Gauging Interest for new RP

Post » Wed Nov 10, 2010 3:17 pm

Okay, basically think of it like this: Akatosh is the Dragon God of Time. When things happen funny, he "Breaks," which results in a mixing of timelines- that is what happened in Daggerfall. Anyways, this is just my way of explaining Juhanor's ability to currently be in four RPs; he essentially is unaffected by the natural laws of time and space, but not in any obvious way that affects any of the RPs.

Just see him as an incredibly regular god, who has no godly powers other than existing in four timelines simultaneously. That is about as simple as it gets.

Genius. I freakin' love it.
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Dylan Markese
 
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Post » Wed Nov 10, 2010 6:28 am

Ahhh that makes sense, I get it now never played daggerfall so I wouldn't have got if lol
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Trevor Bostwick
 
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Post » Wed Nov 10, 2010 3:27 am

Okay, basically think of it like this: Akatosh is the Dragon God of Time. When things happen funny, he "Breaks," which results in a mixing of timelines- that is what happened in Daggerfall. Anyways, this is just my way of explaining Juhanor's ability to currently be in four RPs; he essentially is unaffected by the natural laws of time and space, but not in any obvious way that affects any of the RPs.

Just see him as an incredibly regular god, who has no godly powers other than existing in four timelines simultaneously. That is about as simple as it gets.

Edit: Like, the Dragon Broke so awfully across so many timelines, that it was just Juhanor's luck to be caught in the crossfire of this freakish chronal event, causing him to exist across four timelines at once. He has no special powers other than existing across four timelines at once.

Edit 2: He can't manipulate time either. Basically, he just "is" in all of these different time periods, if you catch my drift.


Dude... that is... Genius! as the game master said, sooo well put together, and well thought of! i'm a genius, but even I couldn't have possible thought about that
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Eve Booker
 
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Post » Wed Nov 10, 2010 7:51 am

Dude... that is... Genius! as the game master said, sooo well put together, and well thought of! i'm a genius, but even I couldn't have possible thought about that


I love your modesty :P
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carrie roche
 
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Post » Wed Nov 10, 2010 12:53 pm

Well, here's my Argonian. Approved and ready.

Name: Big-Tree
Nickname(s): None
Gender: Male
Race: Argonian
Age: 37
Birthdate: Unknown, Big Tree doesn't even know the day of the year.
Birthplace: Hla Oad, Vvardenfell, Morrowind

Class: Pirate
Class Focus: Combat
Major Skills: Blade, Light Armor, Alchemy, Destruction, Acrobatics
Minor Skills: Marksman, Hand-to-Hand, Blunt
Birthsign: The Tower

Eyes: Dark Green
Hair: Large Dorsal Fin with several piercings and a few rows of spikes.
Skin/Fur Color: Dark green scales with a deep red stomach and face. He also has strange markings carved into arms and chest.
Height: 6'3"
Weight: 172 lbs
Build: Stocky, slightly athletic/toned but rather more of a bulky-muscular/hearty build.

Physical Description: Big-Tree has the looks to match his name. He is very tall and also quite muscular, both rather unusual for an Argonian.

Tattoo/Scars/Piercings: The dorsal fin on the top of his head has three gold hoops pierced into it. He also sports several septims sewn into his flesh to replace missing scales. As for tattoos, patches of scales on his arms and chest were dyed in order to form different designs, such as native Argonian symbols as well as Daedric runes.

Clothing and Armor: Big-Tree wears iron boots, an iron pauldron on his left shoulder, sackcloth pants, and a very think cow-hide vest. He also wears an eye-patch over his left eye, despite still having both eyes.

Inventory: Bread, three pieces of cheese, a flask of brandy, 100 septims, a lute, and a bedroll. He also carries the small metallic shard left to him by the Dunmer Lord.

Weapons: A finely-made Horn-bow, made from the horns of a Minotaur. Enchanted by a Bosmer to give the use unparalleled aim. Big-Tree also carries a fine steel cutlass with silver and ebony filigree, a steel guard, the grip being wrapped in fine red leather.

