Gauging Interest

Post » Fri Feb 18, 2011 8:30 pm

Hey if it's so disturbing, feel free to throw one in, the more the merrier. How about a Nord Archaeologist?

I'll type up my Nord as soon as I finish my essay. (Don't get out of school until the 23rd!)
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Daramis McGee
 
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Joined: Mon Sep 03, 2007 10:47 am

Post » Sat Feb 19, 2011 4:33 am

Hey sounds good to me, looking forward to seeing it up here. svcks that you get out so late, I've been off since Friday.
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Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Sat Feb 19, 2011 12:03 am

I'd like to join this RP if I can.
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Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Sat Feb 19, 2011 7:30 am

Did this very quickly, I think I did a pretty good job keeping it brief.

Name: Drenriir War-Born

Gender: Male

Race: Nord

Age: 58

Birth Sign: The Warrior

Combat Skills: Axe, Medium Armor, Short Blade, Shield, Throwing Weapons

Non-Combat Skills : Intimidation, Tactics, Survival, First Aid, Armorer

Weapons:A large two handed silver axe engraved with nordic writings, a nordic style iron short sword accompanied by a small, engraved round shield, a bag of heavy throwing axes that double as a melee weapon.

Armor: A bulky suit of engraved silver armor lined with furs. The armor, like his weapons, are mostly made to be decorative but still were made with practical use in mind.

Other Items: A purse of coins, War medals, a canteen filled with varying types of alcohol, a medallion gifted to him by his parents, a bedroll, a pouch of dried foods, a fire starting kit, a first aid kid, and a pipe

General Appearance
Like most Nords, he is indeed tall and fair skinned. Drenriir has short, ragged dark brown hair and a long beard that is beginning to go gray. His face is intimidating in appearance bearing a low, thick brow, with small, dark eyes and a flat but large crooked nose. His body is the true source of fear he inspires. It is massive and at a time was filled with muscles, today his arm muscles have remained full due to his occupation as a blacksmith, but he has gained bulk through weight gain. He is covered in scars of the large and small variety that he does not recall "earning", but are certainly from his lifetime in the military. He has decorated his body with warrior's tattoos. They form linear patterns and have been applied in blue ink.

Mental Condition
Bitter and stubborn. Feels angered that he is becoming less useful in his old age. Is considerable racist to those who aren't Nords and even more so to the non human races, especially Dunmer. He stills feels sorrow and blames himself for the tragic loss of his wife and three sons.

Brief History
His name completely reflects who he is. He was born the only child to two great military figures and since very early on he was expected to be able to meet if not surpass the legacy that his parents had set. He grew up in a military academy being trained in brutal ways to become a force of war. The training resulted as planned, he immediately entered Skyrim's army as an elite soldier in command of a unit. He went on to fight the continuous border struggle with Morrowind and other occasional provinces, winning many battles and taking many lives. In his time between campaigns he found a wife and started a family, his sons were immediately entered into the military academy as he was and they made him proud. His sons graduated from the academy and joined Drenriir's unit. The first battle all three of them were able to fight side by side, each one of his sons died. Drenriir saw himself unfit to be a leader in the military despite the battle ending in a major victory for Skyrim, he retired immediately. His wife died soon after.

Since his military retirement he became a blacksmith in Winterhold, spending most of his time working although he never really got over the grief. He didn't know what it was that inspired him to answer Thunderbeard's call, but he prepared himself to embark on a new journey.
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Bee Baby
 
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Joined: Sun Jun 18, 2006 4:47 am

Post » Sat Feb 19, 2011 9:43 am

I'd like to join this RP if I can.

I see no problem. I always like new people.

