» Sun Aug 22, 2010 2:50 am
RAN INTO AN ERROR WITH THIS LATEST VERSION POSTING IT HERE
Loading: 00094EBC..Cannibal..PERK.CTDA..28..
Traceback (most recent call last):
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\basher.py", line 4885, in Execute
patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 15877, in scanLoadMods
modFile.load(True,SubProgress(progress,index,index+0.5))
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 6500, in load
self.tops[label].load(ins,unpack and (topClass != MobBase))
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 5509, in load
self.loadData(ins, ins.tell()+self.size-recHeaderSize)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 5611, in loadData
record = recClass(header,ins,True)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1873, in __init__
self.__class__.melSet.initRecord(self,header,ins,unpack)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1452, in initRecord
MreRecord.__init__(record,header,ins,unpack)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1670, in __init__
if ins: self.load(ins,unpack)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1733, in load
self.loadData(ins,inPos+self.size)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1882, in loadData
self.__class__.melSet.loadData(self,ins,endPos)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1481, in loadData
loaders[type].loadData(record,ins,type,size,readId)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 4871, in loadData
MelGroups.loadData(self,record,ins,type,size,readId)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 884, in loadData
self.loaders[type].loadData(target,ins,type,size,readId)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 884, in loadData
self.loaders[type].loadData(target,ins,type,size,readId)
File "C:\Program Files\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1203, in loadData
raise BoltError(_('Unknown condition function: %d') % ifunc)
bolt.BoltError: Unknown condition function: 398