Magic: Big-Tree happens to be a gifted Pyromancer, knowing how to cast many spells that could set just about anything ablaze. And he can do it in style!

History: Big-Tree was born into a largely Argonian community in the small coastal village of Hla Oad. He got his name because when he was born, he was incredibly large in size, his father was also named Big-Water and his mother was Small-Flower. Size sort of ran in the family names. For a long time, the whole village served under a Dunmer Lord who treated the villagers like animals. He believed that the beast races were simple animals, and the Mer were of the highest race, Men being in between.

At the age of 20, after his mother and father were both very ill and near death, Big-Tree was gifted with a dream sent by none other than the Daedric Lord Azura. The dark prince told him to swim deep beneath the marshes, there he would find the first step to the salvation of his village. However, it turned out only to be a hoax.

His brandy had been spiked with moon-sugar, a joke played by the cruel Dunmer land-owner. Interestingly enough, the Dunmer lord had often showed great interest in the young Argonian. So one day, or night rather, he showed up and kidnapped Big-Tree, taking him back to his estate. There, it was when Big-Tree learned of Sheograth, the Mad God of the Daedric realms. The Dunmer showed him how to find a strange peace and even strength within chaos. The Dunmer himself even possessed "artifacts" said to be from Sheogorath's own realm. As it happens, there was a piece of cheese, a chessboard, a small metallic crystal, and a vial of strange putrid liquid.

As mundane as these all were, they did end up possessing actual power. Sadly though, a few years later the Dunmer Lord went completely insane after eating the cheese and drinking the liquid, then playing a game of chess and losing to himself, and had to be locked up in prison. Big-Tree was named benefactor, and with his new-found power he freed his village. He also taught them about the wonder and power of chaos through Sheogorath. They even carved a magnificent statue of the Madgod out of a Hist Tree brought all the way from Black Marsh, and planted in the center of the village.

It was at this time that Big-Tree began his life of piracy, along with many of Argonian men in the village. The women kept the village running, and the children were used as messengers, patrols, and spies, making sure the men were safe when on "business". There was one point in which Big-Tree and his crew were hired out as privateers to House Redoran to help safeguard many villages from the overwhelming numbers of Daedra pouring from the hellish gates of Oblivion. This was the point in which Big-Tree's combat abilities were truly tested. Big-Tree was eventually awarded his cutlass from the Thieves Guild for donations he made to them, and his bow was given to him by the Pilgrims of New Sheoth.

The Pilgrims of New Sheoth were a rather small but quite powerful cult, made up of all races. The Pilgrims themselves were all quite delightfully mad, but they possessed immense knowledge of both Mundus and the Daedric realms, able to answer questions at the drop of a coin that even philosophers would have to ponder.

This would continue for years, until one day. Big-Tree would get the chance of a lifetime. He found a flier in the Imperial City while he was getting supplies for a "business venture". He went back to Vvardenfell, told his friends and family, and set off immediately.

Personality: Big-Tree, although being a worshiper of Sheogorath, is actually quite sane. Sometimes he will say or do things that to many people, would not make sense. But there is always a point to it, even if Big-Tree himself doesn't know it yet. Despite being a firm believer in chaos, Big-Tree has always been a kind Argonian, never turning away from someone who needs help. He also respects the many faiths around him, able to see some amounts of chaos in each one. He even admires another Daedra Lord, Mephala, after hearing a story where a person managed to turn a peaceful town of Dunmer and Nords, against one another.


Other Traits and Oddities: When going into a fight, Big-Tree will sometimes go into a kind of trance and begin singing in what seems to be a kind of gibberish. He also speaks a language only known to the worshipers of Sheogorath, called "Glosslalia". Supposedly it contains words and syllables from each language spoken in Tamriel, and has no written form.
-

Misc Skills [non-combat]: Cooking, rock-skipping, sailing, rope-tying, and lute-playing. Big-Tree also has a fascination with certain types of cheese, especially Highrock Sharp!
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Nims
 
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Post » Wed Nov 10, 2010 3:24 am

Genius. I freakin' love it.