@ Everyone: All sheets are good. I hope to have the RP up pretty soon. I'm a little busy right now; designing a war game is freakin' hard!
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Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Fri Feb 18, 2011 9:50 pm

Name: Nathaniel Leinheart
Gender: Male
Race: Imperial
Age: 25
Class: Spellsword/Relic Hunter

Birth Sign: The Tower

Combat Skills (Limit Seven - Includes all game skills): Short Blade,Acrobatics,Destruction,Alteration,Conjuration,Mysticism,Illusion.
Non-Combat Skills (Limit Ten - Non-game skills): Alchemy,Survival,Mercantile,Speech,Reading & Writing,Horseback Riding,

General Appearance:Standing fairly tall at 6'1, Nathaniel having been battling vampires on a consistent basis stays in peak physical condition. He weighs in at 177 lbs. Has well groomed charcoal colored hair that runs down to his upper chest. He also maintains a very thin goatee. His eyes are grey.

Hair Color:Charcoal

Eye Color:Grey

Weapons:

Kondar - A silver shortsword enchanted with basic shock magic. The blade holds strange etchings along the fuller all the way up to the central edge. The strong and edge of the blade have a purplish hue.

Varscona - An enchanted elven shortsword. Varscona has a red gem fitted into the rain guard, it's cross-guard is a exquisite yellowish-gold, the grip is black & red, and the pommel is green with the etching of a tree. The rest of the blade looks like a common elven shortsword. The blade has weak fire and light enchantments upon it.

Armor: Nathaniel wears a thin shirt of chainmail embroidered with his family coat of arms. Over the chainmail he wears an elegant long sleeved black & gold shirt. He wears a pair of black & bleached burgundy pants with a brown girdle which holds his scabbards, potion bag, gem bag, and scroll case. Over his pants he wears a pair of finely crafted iron greaves. He also has a fine pair of leather boots dyed black. He wears of set of black leather gloves on his hands. Finally he keeps on a hooded black cloak while he is traveling.

Other Items:

Potion Bag - which holds two potions of fire damage, a potion of invisibility, a potion of fire resistance, a mortar and pestle, and several ingredients for potion making. Nathaniel also keeps his various scented tobaccos' within several clear jars.

A small brown empty bag with a bright red sash for carrying various gems.

Scroll case - holding a weak shock spell, and summon flame atronach scroll.

Rucksack Bag for carrying tomes and books. Currently in his possession are Fundaments of Alchemy, Arcana Restored, Spirit of the Daedra and The Doors of Oblivion.

Gold Pouch - currently holds seven-hundred-twelve septims.

An oaken carved pipe.

Magicka Reservoir Ring - A half charged ring that restores a moderate amount of magicka(worn on Nathaniel's left ring finger) It is a plain silver ring.

Mental Condition: A secretive cunning and intelligent individual. Nathaniel knows how to turn on the charm when he needs to but also has quite an ego which occasionally will get him into trouble. Gets angry whenever he makes a mistake but usually doesn't repeat said mistake.

Brief History: Born into the Leinhart family Nathaniel lived a life of privilege within his families seaside gold coast manor. As the third son he was favored and sheltered by his parents because he was the youngest in the household. He spent much of his youth learning the art of swordsmanship alongside his reading and writing studies. Nathaniel also was found to have an affinity with magic so he was sent to the mages guild for tutelage in how to use that skill.

After years of study and advancing to the Arcane University Nathaniel broke away from the guild for the life of a treasure hunter. Upon hearing the news of an expedition taking place in Skyrim Nathaniel took the next ship heading there to assist in the effort.
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BethanyRhain
 
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Post » Sat Feb 19, 2011 4:40 am

I have fallen way behind on this. Characters are being taken?
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Romy Welsch
 
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Joined: Wed Apr 25, 2007 10:36 pm

Post » Sat Feb 19, 2011 4:42 am

So I count 10 sheets. Damn, that's a lot of people.

Yeah, character sheets are still accepted.
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Trevor Bostwick
 
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Joined: Tue Sep 25, 2007 10:51 am

Post » Fri Feb 18, 2011 9:24 pm

So I count 10 sheets. Damn, that's a lot of people.

Yeah, character sheets are still accepted.


