Gangland

Post » Fri May 27, 2011 6:59 pm

Would you guys be interested in a gang TES RP? I've been working on one for quite sometime and I wanted to know if it would do well.
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Matthew Warren
 
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Post » Fri May 27, 2011 9:00 am

Depends, what's the story who have got so far?
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Caroline flitcroft
 
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Post » Fri May 27, 2011 5:02 pm

Would you guys be interested in a gang TES RP? I've been working on one for quite sometime and I wanted to know if it would do well.

Lets trade pokemon cards.

I've got opinions, you've got backstory.. You game?


Im not sure about the whole Gang thing, will it be God father/good fellas gangsters? Or will it be Eminem and his dirty dozen hom(o's)ies ?
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Leah
 
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Post » Fri May 27, 2011 4:38 am

depends... care to expand a bit?

I'd join something like this;
proper mafia style interaction with some kind of guiding regulator doing the ebb and flow of life in the city (which goods were in demand, current legion stance, political manueverings (sp?) etc...
I don't think it would work well as a free form, too many people would just turn up for a fight and make an anarchy of proceedings. There is far more to effective gang warfare than knifin' the opposition (innit).

there needs to be some reason to fight, at least for the higher echelons because you don't want to cause the police too much trouble whereas at the same time you need to make an income to pay off debts, hire muscle and out arm the opposition. If its done well it could get quite complex, with lotsa intrigue and scheming.

What I wouldn't like to rp is a pointless anarchy where people attack each other for no real reason, except to kill'em because thats just pointless.
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Kortknee Bell
 
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Post » Fri May 27, 2011 8:17 pm

It's not gonna be Godfather gang at all. Not the eminem thing either. It's going to be gangs of my own forming. I'll have what I've written posted up shortly.
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Susan Elizabeth
 
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Post » Fri May 27, 2011 4:29 pm

depends... care to expand a bit?

I'd join something like this;
proper mafia style interaction with some kind of guiding regulator doing the ebb and flow of life in the city (which goods were in demand, current legion stance, political manueverings (sp?) etc...
I don't think it would work well as a free form, too many people would just turn up for a fight and make an anarchy of proceedings. There is far more to effective gang warfare than knifin' the opposition (innit).

there needs to be some reason to fight, at least for the higher echelons because you don't want to cause the police too much trouble whereas at the same time you need to make an income to pay off debts, hire muscle and out arm the opposition. If its done well it could get quite complex, with lotsa intrigue and scheming.

What I wouldn't like to rp is a pointless anarchy where people attack each other for no real reason, except to kill'em because thats just pointless.


Ditto

Personaly I think it should be a Commona Tong style gang from Morrowind. Where is it going to be set because introducing slavery would be an interesting concept to the RP.
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aisha jamil
 
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Post » Fri May 27, 2011 8:28 pm

Personaly I think it should be a Commona Tong style gang from Morrowind. Where is it going to be set because introducing slavery would be an interesting concept to the RP.

oooohhhh good'un (innit)
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Samantha Pattison
 
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Post » Fri May 27, 2011 2:42 pm

It's not gonna be Godfather gang at all. Not the eminem thing either. It's going to be gangs of my own forming. I'll have what I've written posted up shortly.

You see thats my problem.. I've been writing up a possible Godfatheresque RP for TES

The setting is perfect, lets look at it.

You have say, three rival families each vying for control over the imperial city. To gain control, you have to take maintain and defend trade routes, fronts, business's. As well as bribing political inluences to put pressure on the rival families.

Rather than a gang war thing where people just kill, it would be more Political and murky, with a few needed deaths along the way.
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Eve Booker
 
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Post » Fri May 27, 2011 8:47 am

NOTE: This is just what I've thought and have written down. It may or may not stay the same. Tell me what you think.

It is the 3E, year 439, and Cyrodiil has become a breeding ground for corruption and crime. Several gangs have risen to power over the past seven years and the Legion has done nothing to stop them. They've only kept them from entering the Imperial City, which is even worse compared to outside life.

The wars between them have raged on since the 435th year of the 3E and obviously have no desire to stop anytime soon. The people of Cyrodiil are terrified that the wars will spill into the city and eradicate them all. A plan is in the works and the gangs have no idea what is happening.

You may play as a member of any gang or any faction that exists in the province of Cyrodiil, as every one of them has something to do with the hopeful bringing down of the gangs. You may even begin as a normal person.

There are six gangs that each rule over a different region (each indicated by an area enclosed by a color). They also each wear a certain type of attire and hold a symbol of their power. I will name them off: The Vagabonds, Warlords of West Shore, Veiled Usurpers, Black Mast Bandits, Thorn's Syndicate, and The Bloody Hoof Gang. Note: Please excuse the lameness in those names.