Dude... that is... Genius! as the game master said, sooo well put together, and well thought of! i'm a genius, but even I couldn't have possible thought about that


Why thank you very much so, my friends.
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NO suckers In Here
 
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Post » Wed Nov 10, 2010 6:00 am

Hate to crash the party, but I don't see how his existence in four different timelines is relevant to his character unless he is aware of it, and I don't know why he would be. Also, Dragon Breaks, from what I had come to understand (though Skyrim may change ALL of this) did not have any sort of tendency to go BACKWARDS in time, either. Rather, when the Dragon Breaks, the world splits into several different timelines, and several events happen. When he mends himself, these timelines merge into one, and aspects of each timeline are woven together, so everything happened even though all these events couldn't have happened at once.

And this would be all relevant to your character when he comes back into one timeline of existence (once the Dragon mends) and remembers each of the timelines occurring simultaneously. However, since he seems to only be aware of one of his lives at a time, it is a pretty good method of explaining being in several RPs at once. I will give you that. Doctor Who fan, by any chance?

And here's my do-hicky:
Name: Alexander Darius Herasin
Nickname(s): Alex, Dare
Gender: Male
Race: Imperial
Age: 24
Birthplace: Colovian Highlands

Class: Bravilian Guard
Class Focus: Primarily a melee warrior, the guards of the Imperial province's major cities are also taught discipline, honor, duty, and all that jazz. They also gain a remarkable affinity for alcohol and women.
Major Skills: Long sword, Blocking, Light Armors, Athletics, Hand-to-Hand combat
Minor Skills:Short sword, Blunt weapon, Atmorer
Birthsign: The Warrior

Eyes: Brown
Hair: Dingy Brown, with a hay-like quality, falls naturally and unkempt to around chin level.
Skin/Fur Color: His skin is so tan it's almost hard to tell he isn't part Redguard.
Height: 5' 8"
Weight: 155 lbs
Physical Description/Build: Alex has a stocky, farmer's boy build that lends itself towards a meager warrior demeanor. With a plain Colovian face and brown hair, he isn't that stunning of a lad in any real way, feature wise. He's not even intimidating, but looks more like a greenhorn than he really is.

Tattoo/Scars/Piercings: His hands are calloused, his arms are rough and hairy and scratched, and his feet are calloused as well. Basically, he has the scars of a laborer.

Clothing and Armor: He wears the standard Bravilian Guard Armor, a chain mail cuirass covered by the city's coat of arms. A chain skirt covers chainmail pants and his hands are covered by leather gloves, not chainmail, by his choice. He also wears leather rather than chainmail boots, but his chainmail pants are still tucked into the boots. Underneath it all he is wearing what any farmer would wear; cotton tunic and rough breeches, the tunic a dark dingy green and the breeches a stained tan. He tops his messy hair with a chainmail helm. He also carries the Bravil shield standard.

Inventory: Everything he carries with him on duty is either strung to his leather belt or over his shoulder. Typically he carries a flask of strong liquor for the bad days, a wineskin of beer across his shoulders for the better days, and rummages through the small gold sack at his hip for good ale on the best days. He also carries the keys to his chest at the Bravil Guard Tower.

Weapons: Steel longsword, steel dagger
Magic: None.

History: Alex was born and raised on a farm outside of Chorrol, in the Colovian highlands. Cattle, horses, and pigs were all the creatures he knew to handle and goblins and bandits the only things he ever really fought. He enjoyed the life of a farmer's son and planned to take over the farm when his father got too old.

The Oblivion Crisis changed all that. Bending under his father's will, Alex left the farmland to join the Imperial Legion like all the other Colovian boys. However, as the fighting progressed, his morale was often the first to drop, and eventually he deserted during an attack from an Oblivion Gate that opened in the center of an Imperial Fort.

He eventually ended up in Bravil, knowing he couldn't talk to his father without ridicule. Grudgingly, he took the more honorable of job opportunities in Bravil, using his apparent legend as the only survivor in the Fort attack to gain himself good bearing as a guard.