What a grand time we shall have!
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Vickytoria Vasquez
 
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Post » Sat Feb 19, 2011 7:16 am

Name: Trannigan Drattmer
Gender: Male
Race: Imperial
Age: 27

Birth Sign: Warrior

Combat Skills: Blade, Armoror, Heavy Armor, Unarmored, Distruction, , Hand to Hand, Axes (but only one handed ones)
Non-Combat Skills (Limit Ten - Non-game skills): Mercantile, Speechcraft, Survival,

General Apperance: Slightly taller than the average Imperial, and with a more muscular body build. He is stronger than most men of his race but less agile because of being slightly more built than most. He has tanned skin and unkempt hair grown a few inches past the shoulders aswell as a grown out goatee.

Hair Color: Black
Eye Color: Bright Green

Weapons: Elven ongsword and a few steel daggers.

Armor: Orcish shield, boots and gauntlets, Ebony Greaves and an Imperial Horseman helm.

Other Items: Normal clothes consists of a long sleeved wool shirt and blacksmiths pants, aswell as deer skinned moccasins and a dirty, dark green cowl. Carries with him a sack that has a few store bought health potions aswell as some food to make a meal at the next camp stop aswell as a money sack with 100 gold in it.

Mental Condition: Confident in his abilities yet sometimes very arrogant and full of himself. He has been known to pick fights with individuals for various reasons, the main one being when someone insults him or insinuates that they are better then he is. He also tends to be quiet when in a group, which some people view that as him being a shady individual but he is usually just not a very chatty person unless in a good mood or drunk. Tends to have respect for the beast races of Tamriel on account of where he grew up as a child, he also has a respect for Orcs, Nords and Redguards while disliking most Dunmer for their thinking they can use others as their slaves and male Bosmer as very tiresome to be near for too long. Altmer and Bretons he is indifferent about, as he respects the arcane power that they wield yet finds them to be of the most arrogant of all races.

Brief History: Originally from his home land of Cyrodiil, Trannigan grew up in the city of Bravil, Trannigan figured out in his early teen years how much he liked doing tasks that let him use his natural talents, aswell as tasks that came with a payload; so he became a Mercenary. He then traveled the country for years doing most tasks he found that payed well enough, save for a few things that went against his moral code such as slavery or skooma/sugar smuggling. Although Trannigan did gain fame aswell as quite a bit of infamy in Cyrodiil he got the desire to travel around tamriel where he eventually ended up in Skyrim.
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maria Dwyer
 
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Post » Sat Feb 19, 2011 12:26 am

Besides, my character is a scholar of sorts anyways :nod:

i'm sure everyone has a good reason to be here.
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sam smith
 
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Post » Sat Feb 19, 2011 1:22 am

Hey, sorry I kinda dropped off the face of the earth for a while there - I've been working on my sheet, but I haven't been well, so slowly is the operative word.

Should be up soon though - if not tonight, then wednesday. I decided to make Shivani a full khajiit for this roleplay; I don't want to step on anyones toes regarding lore or anything, and she works just as well either way. She's a scholarly archaeologist type as well, for those who were worried by the lack :)
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Adrian Powers
 
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Joined: Fri Oct 26, 2007 4:44 pm

Post » Sat Feb 19, 2011 9:34 am

Finished the rest of my sheet, its on the bottom of page 3.
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Katharine Newton
 
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Joined: Tue Jun 13, 2006 12:33 pm

Post » Fri Feb 18, 2011 11:31 pm

Hey would it be possible for me to use this character instead of my previous one? I think he would be better suited for the trip and just fit better overall into this rp
Spoiler

Name: Tymvironr Bear-Jaw

Race: Nord

Age: 30 years old

Birthsign: The Warrior

Class: Nordic Warrior

Skills:
Strength and Endurance

Armored—Tymvironr is used to being broke for long periods of time. He’s learned you can’t always stroll into town and pay some blacksmith to fix it for you, nor trust them all. Tymvironr has been repairing all his things himself since he was a boy. His father taught him how, and he’s practiced for years. At this point he could get paid for the amount of skill he has.

