Gate in The Strip won't open?

Post » Wed Feb 02, 2011 10:52 am

Hi, first of all this isn't the usual "It tells me i need a key to enter" post.

I can get into The Strip fine but its the second gate next to Lucky 38 that i have trouble with, no matter what i do there is no text telling me to open it or anything whatsoever so i have to take the annoying trip to the train and i'm lucky the NCR like me on this save.

Any help guys?
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Jesus Duran
 
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Post » Tue Feb 01, 2011 9:53 pm

The quick and dirty way around this on PC is to open the console, click on the gate, then type:

unlock

Someone posted the key ID code in another post but I can't seem to find it. If I can I'll post it to.

P.S.

Or you could go out the North Gate of the strip, and use the console to kill the Secutron then take his key. You can then resurrect him.

Open console, click on him then type:

kill

Grab the key off the corpse then open the console again using:

resurrect

this time.

Either works.
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Melanie Steinberg
 
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Post » Wed Feb 02, 2011 4:24 am

Hmm, not sure this will work as the gate is not being recognised as a door anymore.
I'll report back.

EDIT: Didn't work, it's not the main gate into the strip that some people say needs a key, it's the gate after that.
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rebecca moody
 
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Post » Wed Feb 02, 2011 12:43 am

One of the gates between segments? oh that is strange. When you bring up the command console, go ahead and click on it and write down what it says (name and the reference ID # it gives). Also while you have the console open and after you clicked on it type "activate" and enter. I'm curious if the object has been replaced which is why I was asking for the ID and if it is simply not letting you use it but is still otherwise properly coded as a cell exit we should be able to know that if activate works.
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Monika Krzyzak
 
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Post » Tue Feb 01, 2011 10:49 pm

No name and the ID is 0016ab4b, activate did nowt so this seems a little odd.
Oh, i can use it from the other side and so can NPC's as a securiton passes through from the other side.
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Trent Theriot
 
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Post » Wed Feb 02, 2011 2:21 am

Sorry - activate did or didn't work? I'm going to check something in-game and then I'll be back.

Ok yeah that is the right reference ID so nothing has replaced the gate there- not sure how it could be made non-useable though.

Do you have any mods installed at all?
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Max Van Morrison
 
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Post » Wed Feb 02, 2011 6:44 am

Sorry, it did nothing. I have a few mods installed at the moment so will have a quick retry with them turned off.

Same as before, nothing.
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FirDaus LOVe farhana
 
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Post » Tue Feb 01, 2011 10:50 pm

You could try validating your game cache through steam- though I would be very suprised if file corruption resulted in such a specific and otherwise stable change. Normally corrupted game files just break the game.

If validating cache produces no helpful results then there is one more thing I can think of. I suggest it as a last resort because it is just as likely to crash to desktop as soon as you try it as it is to fix the issue.

Bring up the console and click on the door again. type disable and hit enter. immediately after that type enable. only after enabling the object again should you close the console. Now try to open the door normally.

I'm really at a loss as to what would have unbound the cell exit from this object though. Are you using any sort of archive invalidation besides normal esm/esp plugin type mods? Anything that would alter the main game files or use alternate objects, textures, and meshes for existing objects?
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Floor Punch
 
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Post » Wed Feb 02, 2011 7:19 am

Now that you mention it i am using the "Type 3" body mesh which i just noticed is playing up (Shes now wearing underpants which i don't mind as i keep her covered up anyway).
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sas
 
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Post » Wed Feb 02, 2011 2:29 am

Ok then I would try starting the game without that modification (I think they have instructions on the mod page for that one that says how to disable/uninstall it). Since it is a rather large mod you probably just want to move the files in lieu of deleting them. If you narrow it down to that mod then see if there is a more up to date version of it. I know that one can be a pain to remove though since there are quite a few mods which can be dependent on it.

I would also suggest re-validating game cache once it is removed/moved and then maybe reinstalling the mod after you do that if you want to try to play with it. this is not, from what I've heard, a common problem with it so it should be possible to still use that mod and fix this problem even if it appears to be related. I think there have been a couple updates to that one since release for FalloutNV though so maybe it is from one of the less current versions or it could even be an issue from non-cleanly replacing an older version of the mod with a newer version. Best to find out if it is though at least.
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FoReVeR_Me_N
 
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