Personality: Alex is not much of a people person, he's more of an animal person. He likes his drinks, he likes his drinking buddies, but eventually he gets sick of people's crap and needs some time with animals who mull in it rather than spew it. Once fun-loving, worry free and light-heartened, he's grown more cynical and rebellious since joining the Imperial Legion.

However, he will plow through a situation with hardy determination if he sees no other way out. And he will look hard for a way out, because he was raised to think carefully before he makes a decision, and stick to his decision.

Not very brave or courageous, he does have his streaks of valor if he actually gives a damn about the situation. He'll loosen up and be more sociable with a beer, or three.

Other Traits and Oddities:
-There is just something animals like about him. He's always been told by his mother that he inherited her gentle touch, and animals like that. Regardless, he is often the one calming a frightful horse or even pig, not his father. The farm dog had a special affinity for him.
-Hates Daedra with a passion, but not as much as he hates Goblins.
-Wields farm tools as weapons better than he wields swords, but that's because he's been batting things with a rake since he was young.

Misc Skills [non-combat]: farming, horse riding, rope lashing, animal handling

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kennedy
 
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Post » Wed Nov 10, 2010 5:34 am

Nice one Juhanor The Master Thief (I got you confused with your character! :blush: ). I think it's time for Cordus to come in again ... ;) It'll be a retconned version if I do, though. Speaking of which, I'm working on a character sheet, so save me a spot in this.
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Da Missz
 
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Post » Wed Nov 10, 2010 12:02 pm

Holy F@*&ing crap, it's FC4! Hiya, man! Welcome home.
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Marquis deVille
 
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Post » Wed Nov 10, 2010 10:14 am

Thanks, thought I might try to RP some more since classes are ending and I need to find a new Veterinary job. And I like Alex, I want to RP him.
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Nadia Nad
 
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Post » Wed Nov 10, 2010 10:06 am

Very nice Thief, clever, clever...Nice CS too, hand to hand combat is awesome. A nice addition to the team.

As good as expected Jonas, nice of you to bring an Argonain to the table, racial diversity and all. Madgod worshiper and sane?! Sounds like blasphemy to me...Nice job.

FC4...Nice one, seems like the most down to earth guy in the whole group, a person I could easily get attached too. He's just so...normal that I can't help but feel a connection, it's nice, I hardly find characters like that anymore. You'll add a nice sense of realism to the mix.

Venix, looked over your CS, very savvy. Seems a little cliche with all the mystery, but hey, no assassin is good without a mystery right? Were becoming quite formidable now that your on our side.

Mony, saw the edit, way to nicely tie it in.

I'm going to do a minor edit, change my eye color to blue. Nothing worth mentioning.

Broken: I honestly can't wait for you to be on our team, I've seen you post(at the risk of sounding like a stalker) and your pretty damn good.

Nice CS's everyone. I enjoyed reading them all.
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A Lo RIkIton'ton
 
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Post » Wed Nov 10, 2010 1:11 pm

Hate to crash the party, but I don't see how his existence in four different timelines is relevant to his character unless he is aware of it, and I don't know why he would be. Also, Dragon Breaks, from what I had come to understand (though Skyrim may change ALL of this) did not have any sort of tendency to go BACKWARDS in time, either. Rather, when the Dragon Breaks, the world splits into several different timelines, and several events happen. When he mends himself, these timelines merge into one, and aspects of each timeline are woven together, so everything happened even though all these events couldn't have happened at once.


Meh; can't please everybody, nor was I aiming to. Just felt like I needed to explain it, more to myself than anyone else.
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Trevor Bostwick
 
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Post » Wed Nov 10, 2010 12:44 pm

Meh; can't please everybody, nor was I aiming to. Just felt like I needed to explain it, more to myself than anyone else.

I perfectly understand. My issue was mainly with the jumping back in time, which when I read it my lore-mind in the back of my head rebooted (it's been gathering dust for years while in college) and said "wait... that sorta thing don't happen." You'll have to forgive any possible rudeness. Just spewing what I knew.

Beyond that discrepancy, using a Dragon Break to explain a character's multi-RP presence IS clever. Never thought of it myself. Guess I never felt I needed too.

