Edit: It shouldn't be called Wrye Flash as Wrye didn't make it. The "Flash" (or "Fash") name should still be used though.
Loading: 01027005..DreeCPerkLetOthersDoItAbility..SPEL.CTDA..28..Traceback (most recent call last): File "F:\Fallout 3\Mopy\basher.py", line 4013, in Execute raise File "F:\Fallout 3\Mopy\basher.py", line 3974, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) File "F:\Fallout 3\Mopy\bosh.py", line 13862, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "F:\Fallout 3\Mopy\bosh.py", line 6222, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "F:\Fallout 3\Mopy\bosh.py", line 5241, in load self.loadData(ins, ins.tell()+self.size-recHeaderSize) File "F:\Fallout 3\Mopy\bosh.py", line 5343, in loadData record = recClass(header,ins,True) File "F:\Fallout 3\Mopy\bosh.py", line 1976, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "F:\Fallout 3\Mopy\bosh.py", line 1549, in initRecord MreRecord.__init__(record,header,ins,unpack) File "F:\Fallout 3\Mopy\bosh.py", line 1773, in __init__ if ins: self.load(ins,unpack) File "F:\Fallout 3\Mopy\bosh.py", line 1836, in load self.loadData(ins,inPos+self.size) File "F:\Fallout 3\Mopy\bosh.py", line 1985, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "F:\Fallout 3\Mopy\bosh.py", line 1583, in loadData raise File "F:\Fallout 3\Mopy\bosh.py", line 1578, in loadData loaders[type].loadData(record,ins,type,size,readId) File "F:\Fallout 3\Mopy\bosh.py", line 873, in loadData self.loaders[type].loadData(target,ins,type,size,readId) File "F:\Fallout 3\Mopy\bosh.py", line 1300, in loadData raise BoltError(_('Unknown condition function: %d') % ifunc)bolt.BoltError: Unknown condition function: 455