The Expedition to Saarthal
City of Ysgramor
Legends speak of the first city of Man, built in the coldest north of Skyrim. Hewed from the stone, and built on timber frames, the Atmorans constructed a haven, a place they could truly call their own. Saarthal, City of Ysgramor. The Falmer, snow elves, looked at this mighty city, built by Man, and sought friendship. Freely given, Man embraced Mer, and Saarthal grew even more powerful in wealth and trade. Ysgramor ruled justly from his throne, and peace was enjoyed throughout all of Skyrim.
Man multiplied across the land, and the elves looked on and grew jealous and hateful of what they once thought of as friends. Together, the chiefs of Falmer hatched a crafty plan to rid themselve and Tamriel of Man's influence. Under the guise of peace, they entered Saarthal, and when night came they fell upon the city in what would become known as the Night of Tears.
Countless Atmorans, men and women, were consumed by Merish wrath, and when Magnus rose over the horizon to look down upon the City of Man, only a smoldering ruin remained. Ysgramor, chief amongst all Men, had fought his way free with his two sons, slaying numberless amounts of elves in their escape. They escaped back to Atmora in the last ship in the harbor, and the City of Man was no longer known by that name, and the Falmer did their best to blot out the memory of golden Saarthal from history.
But it was not to be! Ysgramor returned, with his Five Hundred Companions, and met the elves on the field of battle with steel, spell, and Voice. Fueled by wrath, Man recaptured the ruins of Saarthal, but there was no jubilation. No. Revenge was to be had, and the Mer payed the price for their betrayal. Some elves managed to flee to their cousins in the West and South, but countless were slain under the swords and axes of the Atmorans, and soon Man reigned supreme in the north of Tamriel, and they named their land Skyrim.
The memory of Saarthal never truly faded from the mind of the Atmorans, who became the Nords, and the cities built across Skyrim were mere emulations of the First City. Winterhold itself, glorious in the North, was built atop the ruins of Saarthal. But the jarls and thanes guarded the few entrances underground to the First City, and soon all knowledge of the First City faded from memory, held onto only in scant legends and myths amongst the Nords.
In 4E 71, the Masons Guild of Winterhold discovered an odd hole in the ground when they were clearing away some rubble to make room for a Temple to Kyne. Intrigued, they delved into it but were stopped by a great door, upon which images of ships and men of old were carved. They took their finding to the King of Winterhold, and he went down to see for himself. When he came to the door, he fell to his knees and wept, for Saarthal had once again been found by Man.
And it is the Right of Man to go to the First City. So the King of Winterhold sent out a call for explorers, to enter the Great Door to the ruins, and find what they could. Be it treasure, artifacts, or the bones of ancestors.
Who Are You?: In this RP, you play as an adventurer who, after hearing of King Snorri of Winterhold's call for explorers, has made his/her way to Winterhold to answer that call. You can be of most any backround, and characters of all types will be useful in the ruins of Saarthal. The ruins are a rather dangerous place, and not just from loose rock and crumbling ruins. All sorts of terrifying creatures, both common and of legend, dwell in the ruins of Saarthal.
What Do We Do?: This is largely a classic dungeon crawl. Fighting monsters that have been trapped in the ruins, discovering treasure, overcoming hardship, and returning to Winterhold with precious artifacts for the cities King and nobles. You wouldn't be the only adventurers, for the ruins branch out in many paths, so conflicts with other parties are almost guranteed. The general goal of this RP, however, will to get to Ysgramor's Throne, and to hopefully recover his ancient crown, something of great interest to the King of Winterhold. According to the knowledge of sages, the throne room is located in the High Hall, deep beneath the ground. Hazards stand between you and there. Adventures will also take place in Winterhold, where discovery of Saarthal has led to some interesting conflict amongst more than a few groups.
Winterhold: This is one of the oldest cities in Tamriel, although it is eclipsed in power by Whiterun. It is ruled over by King Snorri Thunderbeard, and divided up into five districts: The High District where the castle and noble houses are, the Low District where the slums sit, the Docklands, the Merchant District where numerous shops are, and Guild Row.
**More information about Winterhold will be added as the RP progresses, as well as information on surrounding areas and Saarthal**
Rules:
Pm character sheets to me after the RP has started. As this is an "interest" thread, character sheets can be posted here.
If your character dies, you will be allowed another character of course.
No uberness. Powerful characters are alright, but you must be able to play it effectively.
No mind-reading.
No Character Control unless agreed upon by all parties.
Vampires and Werewolves are not allowed.
Romance is alright.
Character Sheet
Name:
Gender:
Race:
Age:
Birth Sign:
Combat Skills (Limit Seven - Includes all game skills):
Non-Combat Skills (Limit Ten - Non-game skills):
General Apperance:
Hair Color:
Eye Color:
Weapons:
Armor:
Other Items:
Mental Condition:
Brief History:
Any suggestions of what to add or get rid of are welcome!