And Yttrium (Your name is officially Yt now, because it is just easier for me to type ATM) that was my goal in creating Alex. I've had too many skilled, unique characters. I decided to do something different for me and go... well, normal... -ish. Not uber, not wannabe uber, just... well, a dude. And I am hoping my RP itch will last long enough to see him through, because I feel he's basically what I am becoming the more I work at a horse barn. He's very much me. And my Rping has been very much absent of late (Hence Aula's jaw drop. The symbols in that word were his jaw hitting the keyboard... or his cat :P).
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Scarlet Devil
 
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Post » Wed Nov 10, 2010 10:17 am

Well here she is, a little different from Era and the one on the other forums, but that happens over time.

Now before someone asks, this has already been approved by Aula, mainly because i have used this character in the past without being ubertastic (usually happens when multiple millenia of memories get wiped, removing all the experiences except a few) making her not as powerful as one of her calibre should be.

For now think of it as simply a dual personality fighting to be the one in charge (many will probably think of her as mentally unstable) until later when people realise what she truely is, with Mia as the dominant personality.

And FC4! good to see you back, Mia may be a bit disappointed to not see Vivian but she can go shove it :P

Name: Demona
Nickname(s): Mia
Gender: F
Race:Daedra Seducer (often uses a Mortal form of a Breton girl)
Age: Appears 23 in Main Mortal Form (true age unknown)
Birthdate: Unknown
Birthplace: Unknown

Mia (form will be the dominant one at the start of the RP)

Class: Healer
Class Focus: Magic
Major Skills: Restoration, Alteration, Alchemy, Illusion, Unarmored
Minor Skills: blunt weapon, mysticism, destruction, block
Birthsign: The Lover

Eyes: Silver
Hair: Black and chest length, wavy small streak of red on right side
Skin/Fur Color: slightly tanned
Height: 1.7 m
Weight: 60 kgs
Build: slender

Physical Description: the Slender, almost fragile physique the mortal form demona uses allows her to be able to pass through most towns barely noticed, if kept at a distance from others. a faint blue glow resonates beneath her shirt on the back which is the only feature that betrays her true nature to those who know what the markings mean.

Tattoo/Scars/Piercings: a tattoo of a set of wings beginning from the middle of her spine to each shoulder, with daedric runes placed along the wingspan of the tattoo.

Clothing and Armor: white short-sleeved shirt, with a knee-length skirt, both embodied with small shield enchantment runes.

Personality: When Demona had no memories of her daedric nature, her mortal form had a personality of its own. Mia once had an innocent mind before the worst of the Oblivion Crisis, but this had began to deteriorate when she could not save some of the companions in her journey, the worst was a young Breton inventor who she had begun to bond with before her untimely end. As her memories of her daedric self returned the thoughts about what she was brought up to believe were questioned, but they were still the ideals that kept her humanity intact. Always thinking of others first, Mia will go out of her way to heal others of serious wounds, without thought about how draining it is for her frail body.

Spells: Heal, Cure Poison, Cure Disease, invisibility, Charm mortal, night eye

--
Demona

Class: Seducer
Class Focus: magic/combat (magic more-so)
Major Skills: Illusion, blade, light armour, Destruction, Conjuration
Minor Skills: Acrobatics, Mysticism, Alteration,

Eyes: Emerald green
Hair: long and wavy Crimson hair
Skin/Fur Color: Olive tan
Height: 1.7 m
Weight: 60 kgs
Build: Slender
Physical Description: Fairly similar to Mia's form, but Demona is much more darker, with the obvious difference of the wings on her back

Tattoo/Scars/Piercings: daedric rune over one eyelid, branding her as a seducer and another rune on her stomach glowing a dull blue, similar to the one on her back in her mortal form.

Personality: Much more sadistic at times than her humane split personality, Demona knows that sometimes a swift and decisive move is better than staying on the sidelines waiting for someone to go down. as a seducer she tends to be open to either six, and will sometimes try this with the other companions if it amused her in any way.

Clothing and Armor: much darker style than Mia's Demona wears black tight-fitting pants, and a black-red corset type shirt, made so some cleavage is shown.

