1. Weakness to Magic: As I understand it, afflicting someone with 100% Weakness to Magic essentially means they will take double damage from a magic spell during the duration of the effect. If this is the case, doesn't this make it much cheaper to double the damage of a spell by simply making a custom version that does "Weakness to Magic" right up front? That seems to add less to the magicka cost than actually doubling the magnitude. In the case of a Shock damage spell, it seems like you could even triple the damage by adding 100% Weakness to Shock while you're at it, no?
Also, the UESP wiki seems to imply that Weakness to Magic (and NOT other weakness effects) stacks. So could you enchant a dagger with 100% weakness to magic on strike for 3 seconds, strike a few times quickly, and then hit with a spell that does damage on touch to wildly magnify its effects?
2. Shield/Resistance/Armor Rating: I notice that when I wear clothing enchanted with Fire/Frost/Shock resistance, it boosts my stated armor rating in the inventory screen, despite that this stuff doesn't actually have a Shield effect on it. Is this an error, or do Fire/Frost/Shock resistance actually also count toward your base armor value? (And if that's the case, why ever cast Shield spells when you could cast element-specific spells and also cut down on elemental damage?)
I had a couple other questions, but I'll just offer those for now and come back as needed. Thanks in advance!