar 31, 2011 12:42 am

Ehhhh....

CE3 is CE2 with extra stuff.
Of course CE3 is better.

Please show me object deformation, 3D water ripple with physics, global illumination (light bounces off objects), deferred lighting, multi-core support, lens flares, bokh depth of field, and stereoscopic 3D with a 1.5% performance hit on the CE2.
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Hairul Hafis
 
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Post » Thu Mar 31, 2011 1:41 am

Ehhhh....

CE3 is CE2 with extra stuff.
Of course CE3 is better.

Please show me object deformation, 3D water ripple with physics, global illumination (light bounces off objects), deferred lighting, multi-core support, lens flares, bokh depth of field, and stereoscopic 3D with a 1.5% performance hit on the CE2.

Please show me, any of the DX10 optimizations in CE3, show me the high resolution textures, show me the destructible environments, show me smart AI, in cryengine 3.
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Pawel Platek
 
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Post » Thu Mar 31, 2011 12:10 am

Ehhhh....

CE3 is CE2 with extra stuff.
Of course CE3 is better.

Please show me object deformation, 3D water ripple with physics, global illumination (light bounces off objects), deferred lighting, multi-core support, lens flares, bokh depth of field, and stereoscopic 3D with a 1.5% performance hit on the CE2.


How can it have "extra" stuff when it is lacking previous stuff?

- Hi res large textures
- Almost fully destructible environment
- Sandbox level design
- Almost any vehicle is accessible and destructible
- Higher end DX affects

??????


Some of the statements people make, makes me wonder if they actually played Crysis 1, and if they did, did they play it on a good enough pc to see the extremely blatant higher end graphics engine that was displayed when compared to Crysis 2.
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Rachel Tyson
 
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