Blade—Tymvironr is a talented swordsman, another skill he has practiced since he would walk. Big or small, he can swing a blade with deadly accuracy. He appreciates that blades need a certain finesse not needed in blunt weapons, and he can do fancy sword moves and the like, although Tymvironr prefers functionality over showmanship. He possesses a high degree of skill with a blade, but if that doesn’t cut it his brute force comes in handy.

Block—Tantamount to fighting is the ability to block. Tymvironr first started blocking out of instinct, but as he grew more experienced he learned to block effectively and use it as an instrument in combat. He can hold out against a barrage of blows, and he has grown skilled at choosing the opportune moment to knock the opposing weapon back and his opponent off balance. He can do this with both shield and weapon, and has found that few posses the courage and drive to plow through his guard.

Blunt—Tymvironr is particularly fond of blunt weapons. He enjoys using his considerably strength to bludgeon things to submission, unconsciousness, or death, depending on how hard he swings. He prefers maces and warhammers to axes and battle axes, but he can use any variation of blunt weapons. Tymvironr enjoys the more natural feel of blunt weapons, allowing him to simply swing away at different parts of the body to get the effect he wants, making combat easy in his eyes.

Hand-to-Hand—Tymvironr’s first weapons were his fists. Although he prefers the damage a weapon can inflict, his fists allow him to pummel people with a high degree of control, and nothing substitutes for the feeling of a fist connecting with someone’s jaw. Tymvironr throws in strikes from all parts of his body, making him a formidable opponent in any fist fight. His skill with all degrees of fighting ensures he is a capable fighter with any type of provisions.

Heavy Armor—Tymvironr’s newest skill, he has less experience with heavy armor than light, however at this stage he prefers it. With heavy armor he relies less on his own body to receive punishment and more on the metal encasing it. It makes him feel unstoppable, even though this isn’t the case. The heavy armor allows him to get much closer to the combat and take many more blows than usual, making him an even deadlier killing machine.

Light Armor— Tymvironr thinks of his light armor as a second skin. It gives him an extra layer of protection against the elements as well as an extra layer to take the punishment of battle. He has used it since he was big enough to wear it, which happened in puberty at age 12. He is more familiar with it and can use all forms, enjoying the freedom of movement it gives him. Although after his discovery of heavy armor his skill in light armor just gives more proof that he is a master at all forms of combat.

General Appearance: Tymvironr is huge. At 6’5, 250 lbs, he stands as tall as a high elf, if that high elf had been combat trained since he could walk. His body is all muscle, and the only fat is left over from dealing with the extreme cold in his homeland of Skyrim. His face was once handsome, but that is hidden behind scars and weather-beaten flesh. He has one large scar on the left side of his head running from the top of his forehead all the way down to his jaw. His long golden blond hair is tied in wind braids at the temples and on the back of his head. He has a very thick golden blond beard enveloping the bottom half of his face, as well as sideburns meeting the rest of his hair. His eyes are a deep blue color, almost black. Those eyes can be warm with friendship or hot with fury, and often the last thing his enemies see is the deep blue fire in those eyes.

Tymvironr’s face always displays whatever he’s feeling, never having any need to hide his emotions. His smile lights up his whole face, and his scowl darkens it in the same way. Tymvironr is possibly the most imposing figure you could meet, with good reason. One feels safe with his massive figure at their back, and the others are fearful at seeing him among the enemy. His bulk is so recognizable that even in full armor one may recognize him. His entire body is covered in Nordic tattoos, each telling a story about his life in some way. His head and neck are the only parts of his body not covered in tattoos.

Personality: Tymvironr’s massive frame comes with a massive personality. He is the perpetual warrior in spirit, always looking for a fight. He finds close companionship with fellow warriors who can entertain each other with stories of battle. Tymvironr has a great respect for all warriors, no matter what race. However he is wary of magic wielders who aren’t Nords, viewing their arts as evil witchcraft. But he is so stooped in this belief that exceptions can’t be made, and if a mage is courageous and deadly in battle he will have a fiercely loyal friend in Tymvironr. He will fight to the death for any he calls his comrade, and believes dying in battle to be particularly noble if it is to save someone else.