The Vagabonds

Leader: Always-He-Begs
Region Inhabited: Southern Cyrodiil (color is outlined in green on the map below.)
Headquarters (Just for knowledge purposes, not for characters to know.): Turin Harbor; located at the end of the first branch off of the Panther River.
Symbol: A single gold coin with the Emperor's face scratched from its surface, which is worn proudly either on clothing or on the flesh through tattoo.

Characteristics: This gang is usually found wearing a typical beggar's clothing, colored a deep shade of emerald green. Though their old tricks of playing beggars are long gone, they still have the same ruthlessness they had five years ago. It is mostly filled with Argonians from the area. Their weapons are wooden clubs or rusty daggers. Be wary of them.
Source of Income: Extortion and Drugs (particularly Skooma)

Warlords of West Shore

Leader: Polonius Hiron
Region Inhabited: The Gold Coast (color is outlined in orange on the map below.)
Headquarters (Just for knowledge purposes, not for characters to know.): Fort Broadhand; located several miles north of Anvil in a densely wooded area. The fort is in excellent condition.
Symbol: A bolt of lightning striking a longsword sewn into their bracers or tattooed on their skin.

Characteristics: The Warlords are commonly seen wearing arm length bracers dyed orange, embroidered with Ayleidoon runes. Many of its members are very knowledgeable in the ways of Magicka and swordplay. The weapons they carry are swords of all varying types and magicka. The gang consists of all of the races of Tamriel.
Source of Income: Polonius' Real Estate Empire

Veiled Usurpers

Leader: Clara Niatus
Region Inhabited: Northern Colovian Highlands (color outlined in blue on the map below.)
Headquarters: Chorrol; sewers
Symbol: A sapphire blue veil which covers the bottom half of their faces.

Characteristics: The Usurpers are always seen wearing the famous Blue Veil either around their necks or covering their faces. An all female gang, they use their physical assets and sixual bribery to get ahead in the gang world. Still though, they are very deadly with ranged weapons, throwing knives their specialty.
Source of Income: Prostitution and Extortion

Black Mast Bandits

Leader: Henrik the Hardy
Region Inhabited: Niben Bay and surrounding area (color outlined by yellow.)
Headquarters: Fort Grief; located on the small island in the middle of the Niben.
Symbol: Quite obviously, a black stone shape sewn onto the back of their vests.

Characteristics: This gang is known to wear all white clothing with a large black stone embroidered on the backs of the special vests they receive. Being bandits, they use just about whatever they can get their dirty hands on as weapons; same goes for armor. Henrik has made sure that no trader, traveler, or pilgrim will make it to Bravil or Leyawiin and has cut off the two cities from the others.
Source of Income: Pillaging

Thorn's Syndicate

Leader: Richard Thorn
Region Inhabited: Southern Colovian Highlands (color outlined by purple.)
Headquarters: Northern Skingrad
Symbol: A vine covered in thorns which is sewn into their clothing or tattooed on the flesh.

Characteristics: Thorn's Syndicate wears gloves with thorns embedded on the outside of the glove and covers the backside of the hand. These are their primary weapons but use whips as their secondary. You will find them extremely prevalent in northern Skingrad running their gambling houses and protection rackets.
Source of Income: Gambling and Extortion

The Bloody Hoof Gang

Leader: Redras
Region Inhabited: The Heartlands (color outlined by red.)
Headquarters: Lake Arrius Caverns; cleared out after the Oblivion Crisis.
Symbol: A large red horse rearing back and seen on their black clothing.

Characteristics: The Bloody Hoof Gang is identified by their intense aura of arrogance and nobility. They are the wealthiest of the six gangs and have fine weapons and armor. Redras, a Dunmer noble and leader of the gang, has taught all of his men the basics of horseback riding and swordplay. They aren't to be underestimated and never to be screwed over.
Source of Income: Horse Breeding and Drug Running
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anna ley
 
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Post » Fri May 27, 2011 8:27 am

The one major problem is that there are too many factions. I doubt there will be enough people to fill each of the gangs so maybe you should limit it to 2 major gangs or perhaps three.
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Alyna
 
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Post » Fri May 27, 2011 1:26 pm

I don't know so much about that. I think that's what would make it interesting. We wouldn't have to have at least one person for every gang anyways. It could be done by myself, but if this won't work then I'll make it a fan-fic.
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Prue
 
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Post » Fri May 27, 2011 4:48 pm

The one major problem is that there are too many factions.


