I understand this, there is nothing more boring than everyone having everything, and it also suggests there is no challenge in earning these rewards. Limited rewards reflect the harsh wastelands, the BoS aren't going to let just anyone in! etc.
But, what if there is an element of content where it is hugely advantageous to have/or have a friend that owns some Power Armour? Lets assume without PA, this content is basically inaccessible. I don't want to be unable to see some Fallout content just because I am not one of the X number who have PA (and the limited numbers mean the PA wearing roster is full and I can't get in unless someone quits the Brotherhood).
This is a very rough scenario, but I'm sure you can see the point I am making. I think exclusivity is bad if it limits player choice and experience. Also high exclusivity will build an elite group of PA wearing superkillers who will no doubt guild together- which is going to be bad for balance and opportunity for anyone else.
This is a tightrope all MMO's are having to walk, and they each do it differently, but none I think have come up with a very good solution. So, any ideas for how to keep some gear types exclusive and rare, whilst not restricting content access for those who don't have these items?
If the game is heavily faction based, I was thinking perhaps once a faction is 'strong/big' enough with good reputation with BoS or Enclave etc, they will earn X amount of top level items they can buy and hand out to the factions best/most frequent players. The structure must work so those who don't receive these items are still a valuable part of the faction and are still a necessity for maintaining the strength of the faction. If the faction crumbles under bad management etc, the faction loses the ability to repair these exclusive items and they will become useless - this means you can't just abuse your faction to get top gear, but you have to work with them.