[RELz] Gaunlet Fix

Post » Sun Apr 18, 2010 6:47 pm

Here's my fix for the Deathclaw Gauntlet. This is intended just to show you how I have done it. Anyone is allowed to make thier versions for the DLC.

In short, this fixes the Deathclaw Gauntlet. Patch 1.5 broke the Daethclaw Gauntlet and every patch has the same problem.

One problem though, now the damage is fixed. It does not matter anymore how many skillpoints you have put in Unarmed. Sorry people, but thats the price you have to pay. Accuracy is not changed.

Requires FOSE.

This works in and out of VATS.

This was inspired by the fact that Tribals from Point Lookout can shoot right through your armor. So I got to thinking, how do they do that? Object effects. After I realized that, I noticed one problem. I would have two types of damage. Half of the damage is affected by DR and half not. This problem was fixed with FOSE.

I set the damage to 0 in GameMode, and I set the damage back to it's original state in MenuMode for accurate stats in the Pip-Boy.

Sadly, perks do not increase the damage.

Download here: http://www.fallout3nexus.com/downloads/file.php?id=11253
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