Steam discovery queue has turned into spam queue. In recent weeks, it's been littered with VR games and movies. I have no interest in VR. The goggles are overpriced (no way am I dropping $600 on a peripheral device with almost no use outside of video gaming), and they prevent the user from seeing what's actually happening nearby. Movies need to be removed from discovery queue, they aren't games and mixing them in with a video game discovery queue is just a slap in the face to the users.
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As if that wasn't bad enough, the discovery queue is also spammed with pseudo-games (products framed as video games with few mechanics, if any). Examples include visual novels (why are those even considered to be games?), point-and-click adventure/mystery (no mechanics!!!), choose-your-own adventure (because a decision tree with no mechanics isn't a game).
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The recent indie game development trends have been utter [censored]. I'm seeing a lot of roguelikes (aka random everything to inflate a minimal amount of content and irritating non-features such as permadeath/no saves), lousy JRPG/Final Fantasy knockoffs (which also use the same antiquated boring combat system that remains mechanically behind Might and Magic II), "minimalist" games (probably what happens when someone learns how to develop games with Unity and throws the end result on Steam in the hopes of making a few bucks), point-and-click adventures/visual novels/non-games (see above section), maximum difficulty games specifically designed to be frustrating, RTS (that I have no interest in), more and more turn-based RPGs/D&D knockoffs (because most indie devs have no clue how to handle multiple player characters in real time and lack the creativity to think outside D&D).
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Oh, and Japan has (unintentionally) ruined a significant amount of video games for me. Nothing personal against Japan of course - they make great vehicles and some of their food is delicious - but IMO they should stay out of video game development.
All new scrolling shmups are now "bullet hell" with the Western developers copying similar Japanese games at every turn - maximum difficulty, color changes and similar un-fun nonsense, and having to dodge everything instead of providing intelligent mechanics to counter projectile spam. Whatever happened to the good old late 90's with armor and regenerating shields?
As mentioned above: visual novels aren't games. JRPGs are overdone, mechanically inferior to a game written in the late 1980's, and by now they are mostly RPGmaker shovelware.
Then there are the "fighting tournament" style games which I have no interest in. Those have no upgrade path, no storyline, they are usually 1v1 (or 2v2) combat with no level structure, and combos are clunky/opaque.
Finally, a lot of Japanese game developers seem to have a weird obsession with nudity (unacceptable by my standards), considering that almost half of Japanese games that appear on Steam have it.