Six factions is too much? Please...it could be like one for certain regions, and splitting the province up into six regions isn't hard. Hell, it's almost done for you.
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Suzy Santana
 
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Post » Fri May 27, 2011 8:26 pm

The one major problem is that there are too many factions. I doubt there will be enough people to fill each of the gangs so maybe you should limit it to 2 major gangs or perhaps three.

He's right, even if you did manage to generate alot of interest theres no saying how many people will stay in the rp and wont drop out. 7 factions is way to many, even 3 is a push.
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Floor Punch
 
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Post » Fri May 27, 2011 6:14 am

No because then it would get boring.
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Rebecca Clare Smith
 
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Post » Fri May 27, 2011 11:04 am

Six factions is too much? Please...it could be like one for certain regions, and splitting the province up into six regions isn't hard. Hell, it's almost done for you.


Yes, its to much. Lets say, if it doest have alot of interest, that 6-7 people join. Thats alot of people for an RP tbh, especially since the forums are so slow. So how does one intend to make a successful RP flow when there is one character per faction and probably alot less character interaction than whats needed in an RP. Its not about deviding regions at all, its about how many people will actually be participating. If you cant fill each faction, it wont take off.

Its just to bold.
No because then it would get boring.


You asked for opinnions but evidently you're not interested in them.
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meg knight
 
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Post » Fri May 27, 2011 11:27 am

Yes, its to much. Lets say, if it doest have alot of interest, that 6-7 people join. Thats alot of people for an RP tbh, especially since the forums are so slow. So how does one intend to make a successful RP flow when there is one character per faction and probably alot less character interaction than whats needed in an RP. Its not about deviding regions at all, its about how many people will actually be participating. If you cant fill each faction, it wont take off.


Okay....I suppose those are valid points.
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Sabrina Schwarz
 
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Post » Fri May 27, 2011 4:10 pm

howabout you have two gang factions and a legion faction, it makes it easier... also if you don't name the leaders and allow some of us to take the parts you can add another dimention to proceedings and wage a proper war that might go somewhere.
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+++CAZZY
 
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Post » Fri May 27, 2011 6:13 am

Okay, maybe I should listen to you all. Forgive my astounding ignorance. I'll turn this into a fan-fiction and kill the argument before it gets momentum.
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Robert DeLarosa
 
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Post » Fri May 27, 2011 8:08 pm

Lets trade pokemon cards.

I've got opinions, you've got backstory.. You game?


Im not sure about the whole Gang thing, will it be God father/good fellas gangsters? Or will it be Eminem and his dirty dozen hom(o's)ies ?


yes but slavery is illegil in Cyrodiil, if your cought slave dealing its off to jail for you for a long time!

i love this idea! i would join, that God father/good fellas gangsters? Or will it be Eminem and his dirty dozen hom(o's)ies ? now thats funny!
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Timara White
 
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Post » Fri May 27, 2011 7:30 am

Hmm... If this is now gang-heaven, where are all the khajiit? According to the lore, khajiit are the gangster race. In fact, with all those factions, not having a den mother leading at least one of them means something is up...
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emma sweeney
 
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Post » Fri May 27, 2011 3:15 pm

yes but slavery is illegil in Cyrodiil, if your cought slave dealing its off to jail for you for a long time!

i love this idea! i would join, that God father/good fellas gangsters? Or will it be Eminem and his dirty dozen hom(o's)ies ? now thats funny!

Why are you quoting me.. I never mentioned slavery.
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Daniel Holgate
 
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Post » Fri May 27, 2011 1:03 pm

You could do it elsewhere than just Cyrodiil, Morrowind would be a good place. Perhaps an idea is having the Commona Tong as a faction waging war with another new gang, like the Thieves Guild but more interesting. The Legion could be the third faction and they are trying to stop the gang war, or maybe it could be Ordinators instead? Just an idea.
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Nicole Mark
 
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Post » Fri May 27, 2011 5:43 am

You could do it elsewhere than just Cyrodiil, Morrowind would be a good place. Perhaps an idea is having the Commona Tong as a faction waging war with another new gang, like the Thieves Guild but more interesting. The Legion could be the third faction and they are trying to stop the gang war, or maybe it could be Ordinators instead? Just an idea.


Again, best gangland place outside Cyrodiil is Southern Elsweyr. Senchal is Tamriel's Vice City.
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Travis
 
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Post » Fri May 27, 2011 5:28 am

Again, best gangland place outside Cyrodiil is Southern Elsweyr. Senchal is Tamriel's Vice City.

actually thats perfect... Crime, corruption, drug addiction.. Its got everything.
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Breanna Van Dijk
 
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Post » Fri May 27, 2011 11:57 am

actually thats perfect... Crime, corruption, drug addiction.. Its got everything.


And because we don't know exactly what it looks like, it can be shaped by us to fit the theme.
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marie breen
 
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