This question had been bothering me for years. I tried to search it on the net all the time and I never get a clear answer until I finally tried asking here.
Loading: 01001552..01FPSAbility..SPEL.CTDA..28..Traceback (most recent call last): File "F:\Fallout 3\Mopy\basher.py", line 4931, in Execute raise File "F:\Fallout 3\Mopy\basher.py", line 4885, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up! File "F:\Fallout 3\Mopy\bosh.py", line 15877, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "F:\Fallout 3\Mopy\bosh.py", line 6500, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "F:\Fallout 3\Mopy\bosh.py", line 5509, in load self.loadData(ins, ins.tell()+self.size-recHeaderSize) File "F:\Fallout 3\Mopy\bosh.py", line 5611, in loadData record = recClass(header,ins,True) File "F:\Fallout 3\Mopy\bosh.py", line 1873, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "F:\Fallout 3\Mopy\bosh.py", line 1452, in initRecord MreRecord.__init__(record,header,ins,unpack) File "F:\Fallout 3\Mopy\bosh.py", line 1670, in __init__ if ins: self.load(ins,unpack) File "F:\Fallout 3\Mopy\bosh.py", line 1733, in load self.loadData(ins,inPos+self.size) File "F:\Fallout 3\Mopy\bosh.py", line 1882, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "F:\Fallout 3\Mopy\bosh.py", line 1486, in loadData raise File "F:\Fallout 3\Mopy\bosh.py", line 1481, in loadData loaders[type].loadData(record,ins,type,size,readId) File "F:\Fallout 3\Mopy\bosh.py", line 884, in loadData self.loaders[type].loadData(target,ins,type,size,readId) File "F:\Fallout 3\Mopy\bosh.py", line 1203, in loadData raise BoltError(_('Unknown condition function: %d') % ifunc)bolt.BoltError: Unknown condition function: 1024
Loading: 01001552..01FPSAbility..SPEL.CTDA..28..Traceback (most recent call last): File "F:\Fallout 3\Mopy\basher.py", line 4931, in Execute raise File "F:\Fallout 3\Mopy\basher.py", line 4885, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up! File "F:\Fallout 3\Mopy\bosh.py", line 15877, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "F:\Fallout 3\Mopy\bosh.py", line 6500, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "F:\Fallout 3\Mopy\bosh.py", line 5509, in load self.loadData(ins, ins.tell()+self.size-recHeaderSize) File "F:\Fallout 3\Mopy\bosh.py", line 5611, in loadData record = recClass(header,ins,True) File "F:\Fallout 3\Mopy\bosh.py", line 1873, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "F:\Fallout 3\Mopy\bosh.py", line 1452, in initRecord MreRecord.__init__(record,header,ins,unpack) File "F:\Fallout 3\Mopy\bosh.py", line 1670, in __init__ if ins: self.load(ins,unpack) File "F:\Fallout 3\Mopy\bosh.py", line 1733, in load self.loadData(ins,inPos+self.size) File "F:\Fallout 3\Mopy\bosh.py", line 1882, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "F:\Fallout 3\Mopy\bosh.py", line 1486, in loadData raise File "F:\Fallout 3\Mopy\bosh.py", line 1481, in loadData loaders[type].loadData(record,ins,type,size,readId) File "F:\Fallout 3\Mopy\bosh.py", line 884, in loadData self.loaders[type].loadData(target,ins,type,size,readId) File "F:\Fallout 3\Mopy\bosh.py", line 1203, in loadData raise BoltError(_('Unknown condition function: %d') % ifunc)bolt.BoltError: Unknown condition function: 1024
Active Mod Files:00 fallout3.esm01 anchorage.esm02 thepitt.esm03 brokensteel.esm04 pointlookout.esm05 zeta.esm06 unofficial fallout 3 patch.esm [Version 1.2.0]07 craft.esm08 calibr.esm [Version 1.4]09 project beauty.esm0A FO3 Wanderers Edition - Main File.esm0B StreetLights.esm0C FO3FPS.esm0D unofficial fallout 3 patch - operation anchorage.esp [Version 1.2.0]0E unofficial fallout 3 patch - the pitt.esp [Version 1.2.0]0F unofficial fallout 3 patch - broken steel.esp [Version 1.2.0]10 unofficial fallout 3 patch - point lookout.esp [Version 1.2.0]11 unofficial fallout 3 patch - mothership zeta.esp [Version 1.2.0]12 Error Correction.esp13 bettergameperformance.esp14 darnifieduif3.esp** Project Beauty- Broken Steel.esp** Project Beauty- Point Lookout.esp++ Realistic icons.esp15 StreetLights - Wasteland.esp16 DoF-PureNormal.esp17 casm.esp18 delaysteel.esp19 delaypl.esp1A delayzeta.esp1B delay thepitt + anchorage.esp1C Alt Start Weapons - FWE.esp1D Rivet City Realignment.esp1E FO3 Wanderers Edition - Main File.esp1F FO3 Wanderers Edition - DLC Anchorage.esp20 FO3 Wanderers Edition - DLC The Pitt.esp21 FO3 Wanderers Edition - DLC Broken Steel.esp22 FO3 Wanderers Edition - DLC Point Lookout.esp23 fo3 wanderers edition - dlc mothership zeta.esp24 FO3 Wanderers Edition - Alternate Travel.esp25 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp++ FO3 Wanderers Edition - Project Beauty.esp++ FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp26 EVE.esp27 EVE Operation Anchorage.esp28 EVE - FWE Master Release.esp++ EVE - FWE Master Release (Follower Enhanced).esp++ EVE Anchorage - FWE DLC Anchorage.esp++ lessviewdistance.esp++ LessViewDistance Fellout Compatability Patch.esp29 megalight.esp2A Fellout-Full.esp++ Fellout-Anchorage.esp++ Fellout-BrokenSteel.esp2B Fellout-PointLookout.esp2C Fellout-Zeta.esp2D bashed patch, 0.esp2E purgecellbuffers.esp [Version 2.1]