[RELz] GATES TO AESGAARD 2 (NEW!)

Post » Wed Mar 02, 2011 7:14 am

Thanks for the fast reply. It was my bad, I didn't see the esp all the way at the bottom of my list and so never ticked it. I was fixed on the esm being at the top. It started right up as soon as I loaded the game. And I did read that in the read me too. Again thanks and great work. numbrs
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Noraima Vega
 
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Post » Tue Mar 01, 2011 9:20 pm

Thanks for the fast reply. It was my bad, I didn't see the esp all the way at the bottom of my list and so never ticked it. I was fixed on the esm being at the top. It started right up as soon as I loaded the game. And I did read that in the read me too. Again thanks and great work. numbrs


I'm glad to hear it worked numbrs! Thank you! :)
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jaideep singh
 
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Post » Tue Mar 01, 2011 11:40 pm

Priest, thanks so much for your contribution to the Elder Scrolls cause. I love playing user driven quest mods. At 600+ MB, I'm getting antsy to reinstall oblivion to try this out. I use sonia in every game and love your companion set-up (despite her wanting to fight other companions).

All 3 links - no file to download. Yet? maybe I must be more patient? :)


Oh... really? :P

Filefront :)

http://files.filefront.com/GATES+TO+AESGAARD+2+NEW/;12820175;/fileinfo.html

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kat no x
 
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Post » Wed Mar 02, 2011 3:22 am

I'm going to download it.........soon. Hmm....This mod contains a large files, it'll takes hours for me to download it but its worth it. This mod is so cool. =)
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~Amy~
 
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Post » Wed Mar 02, 2011 5:49 am

HAPPY NEW YEAR to you Priesty and everybody!!! :foodndrink:

Just came back from an expedition to the mountaineous Nafpaktia Priesty - I just grabbed your baby...

You should visit that region if you haven't been there

thanks,

take care :wave:
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Eileen Müller
 
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Post » Wed Mar 02, 2011 12:47 pm

It's finally released :foodndrink: and just in time for the new year :celebration:
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Stefanny Cardona
 
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Post » Wed Mar 02, 2011 5:02 am

@ The Priest: I can fix that sort of thing easily enough, it's just a small addition to the 'blacklist' of places in the weather script for EW. I'll get to work on it once I've finished downloading this.
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Matt Bee
 
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Post » Wed Mar 02, 2011 4:59 am

@ The Priest: I can fix that sort of thing easily enough, it's just a small addition to the 'blacklist' of places in the weather script for EW. I'll get to work on it once I've finished downloading this.


That's great news!!! :)
I haven't checked the main EW code but I was wondering if a "if player.getinworldspace tamriel <= 0" condition in the the code would be enough for every other worldspace. I did something similar in my script to "secure" the weather.
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Andrea Pratt
 
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Post » Wed Mar 02, 2011 9:56 am

HAPPY NEW YEAR to you Priesty and everybody!!! :foodndrink:

Just came back from an expedition to the mountaineous Nafpaktia Priesty - I just grabbed your baby...

You should visit that region if you haven't been there

thanks,

take care :wave:



Hello Equi!!!!! :) Happy new 2009! Nafpaktia eh?!
I've never been there. Lets hope that I'll have the chance to visit it when the greek navy will be just a memory of the past ...lol. :)
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Yonah
 
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Post » Wed Mar 02, 2011 8:55 am

Thanks for sharing and the linky, will add this to the list ! ! ! !
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Amysaurusrex
 
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Post » Tue Mar 01, 2011 11:26 pm

Thanks for sharing and the linky, will add this to the list ! ! ! !