Tymvironr is very loud, as is the Nordic tradition. When he speaks things rattle and the entire building can hear his voice. This trait and his scar are the reasons behind his surname, Bear-Jaw. He tends to tell loud and jovial war stories and other tales of his experiences. His voice is a powerful trait of his, and he is prone to a demoralizing roar when charging into battle. His own personal form of psychological warfare to go along with his size. As a Nord his voice is extremely powerful and has certain magical qualities, and he is able to use it to its fullest extent, however he hardly uses these gifts as they are quite forbidden in Nordic culture. Although he isn’t exactly book smart, with very limited reading and writing experience, Tymvironr is en expert on combat. He knows all that goes into a battle and is a skilled tactician on both the large and small scale. He has also been known to surprise people with intellectual insight. His confidence is monumental, and he is not insecure at all. He knows what he knows and doesn’t care what anyone else thinks about him. He does respect opinions however, and knows when to bow to superior experience; however that is a rare occurrence.

Tymvironr is at home in combat. When fighting he is at his best, and nothing phases him. He simply adapts and finds a way no matter what the factor. He has not met a situation he cannot beat, and since he has never retreated and never plans to, the thing he cannot overcome will be the thing that kills him. He follows a strict warrior code, and he will not kill an unarmed combatant (however he will drop his weapon and take him on that way). If an enemy retreats or surrenders he will allow them to go. He always keeps his head and the anger he shows is used to frighten the enemy more than anything.

Outside of battle he always needs to be doing something. He grows bored easily, and with nothing to do he grows anxious and must venture out. He often goes into the wilderness to fight vicious creatures, or venture into ruins to explore and look for a good fight as well as artifacts to sell. He has been to various jails several times for getting into bar fights. Tymvironr hopes to settle down one day, but he is aware his obsession with battle is a massive hindrance to that goal. He almost wishes that he’ll go into battle and get crippled so he could focus on this goal, but it never happens.

Clothing/Armor: Tymvironr wears a full set of orcish armor, including the helmet which he keeps in a sack hanging from his belt. He enjoys the freedom of movement it gives him while also allowing him to take a large amount of punishment. He wears his orcish shield strung across his back, over his hammer. All his armor is emblazoned with the jaw bone of a bear. For the cold climate of Skyrim, Tymvironr is wearing thin fur armor underneath his orcish armor to keep him warm as well as add more protection for himself. Other than that he doesn't need much to stay warm in his homeland.

Weapons: Tymvironr keeps a dwarven warhammer using a sort of hammock contraption as a sheath for it on his back. This hammer allows him three different combat options unique to this hammer. He also keeps a Nordic broadsword on his left hip. Mostly out of pride for his race, he has consistently used Nordic weapons and armor over the years. In his travels he has much preferred these to many others of their kind. Just like his armor, these bear the emblem of a bear jaw bone.

Biography/History:
Tymvironr Bear-Jaw was born in a small village in Skyrim. His father and mother were both warrior of great skill and regard. They were known across the land, however they took a break from the warrior’s way of life to raise their son. Well, their idea of raising anyway. Tymvironr grew up among weapons and armor, with dull daggers being his toys and rusted shields his sleds. He used to drum on helmets as if they were instruments. He was no stranger to the tools of battle at an early age.

As soon as he learned how to walk, Tymvironr’s parents taught him how to hold a weapon and a shield. They had him chopping and beating snow while holding his shield out in front of him. It was all very light, and the shield was a small piece of a fur shield. There were children in the village, but Tymvironr didn’t like them. He was too rough and always sent them home crying to their mothers.

