GECK - The winner of the slow-progression tool of all time!

Post » Mon Oct 04, 2010 3:27 pm

With all due respect, I love Fallout 3. I bought it yesterday, and Im very addicted to the gameplay. However, I always had lots of fun doing my own modding to games. Have done some to the Half-Life Series, Unreal Tournament, even old games like Quake 2 and a few other series.

While you made maps on these with creatings blocks instead of Meshes (well in UT you could do meshes...), it was alot easier and faster to work in.

You have to copy everything in GECK. Make a new room? Copy an old room, delete everything in it and rename it. Make new areas? Copy and search all the time. I followed the tutorials, and went to part 2 before I realised, that its really slow progressing in the Editor. Its a shame, cus I really wanted to do some nice work with it. And its probably only me with that opinion and everyone disagrees. Maybe im just frustrated over that the Grid screwed me over, when I duplicaed something, it didnt fit with each other even if I did the grip snap thingy.

Aint it possible just to easy put things inside it instead of this mass-copy-paste hell?
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Anna Krzyzanowska
 
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Post » Mon Oct 04, 2010 7:38 pm

your grid snap probably isn't a power of 2, like 16 32 64 128 256 512, it gets a lot easier if you are familiar with the game with Oblivion it would take me almost and hour to make new weapons, but now it takes me under 2min, and quite honestly the GECK is a little overcomplicated
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DAVId MArtInez
 
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Post » Mon Oct 04, 2010 8:31 am

The GECK is near enough the same tool used by the DEVs to make the game. It may seem slow going, but it's the method that the DEVs felt would be most capable for their needs.

As such it's released as is, minus some features that are licensed from third parties. It really was intended for use by experienced dev teams.
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Emily Rose
 
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Post » Mon Oct 04, 2010 12:53 pm

As far as I know, I havent changed the grid. It was that when I started it. But maybe I should have changed it then? I know its possible to fit the grid, but it just made my day with the editor.

What annoys me everything is duplicate/searchNreplace. Make a new area requires DUP instead of just right click> Create new. And I know the names are just something I need to learn and get to the backbone, but at the start all the shortcuts on names arent easy...
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kasia
 
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Post » Mon Oct 04, 2010 9:46 pm

The GECK is near enough the same tool used by the DEVs to make the game. It may seem slow going, but it's the method that the DEVs felt would be most capable for their needs.

As such it's released as is, minus some features that are licensed from third parties. It really was intended for use by experienced dev teams.

which is kinda what I was saying, took me a year to get used to, but now I can do it ultra fast, and why cant we make new skills, thats just stupid
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Mario Alcantar
 
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Post » Mon Oct 04, 2010 3:54 pm

Really? Using a year to get used to this editor? I was hoping to get going relatively fast, since I know Valve Hammer Editor, The Unreal Editor and several other game editors. Using a year to learn the editor is a bit meh imo. It could just been done so easier.
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Nikki Hype
 
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Post » Mon Oct 04, 2010 5:41 pm

Really? Using a year to get used to this editor? I was hoping to get going relatively fast, since I know Valve Hammer Editor, The Unreal Editor and several other game editors. Using a year to learn the editor is a bit meh imo. It could just been done so easier.

well I picked up everything in a few weeks or a month or two, but I really just became awsome at it in a year, but that is the TES constuction set, the GECK will be much harder
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Kim Bradley
 
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Post » Mon Oct 04, 2010 7:52 am

There is no easier way at all?
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celebrity
 
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Post » Mon Oct 04, 2010 8:50 am

Make a new area requires DUP instead of just right click> Create new.


You can create a New area, you're just working in the wrong space. Go to the top under World. You'll see an option called Cells. If you right click on any cell in the list you will be given the New option. Just because you don't know your way around doesn't mean that it's a bad editor, which is how you're making it sound. It just has a bit of a learning curve. Once you master a few things, you'll probably be amazed at what you can do with it.
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Niisha
 
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Post » Mon Oct 04, 2010 5:56 pm

You can create a New area, you're just working in the wrong space. Go to the top under World. You'll see an option called Cells. If you right click on any cell in the list you will be given the New option. Just because you don't know your way around doesn't mean that it's a bad editor, which is how you're making it sound. It just has a bit of a learning curve. Once you master a few things, you'll probably be amazed at what you can do with it.


Hmm... I am using the original editor guide, and they say I need to duplicate areas and stuff... :S Thats why I thought it was very complicated.
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WTW
 
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Post » Tue Oct 05, 2010 12:17 am

Hmm... I am using the original editor guide, and they say I need to duplicate areas and stuff... :S Thats why I thought it was very complicated.


