gothemasticator
Loading: 0101783C..AAKhanRaiderConv..QUST.CTDA..28..Traceback (most recent call last): File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\basher.py", line 4613, in Execute raise File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\basher.py", line 4574, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 15283, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 6444, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 5463, in load self.loadData(ins, ins.tell()+self.size-recHeaderSize) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 5565, in loadData record = recClass(header,ins,True) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1871, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1450, in initRecord MreRecord.__init__(record,header,ins,unpack) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1668, in __init__ if ins: self.load(ins,unpack) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1731, in load self.loadData(ins,inPos+self.size) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1880, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1484, in loadData raise File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1479, in loadData loaders[type].loadData(record,ins,type,size,readId) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1201, in loadData raise BoltError(_('Unknown condition function: %d') % ifunc)bolt.BoltError: Unknown condition function: 430
Loading: 0101783C..AAKhanRaiderConv..QUST.CTDA..28..Traceback (most recent call last): File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\basher.py", line 4613, in Execute raise File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\basher.py", line 4574, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 15283, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 6444, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 5463, in load self.loadData(ins, ins.tell()+self.size-recHeaderSize) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 5565, in loadData record = recClass(header,ins,True) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1871, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1450, in initRecord MreRecord.__init__(record,header,ins,unpack) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1668, in __init__ if ins: self.load(ins,unpack) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1731, in load self.loadData(ins,inPos+self.size) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1880, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1484, in loadData raise File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1479, in loadData loaders[type].loadData(record,ins,type,size,readId) File "C:\Games\Bethesda Softworks\Fallout 3\Mopy\bosh.py", line 1201, in loadData raise BoltError(_('Unknown condition function: %d') % ifunc)bolt.BoltError: Unknown condition function: 430
Loading: 0100156E..NaturalBornSniper..PERK.CTDA..28..Traceback (most recent call last): File "C:\Games\Fallout 3\Mopy\basher.py", line 4574, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) File "C:\Games\Fallout 3\Mopy\bosh.py", line 15283, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "C:\Games\Fallout 3\Mopy\bosh.py", line 6444, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "C:\Games\Fallout 3\Mopy\bosh.py", line 5463, in load self.loadData(ins, ins.tell()+self.size-recHeaderSize) File "C:\Games\Fallout 3\Mopy\bosh.py", line 5565, in loadData record = recClass(header,ins,True) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1871, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1450, in initRecord MreRecord.__init__(record,header,ins,unpack) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1668, in __init__ if ins: self.load(ins,unpack) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1731, in load self.loadData(ins,inPos+self.size) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1880, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1479, in loadData loaders[type].loadData(record,ins,type,size,readId) File "C:\Games\Fallout 3\Mopy\bosh.py", line 4839, in loadData MelGroups.loadData(self,record,ins,type,size,readId) File "C:\Games\Fallout 3\Mopy\bosh.py", line 882, in loadData self.loaders[type].loadData(target,ins,type,size,readId) File "C:\Games\Fallout 3\Mopy\bosh.py", line 882, in loadData self.loaders[type].loadData(target,ins,type,size,readId) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1201, in loadData raise BoltError(_('Unknown condition function: %d') % ifunc)bolt.BoltError: Unknown condition function: 1165
Loading: 0100156E..NaturalBornSniper..PERK.CTDA..28..Traceback (most recent call last): File "C:\Games\Fallout 3\Mopy\basher.py", line 4574, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) File "C:\Games\Fallout 3\Mopy\bosh.py", line 15283, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "C:\Games\Fallout 3\Mopy\bosh.py", line 6444, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "C:\Games\Fallout 3\Mopy\bosh.py", line 5463, in load self.loadData(ins, ins.tell()+self.size-recHeaderSize) File "C:\Games\Fallout 3\Mopy\bosh.py", line 5565, in loadData record = recClass(header,ins,True) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1871, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1450, in initRecord MreRecord.__init__(record,header,ins,unpack) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1668, in __init__ if ins: self.load(ins,unpack) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1731, in load self.loadData(ins,inPos+self.size) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1880, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1479, in loadData loaders[type].loadData(record,ins,type,size,readId) File "C:\Games\Fallout 3\Mopy\bosh.py", line 4839, in loadData MelGroups.loadData(self,record,ins,type,size,readId) File "C:\Games\Fallout 3\Mopy\bosh.py", line 882, in loadData self.loaders[type].loadData(target,ins,type,size,readId) File "C:\Games\Fallout 3\Mopy\bosh.py", line 882, in loadData self.loaders[type].loadData(target,ins,type,size,readId) File "C:\Games\Fallout 3\Mopy\bosh.py", line 1201, in loadData raise BoltError(_('Unknown condition function: %d') % ifunc)bolt.BoltError: Unknown condition function: 1165