Magic: Fireball, shock, Absorb Health, Charm Mortal, Command Mortal, Night Eye, summon Clannefear, summon Daedric Katana.
----

Inventory: small medical pouch with alchemical supplies and potions. small silver ring with half of a cut diamond and ruby on it, given to her by someone Mia loved during the Oblivion Crisis.

Weapons: Duel Curved Knives, never used by Mia, but Demona uses them efficiently.

History: Not much is known about Demona before the Oblivion Crisis other than she was a Spy working for Dagon to find a way to weaken the defenses of the blades. The only way she could infiltrate completely was to be left at a priory in the form of a 14 year-old girl with all her memories removed. for 4 years she had grown up at the Chorrol Priory, trained in the arts of healing due to her natural ability to use magic easily.

As the Daedra did not know what she truly was, new memories of being human filled the Seducers mind, and so a new Personality was born. Mia.

When strangers came to speak with her adopted father Jauffre, little did she know that she would become involved in a quest to find the emperor's son and to fight the Daedra Hordes that threatened the Providence. The young healer had helped many of her new companions along the way, but not knowing how to fight, she was often the target of being captured by daedra or bandits, or the Mythic Dawn.

It was not until some of her companions began to die that the young Healer soon began to realize there was another force at work. After being captured by the Mythic dawn the dark Aura of the place had somehow reconnected her with her memories of her Seducer self, causing a change in her personality instantly. At that moment it seemed that everything that she had done for the good of mankind was to be destroyed almost instantly. But because if the rush of memories, the Mortal personality remained in the Daedroth's head and Mia had regained control.

In her Split-Persona state, Mia fell for the new self proclaimed leader of the group, Vivian after she helped to defeat the Wraith of Sithis sent to kill him. Both Personalities saw something in him, and their relationship grew. But as the final gates to Oblivion were closed and they were revered as the Champions of Cyrodill, a nagging thought was in the back of her mind.. She knew that by betraying Dagon in the final battle, she would be hunted down and slain in the mortal realm to be returned to the Dead-lands for judgment. A few months after the Crisis, she left the bed she had shared with her lover, and vanished into the night, with only a letter and necklace she was meant to give him behind. The Letter mentioned that she knew that while the two of them were together they were too big a target, and that he should not search for her, for she feared her time on Nirn was limited.

The years that followed saw the Seducer roaming the country side, under constant attack by Daedra summoned by remnants of the Mythic Dawn. But despite this she also, along the way, helped many in need of assistance, but left as soon as the were okay because of the danger that followed her. Many began to call her the "Siren" because of the danger that followed any who followed her.

She continues to help those in need however, as by doing so, she hopes to make the message clear, that not all Daedra are evil.

Other Traits and Oddities:
- has a Split Personality
- Mia can be shy around new commers
- Demona can be quite flirtatious with either six
- Demona still has trust issues with new members concerning her true identity and does not show herself in her Seducer form often.

Misc Skills [non-combat]:
- can make Potions and Poisons
- can sense other daedra seducers even if the are in a mortal form
- can cook a bit after watching Karst on their travels

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Penny Flame
 
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Post » Wed Nov 10, 2010 3:45 pm

Madgod worshipers aren't "insane" per se. They're just delightfully strange :lol: :clap: :blink:
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john page
 
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Post » Wed Nov 10, 2010 2:03 pm



Not a problem at all. We're cool.

I like the way this RP is shaping up; we have both experienced and new players, as well as a wide variety of characters, in an extremely interesting setting. Can't wait to start.
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Farrah Lee
 
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Post » Wed Nov 10, 2010 3:01 pm

Madgod worshipers aren't "insane" per se. They're just delightfully strange :lol: :clap: :blink:

I always particularly liked the Morrowind book 'Chance' I think it was called, for the 'Blessed' warrior who was insane came out on top in that one, when she thought him mad.

and Shadow, she will deal indeed. Truthfully, I was going to kill Vivian at some point anyways in the previous rendition of this rp, so instead I'll just exclude him altogether and let him live on. He's gone on too long, I've used him too much, he's just.... not fun to RP anymore really. So yeah, Mia will deal.