Thank you very much Buddah! Happy new year!
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Jaki Birch
 
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Post » Wed Mar 02, 2011 3:50 am

Thanks so much for the wonderful mod! I love your work. The first episode was my favorite Oblivion mod ever and I can't wait to play this one.
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Alyna
 
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Post » Wed Mar 02, 2011 2:57 am

Started playing this quest today and so far it is outstanding to say the least. The work you have put into it just amazies me. The last couple of quest mods I have played makes me wonder why some of you guys just don't start your own company and make whole games. Beth could learn things from you modders.
Any game with your name on it I would purchase without hesitation. Thanks to all you modders for this kind of work. numbrs.
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lucile davignon
 
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Post » Wed Mar 02, 2011 2:32 am

I noticed that http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=186261&id=3563 is available and that:
This project is going to be released in several episodes because of its large length.
. Is it advisable to first play http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=186261&id=3563 then http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5197? Is II a sequel or a rebuild?
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Monika Fiolek
 
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Post » Tue Mar 01, 2011 11:50 pm

I noticed that http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=186261&id=3563 is available and that: . Is it advisable to first play http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=186261&id=3563 then http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5197? Is II a sequel or a rebuild?


It's a sequel. Ep2 does npt require ep1 though.
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Adrian Morales
 
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Post » Wed Mar 02, 2011 12:30 am

First of all, congratiulations on the release, The Priest. I loved GTAesgaard ep. 1 and I was really looking forward to ep. 2. However, after I installed your expansion I noticed that the distant land has a really "funky" (and not in a good way) texture, not only in your main worldspace but also in one that I have created myself. The textures seem to consist of brightly coloured squares and occasional stripes. Tamriel seems unaffected though. Does anyone know what might have caused this? And yes, I did put the GTA esm right after Oblivion.esm.
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Sophie Payne
 
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Post » Wed Mar 02, 2011 2:08 am

@ The Priest: About the weather - did you just want the weather unaltered in your own worldspaces, or did you affect Tamrielic ones too. If not, I think I've got a patch sorted out. I'll just test it.
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Lil'.KiiDD
 
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Post » Wed Mar 02, 2011 10:11 am

Congrats on the release,
another monument has been deployed.
Man, have I been loking forward to this.
Will probably be playing it all night!
Thank you so much!
Now get some of that well-earned rest.:)
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stephanie eastwood
 
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Post » Wed Mar 02, 2011 5:44 am

After reading the recommendations I'm guessing this is not compatible with FCOM?
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Jack Moves
 
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Post » Wed Mar 02, 2011 11:03 am

First of all, congratiulations on the release, The Priest. I loved GTAesgaard ep. 1 and I was really looking forward to ep. 2. However, after I installed your expansion I noticed that the distant land has a really "funky" (and not in a good way) texture, not only in your main worldspace but also in one that I have created myself. The textures seem to consist of brightly coloured squares and occasional stripes. Tamriel seems unaffected though. Does anyone know what might have caused this? And yes, I did put the GTA esm right after Oblivion.esm.


Hi Calen! Please take a look at the readme. In order to make GTAesgaard work along with other ESMs that include worldspaces, you must set the right load order. Take a look at the following page please.
http://the5thelement.webs.com/technicalinfosupport.htm In case your custom worldspace still doesn't work as it should try a different load order. I wish I had access to the main oblivion esm to make the installation simpler.... Unfortunatelly I don't.

@ The Priest: About the weather - did you just want the weather unaltered in your own worldspaces, or did you affect Tamrielic ones too. If not, I think I've got a patch sorted out. I'll just test it.


Hi wrinklyninja! Great news! I've been actually using EW for quite some time. It's the only weather mod I personally liked.
No, Tamriel's weather is not affected by GTAesgaard 2. However Carhenia and the rest of the included worldspaces (subrealms included) must stay unaltered. I'd be glad to test the patch :)
I still wonder if a single condition (if player getinworldspace tamriel <=0 or >= 1) in the begining of your scripts, could do the work (not only for GTAesgaard 2) without additional patches.

Congrats on the release,
another monument has been deployed.
Man, have I been loking forward to this.
Will probably be playing it all night!
Thank you so much!
Now get some of that well-earned rest.:)


Thank you very much artfact! :) I'm glad you like it!

After reading the recommendations I'm guessing this is not compatible with FCOM?