Well those guides and tutorials aren't always the best. They quite often only give you the very basics in order to get you started on something. You're going to need to figure most things out for yourself, or else come here and ask a few questions.
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Eoh
 
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Post » Mon Oct 04, 2010 8:36 am

I see... Cus the way they wanna do it aint easy....

Know any good tut sites my friend? To get started
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Laura Hicks
 
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Post » Mon Oct 04, 2010 9:56 am


Know any good tut sites my friend? To get started


The only place I know of is the GECK Wiki. And I have to agree, it's not greatest if you're just trying to learn. I'm beating my head against the wall right now just trying to figure out how to do a basic script.
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Project
 
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Post » Mon Oct 04, 2010 9:02 am

Know any good tut sites my friend? To get started

I recommend http://www.invision.tesalliance.org/forums/ Most of the tutorials are for TES IV: Oblivion (except those in the http://www.invision.tesalliance.org/forums/index.php?/forum/65-modding-for-fallout-3/ section) , but they will work just as well for the GECK. There are very few differences between the Oblivion CS and the GECK, the biggest (that I know of) being pathgrids in the CS and NavMeshes in the GECK.
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Taylah Illies
 
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Post » Mon Oct 04, 2010 11:42 am

I can see that they are very familiar, those 2 editors... And that tut should be alot easier to understand than the official F3 tut?
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Kayleigh Williams
 
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Post » Mon Oct 04, 2010 3:15 pm

I can see that they are very familiar, those 2 editors... And that tut should be alot easier to understand than the official F3 tut?

Oh, yes. The tutorials on TES Alliance are far superior to what you find on the GECK wiki.
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Alexander Horton
 
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Post » Mon Oct 04, 2010 8:45 am

The only place I know of is the GECK Wiki. And I have to agree, it's not greatest if you're just trying to learn. I'm beating my head against the wall right now just trying to figure out how to do a basic script.


It took me ages to find out what the OR operator was (it's ||, btw - that is, two pipe characters side by side - as if that's supposed to be intuitive).
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Taylor Tifany
 
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Post » Mon Oct 04, 2010 10:53 pm

It took me ages to find out what the OR operator was (it's ||, btw - that is, two pipe characters side by side - as if that's supposed to be intuitive).

That is why we have a WIKI. Look towards the bottom of the page.
http://geck.gamesas.com/index.php/Scripting_for_Beginners
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Bones47
 
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Post » Mon Oct 04, 2010 1:25 pm

That is why we have a WIKI. Look towards the bottom of the page.
http://geck.gamesas.com/index.php/Scripting_for_Beginners


With all due respect, the Wiki is not the easiest place to get information from. It has a pretty convoluted layout and when you finally do manage to find what you're looking for, quite often the description of the function is so vague as to be almost useless. I'm sure it's a good resource for people who already know what they're doing and are trying to expand on their knowledge, but for someone just starting out it leaves much to be desired.
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Rude_Bitch_420
 
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Post » Mon Oct 04, 2010 11:03 am

I do not 'navigate' the WIKI, I perform searches. So in regard to the layout I agree with you. But, if you don't understand an 'answer' there, you should come here and ask for clarification. Eventually somebody will come along that can help.
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Facebook me
 
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Post » Mon Oct 04, 2010 9:39 pm

I do not 'navigate' the WIKI, I perform searches.


That's what I do myself, but if you don't already know what you're searching for and how to pick the right expression, that approach can sometimes be rather unproductive or time consuming. And the information isn't nearly complete. For instance, there's no information at all on most of the ingame settings. Just recently I was looking for info on the fActionPointRestoreRate setting, and there was nothing at all in there regarding it. That's the case for most of those settings.

But, if you don't understand an 'answer' there, you should come here and ask for clarification. Eventually somebody will come along that can help.


Which is what I end up doing quite often after going to the Wiki first.
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Mason Nevitt
 
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Post » Tue Oct 05, 2010 1:49 am

Aint it possible just to easy put things inside it instead of this mass-copy-paste hell?.


Ctrl+D might save you some time.
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CArlos BArrera
 
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Post » Mon Oct 04, 2010 12:33 pm

It took me ages to find out what the OR operator was (it's ||, btw - that is, two pipe characters side by side - as if that's supposed to be intuitive).

Actually, that's one of the rare intuitive things in the GECK. Almost every programming language with C-like syntax (C, C++, Java, C#, for example) uses it.
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Kristian Perez
 
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Post » Mon Oct 04, 2010 12:45 pm

Ctrl+D might save you some time.


You've quoted the wrong person, I never wrote that.
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мistrєss
 
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Post » Mon Oct 04, 2010 3:23 pm

sigh
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Madeleine Rose Walsh
 
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