I am quite liking the eclectic mix of folks and char. we got going on here. Should certainly make for interesting interactions and group dynamics, for sure!
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Meghan Terry
 
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Post » Wed Nov 10, 2010 8:15 pm

Madgod worshipers aren't "insane" per se. They're just delightfully strange :lol: :clap: :blink:


The best kind of strange! Sometimes I like to wear my socks off backwards too!

FC4, most people call me Ytt because writing out the rium is just a pain. At any rate the funny thing is, you have become unique by being normal! Score one for paradox.

To Shadow, your character is delightful, I obviously wasn't part of The End of an Era, but that just seems like such a delightful character, I wonder how Rping with such a strange individual was...Well I'll find out soon enough I guess, welcome to the team, I'm sure your split-personality well add some more flavor to our Assassin, Warrior, Farmer, Sadist, Healer, Madgod Worshiper, Thief, Martial Artist/Time Traveler...Crazy when you put it like that isn't it? I like crazy.

At any rate, I encourage anyone who is thinking about it to join up now!(Fiore and Sryner) The more the merrier.
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Zualett
 
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Post » Wed Nov 10, 2010 6:19 am

Well i think it is for the best that Vivian isnt a part of it now that i think about it, i mean with everything that had happened after EoaE, she would more or less revert to her darker daedric self. but a breton/daedra split personality is definately going to stay there, as some experiences cant be wiped from ones mind, subconscious thought layers are like that.

I love all the characters so far, only a Rp as crazy as this will bring out the more interesting Character Sheets, and i cant wait to wee how they will all react when the fun begins.

Ytt is was certainly enjoyable Rping with her, as she is always evolving into a much more complex and interesting individual every time i add to her.
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u gone see
 
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Post » Wed Nov 10, 2010 8:07 am

All righty, here it is: The new and improved Cordus Leon!! He's been slightly retconned from earlier versions (for instance, the version of him that was involved in the Expedition to Saarthal) but he's still recognizable as the good old loveable Cordus.

Name: Cordus Leon
Gender: Male
Race: Imperial
Age: 18
Birthdate: Sun’s Dawn 14
Birthplace: Skingrad

Class: Bard
Class Focus: An entertainer at heart, Cordus is showy in everything he does, from fighting, to playing his lute, to even his movements. As such, he isn’t exactly stealthy, but he isn’t a straight up fighter. Instead, he relies on speed, agility, luck and personality to get by
Skills: Cordus is a master acrobat from his years in the circus, capable of performing complex flips and other acrobatic feats with seemingly little effort. Despite his relatively young age, he was able to become the best performer in Cyrodiil at maneuvers on the high wires. He transfers this ability into a fighting style that’s heavily based around dodging, showmanship, speed and agility. He was also trained in the use of bladed weaponry and hand-to-hand combat by both his father and various master swordsmen in the circus. Finally, he has been trained enough in the use of light armor to be fairly comfortable when wearing it for long stretches of time, and is very much a people-person.
Birthsign: The Lover

Eyes: Blue
Hair: Soft, smooth blonde hair
Skin Color: Light
Height: 6’0”
Weight: 176 lbs
Build: Defined muscles, very little fat on his body,

Physical Description: Cordus’s main feature (or as he calls “his money maker”) is that he is incredibly good looking. He has a defined, chiseled, clean shaven jaw and medium length hair. His hair has bangs that are just above his eyebrows. He really isn’t that imposing to look at because of his looks, however, as most would assume he’s just some ‘pretty boy’ trying to play at being an adventurer … at least until he leaves them bleeding out on the ground watching him walk away.

Tattoo/Scars/Piercings: Cordus has no distinctive marking on his body (no tattoos, piercings, or scars).

Clothing and Armor: Cordus wears a set of ostentatious clothing, complete with a hood. The ensemble consists of a very white long sleeved shirt, a light red belt, black pants that are tucked into knee high leather boots, over which he wears leather gauntlets, leather shoulder pieces, and a leather chest plate.

