GECK for NV and 3

Post » Sat Nov 28, 2009 4:01 am

Is there a way to use Fallout 3 data in the New Vegas Geck?

Help would greatly be appreciated. = w=)y

Also, my render window is not appearing, anyone have any hints for that?
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Eddie Howe
 
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Post » Fri Nov 27, 2009 10:30 pm

I don't think there is an easy way to port FO3 .esp's through to FNV yet. (If that's what You were asking)

If you wanted to use the full contents of the FO3 BSA's, thats just not legal! Much of what was in FO3, as far as assets goes made it over but, you can't use anything that didn't make it into FNV, in a new mod.

I'm not sure why you don't get a render window, sorry to say mine shows up just fine.

cev
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Victor Oropeza
 
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Post » Fri Nov 27, 2009 10:00 pm

Oh dear, that is rather unfortunate. It would have been nice to have some of the older stuff to mod in NV.


Well does anyone else know why my Rendering Window is not showing up? I think I may need it to use GECK. = 3=)""
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Vickey Martinez
 
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Post » Sat Nov 28, 2009 8:17 am

It's entirely possible, with some effort, for most plugins. http://www.gamesas.com/index.php?/topic/1137557-converting-fo3-to-nv/page__view__findpost__p__16637323
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Kirsty Wood
 
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Post » Fri Nov 27, 2009 5:24 pm

Oh dear, that is rather unfortunate. It would have been nice to have some of the older stuff to mod in NV.

You can use anything you like from FO3 for your own use, you just can't publish all of it. I think I'm talking mostly about meshes and textures and objects in general. Of course you could create a new mesh to replace one from FO3 and new textures to replace those from FO3, but you need to be very careful that none of that is just a copy of an FO3 asset even if it's a somewhat modified copy.

I needed a FO3 texture that was not ported over to FNV. I did just copy the texture from FO3 to FNV but only for my own use. A new substantially different texture will need to be created if I intended to publish. In this case it's a FO3 Mod transplanted to FNV, just that one texture is missing in FNV, everything else is already in FNV.

Well does anyone else know why my Rendering Window is not showing up? I think I may need it to use GECK. = 3=)""

You may have accidentally moved the window off-screen or changed its size so you can't see it.

Go to your FNV savegame folder, there are two ini files there: GECKCustom and GECKPrefs. GECKPrefs has a setting for the render window dimensions and position. For example:
Render Window X=1069
Render Window Y=73
Render Window W=715
Render Window H=586
You can change them if they seem wrong to you, don't just copy the above settings because they might not be proper for your display.

The official recommendation is to delete both ini files and run the GECK again, it will create new files. Just rename the old ini files to something like GECKCustom.bak and GECKPrefs.bak instead of deleting them so you don't completely loose them. If all is well then you can delete the backup ini files.
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Adam Porter
 
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Post » Sat Nov 28, 2009 9:05 am

edit: nvm
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Nathan Hunter
 
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Post » Sat Nov 28, 2009 2:45 am

You can use anything you like from FO3 for your own use, you just can't publish all of it. I think I'm talking mostly about meshes and textures and objects in general. Of course you could create a new mesh to replace one from FO3 and new textures to replace those from FO3, but you need to be very careful that none of that is just a copy of an FO3 asset even if it's a somewhat modified copy.

I needed a FO3 texture that was not ported over to FNV. I did just copy the texture from FO3 to FNV but only for my own use. A new substantially different texture will need to be created if I intended to publish. In this case it's a FO3 Mod transplanted to FNV, just that one texture is missing in FNV, everything else is already in FNV.


You may have accidentally moved the window off-screen or changed its size so you can't see it.

Go to your FNV savegame folder, there are two ini files there: GECKCustom and GECKPrefs. GECKPrefs has a setting for the render window dimensions and position. For example:
Render Window X=1069
Render Window Y=73
Render Window W=715
Render Window H=586
You can change them if they seem wrong to you, don't just copy the above settings because they might not be proper for your display.

The official recommendation is to delete both ini files and run the GECK again, it will create new files. Just rename the old ini files to something like GECKCustom.bak and GECKPrefs.bak instead of deleting them so you don't completely loose them. If all is well then you can delete the backup ini files.


I suppose that would make sense.

Thanks for the Render Window help as well. For some reason it's Y-position was 32743...= w=)y
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suzan
 
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