It is... They work perfectly together. In fact I use FCOM too. Read the FAQ text for more info or visit this page : http://the5thelement.webs.com/technicalinfosupport.htm
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Arrogant SId
 
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Post » Wed Mar 02, 2011 6:42 am

I thought I'll hold my comments until I got a little into the quest.
and so... calling this a 'mod' does it injustice. this is an epic work of art :bowdown: .

also, I do a texture pack, and I've no intention to remove it (it's merged into the main BSAs) but I haven't seen any problems yet. perhaps I'm not experiencing the world as you intended but it still looks great :) .
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FLYBOYLEAK
 
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Post » Wed Mar 02, 2011 3:12 pm

@ The Priest: Nice if it did, but unfortunately it's not that simple. There's a couple of worldspaces which should be affected which aren't in tamriel, so if I used that it would skip those, resulting in a cataclysmic system failure, to quote The Matrix. I'll be sure to send you a copy of the patch for testing before I release it, just PM your email and you'll get it as soon as I'm done with it.
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Rachel Cafferty
 
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Post » Wed Mar 02, 2011 5:17 pm

Hi Calen! Please take a look at the readme. In order to make GTAesgaard work along with other ESMs that include worldspaces, you must set the right load order. Take a look at the following page please.
http://the5thelement.webs.com/technicalinfosupport.htm In case your custom worldspace still doesn't work as it should try a different load order. I wish I had access to the main oblivion esm to make the installation simpler.... Unfortunatelly I don't.


Well, like I said, GTAesgaard_2.esm is right after Oblivion.esm in my load order, in position 01 (If it wasn't, the distant landscape would not show up at all). The weird thing is that when I installed GTAesgaard 2 the distant textures in my landscape (which were working fine before) and the ones in GTAesgaard 2, became odd looking. Even when I uninstalled GTAesgaard 2 and restored the load order I had before, the problem remained. Now, I am bringing this up here instead of starting a new thread because 1) the problems started when I installed GTAesgaard 2, and 2) because I saw that another person over at the Nexus had the same problem. Unfortunately, noone answered to his/her post.
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Makenna Nomad
 
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Post » Wed Mar 02, 2011 2:01 am

Well, like I said, GTAesgaard_2.esm is right after Oblivion.esm in my load order, in position 01 (If it wasn't, the distant landscape would not show up at all). The weird thing is that when I installed GTAesgaard 2 the distant textures in my landscape (which were working fine before) and the ones in GTAesgaard 2, became odd looking. Even when I uninstalled GTAesgaard 2 and restored the load order I had before, the problem remained. Now, I am bringing this up here instead of starting a new thread because 1) the problems started when I installed GTAesgaard 2, and 2) because I saw that another person over at the Nexus had the same problem. Unfortunately, noone answered to his/her post.


I;ll check his/her post... I guess I missed it. First of all there's no way GTAesgaard 2 could have affected the distand LOD of another mod simply because all the included data are compressed into a single bsa archive. There's also no way an esm to permanently affect another esm or esp so let's clear this out. Besides that it's been succesfully tested on vanilla oblivion and heavilly modded set-ups.
That's also the reason I use installers. I'm trying to make the installation easier for you and save some typing for me when it comes to tech-support. (The most of the people who tried to modify the installer or repack the mod failed to install it. That's not officially allowed according to the license in first place anyway).
Personally, from your description and my experiance from testing GTA2 and several other worldspaces during the last 4 months, I think it's just the usual load order issue. Something is wrong with your load order. It's a damn tricky thing when it comes to multiple ESMs..... my suggestion....
There's a very useful tool I found at TesNexus... It's called "boss". It's a utility that auto-sets the load-order for you. It was originally created for FCOM but now it works for other set-ups too. Once it's done you can safely install GTA2 and set the GTAesgaard_2.esm manually right after oblivion esm. Check if your custom worldspace require the same thing first though. Give it a shot. It can also back-up your previous load-order in case it's calculations are wrong.
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Darlene Delk
 
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Post » Wed Mar 02, 2011 4:53 pm

@ The Priest: Nice if it did, but unfortunately it's not that simple. There's a couple of worldspaces which should be affected which aren't in tamriel, so if I used that it would skip those, resulting in a cataclysmic system failure, to quote The Matrix. I'll be sure to send you a copy of the patch for testing before I release it, just PM your email and you'll get it as soon as I'm done with it.


thanks for the info my friend :) I though EW affects only Tamriel. Ok then... I'll send you my e-mail right away :)
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Miss K
 
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