When Tymvironr was big enough his parents through him in fur armor and told him to never take it off. He played with his weapons and shields while wearing the armor and soon he felt like he wasn’t wearing anything. Over the years his father would take him out into the wilderness and would watch as Tymvironr fought wolves, teaching him tips and tricks and allowing him to get real experience. Then they would go home and his mother would oversee his repairing of the equipment. His early years were easily described as militant. He had a close bond with both his parents and they gave him all the love and companionship he could need.
By the time he was 15, Tymvironr was fighting bears. He received that long scar on his face during a fight with a particularly angry male grizzly bear. But one night, as the village slept, it was attacked by a band of marauders. They set fire to all the houses with all the people still inside. Tymvironr’s father got him out and went back for his mother. However she was blocked by the flames, and he couldn’t save her. In a fit of rage his father attacked the marauders, killing most of their number before finally succumbing to a poisoned blade. Tymvironr took up his father’s sword and killed the remainder of them.

The loss of his parents weighed heavily on him, and he distracted himself with fighting and hard work. He left the remains of his village and joined a shipping vessel, sailing around the world. Wherever the ship docked he would venture out in search of a fight. When he couldn’t find one he went to the bar and fought the toughest looking guy in there. Eventually his captain fired him and left Tymvironr stranded in the jail in Anvil. Before he had a chance to serve his time, the leader of the Fighter’s guild came and made a deal: he bailed Tymvironr out, and he would join the guild and stay out of trouble. He agreed.

Tymvironr’s time in the fighter’s guild cemented much of his personality. He fought with similar men and women, all towards a common goal. He got his fill of fighting and allowed him to hone his skills. He became the biggest stand-out the guild had had in years. Tymvironr was sent all across Cyrodiil to the various guilds, tackling any missions they had for him, including ones especially for his level of skill. He was reputed all around for his proficient combat abilities.
When the guild lacked work, Tymvironr would train or fight anything he could find out in the wild. Eventually he decided to try the arena. He enjoyed the one-on-one combat it offered, as well as the live or die mechanic. He never lost, and he only fought in the arena when there wasn’t work available anywhere else, but he was reputed as unbeatable by most who viewed his matches.

Tymvironr is always on the lookout for a good fight. The guild has kept him out of trouble for a long while, but that’s because he hasn’t gone looking for it. He openly accepts contracts of all types, as long as a fight is involved. Tymvironr answered the call as a means of racial pride, coming to explore the ruins for his kind.

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luis ortiz
 
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Joined: Sun Oct 07, 2007 8:21 pm

Post » Sat Feb 19, 2011 4:00 am

Bumping to make sure there's still interest in this.
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James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Fri Feb 18, 2011 9:31 pm

Well, I'm really looking forward to this being started. I even had a dream about it the other night, coz I'm cool like that :P
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Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Fri Feb 18, 2011 8:13 pm

Well this is a lucky find. I was thinking about coming back and seeing if the RP-ers where still going at it but didnt want to sift through ones that had already been stared and try to wedge my way into it. Glad to see its still going.

I would like to join this, if you wouldnt mind having a rusty, out of practice player trying to get back in.
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CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Sat Feb 19, 2011 7:54 am

So when is the actual RP thread going up?
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LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Fri Feb 18, 2011 10:43 pm

Agreed. I have been waiting for the actual RP thread as well.
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Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Sat Feb 19, 2011 9:49 am

Me too.
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Harry-James Payne
 
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Joined: Wed May 09, 2007 6:58 am

Post » Sat Feb 19, 2011 7:20 am

This looks pretty interesting, mind if i make up a sheet and send it to you in case i want to join?
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Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Fri Feb 18, 2011 11:06 pm

I'm not doing this. There's way too many people and it is going to go way too fast. So I'll back out. Good luck with it though.
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Laura Shipley
 
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Joined: Thu Oct 26, 2006 4:47 am

Post » Sat Feb 19, 2011 1:15 am

I still would like to do this too if the OP is still interested in running it.
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Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sat Feb 19, 2011 4:56 am

I'm not doing this. There's way too many people and it is going to go way too fast. So I'll back out. Good luck with it though.


come on man, why you gonna do this to me? :P
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Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Sat Feb 19, 2011 9:37 am

The Christmas/New Years season took up more than a small amount of time, my apologies. Currently, I'm looking into improving the OP with more information, and rough maps. I figure that since this is pretty much a dungeon crawl, it would help for me to have a good idea of just what the dungeon(s) look like.
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Theodore Walling
 
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