Inventory: Cordus carries small back on his back that contains a small bedroll, a flask of water and some food, a bag of gold, and his prized lute.

Weapons: Cordus wields a steel rapier and matching dagger. He wears the rapier on the left side of his belt and the dagger on his right hip. He also carries a spare dagger on his left boot.
Magic: Cordus's only magical ability is the power to paralyze someone, which comes from his Birthsign.

History: Cordus grew up in Skingrad, the son of a noble there. He was the youngest of seven children, all of whom looked almost identical. Getting almost no attention outside of minor training in swordplay, Cordus decided to run away when he was 10, using his natural acrobatic abilities to join a traveling circus. He quickly became one of the main attractions there, exceling both in various acrobatic demonstrations and with playing his lute. At the same time, he began receiving training with bladed weaponry from the circus’s swordmaster, quickly mastering whatever he was taught. He stayed there for six years, finally receiving the individuality, attention and respect he never received as a child. However, when he was 16, he felt called to leave, instead making his own mark on the world as a traveling bard and adventurer.

Personality: Cordus is generally cheerful and outgoing, but has a tendency to be very air-headed. He delights in his own acrobatic abilities, and never misses an opportunity to show them off, as a result of his lack of childhood attention. Because of his upbringing, Cordus craves attention and recognition. This is what leads him to develop his acrobatics in the first place, as well as his running away to join the circus. These attention issues also cause him to be a compulsive flirt, which is why he has developed quite the reputation as a heartbreaker. Cordus is very loyal to those he considers friends, and doesn’t usually hold grudges against people, even those who have severely wronged him. He loves animals and holds a particular desire to acquire a pet bear and teach it how to do gymnastics. Finally, he is rather vain when it comes to his appearance.

Other Traits and Oddities:
- Cordus is, as a master acrobat, is very flexible, and often absent-mindedly does acrobatics when idle. In the same manner, he is equally as likely to randomly begin playing his lute when he feels bored.
- Cordus has a very distinct fighting style that heavily emphasizes constant movement and dodging. For instance, he usually tries to maneuver himself behind an opponent when fighting and will sometimes imitate their movements while staying behind them in a way of mocking them.
- As a part of his acrobatic abilities, Cordus is skilled at parkour, and will sometimes incorporate backflips and cartwheels into his normal movements.
- Cordus peppers his speaking with odd slang words (which some believe he made up himself) such as "dude".

Misc Skills [non-combat]:
- Cordus is extremely skilled at playing the lute.
- Cordus prides himself at being rather good with women.
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Wed Nov 10, 2010 6:52 pm

And welcome the music player! He will certainly add some energy to companions, kinda makes most of us seem morbid in comparison. And you could always play music to match the mood, I wonder how annoying that could get...If some man just followed you around and played music, at first I thought that would be pretty cool than I thought about it and man...that would svck.

Anyway, welcome aboard! We grow stronger by the hour, not a single duck will be left standing after are team comes through.
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Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Wed Nov 10, 2010 6:47 am

FC4 welcome back, I read some of your posts before you went on a Bethesda Forum hiatus, Great stuff. - This is gonna be the best RP ever! :D
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Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Wed Nov 10, 2010 3:07 pm

Very nice sheets everyone we are gonna have a good rp here : )

You say cordus is good with women scale? God help him trying to crack Sarah if he wants to have a go haha

Honestly everyone's sheets are very good I went to sleep for seven hours and now there is 2 or 3 more sheets: Awesome can't wait to start
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Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Wed Nov 10, 2010 12:05 pm

I'm amazed, in just a day this RP got alot of attention and some good Rp'ers, experienced and new ones. this is gonna be great! :celebration:
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Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Wed Nov 10, 2010 7:36 am

FC4 welcome back, I read some of your posts before you went on a Bethesda Forum hiatus, Great stuff. - This is gonna be the best RP ever! :D

I do not, sadly, remember you, so you must have been drudging through the forum archives of old RPs when you found my stuff. I warn all now, I am likely to be rusty. Oh, and Aula, I will be keeping the same OP as before.
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Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

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