Gender specific animations?

Post » Sun Jun 27, 2010 10:05 am

Oh, kneeling. Yeah, I can't do that whatsoever, and resisting with the muscles is useless in that position. I was worried I had a feminine skeleton there for a second(!). Thanks for the clarification.

I can do it just fine and I'm a man, than again I've taken traditional martial arts too. It's all practice and flexibility (Mine is higher than average though).

Try this... Stand a few feet from a wall, just beyond where you can touch it with your finger (arms outstretched). Set a chair in front of you. lean over the chair, such that your legs are straight and your back is parallel with the ceiling. Touch your head to the wall. Lift the chair an inch off the ground. Now stand up straight without moving your feet. Women can do this.
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Sun Jun 27, 2010 9:23 am

I can do it just fine and I'm a man, than again I've taken traditional martial arts too. It's all practice and flexibility (Mine is higher than average though).

Flexibility doesn't help anything when you're in a rigid position that's completely off balance. What I don't understand is how a woman can do that, kneel and bend 90 degrees over without falling. It's like weighing your entire upper body against your lower legs, not possible or am I doing something wrong?
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sun Jun 27, 2010 3:16 pm

Different center of balance.

Ok... I just know (don't ask how), I just know I'm going to find three nords in the pub trying this stunt when I play Skyrim. :lmao:

**Edit... Took me a while, but I found an example.
http://www.youtube.com/watch?v=sAu-qeXj9ko

http://www.youtube.com/watch?v=8qtWIjwsfGw
http://www.youtube.com/watch?v=9zDYX2sCXeo

And the alternate example... http://www.youtube.com/watch?v=wSrW_Ju0VSs
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Sun Jun 27, 2010 8:30 am

( Slices head off Fell Beast )
( Removes helmet )
I am no man, but I don't need any extra moves or animations to show my feminine side.
( Stabs Wraith in face )


Well said, nice style. I don't think the way the characters move is too masculine. I mean, it would not be very beneficial or realistic for the creators to use over-blown stereotypical movements for the female characters. That would be disgraceful and a step backward rather than forward. I'm a RL woman, and I can say that women only walk differently if they want to look and feel more appealing to men. Likewise, men only walk differently if they are looking to impress.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sun Jun 27, 2010 11:29 am

What I don't understand is how a woman can do that, kneel and bend 90 degrees over without falling. It's like weighing your entire upper body against your lower legs, not possible or am I doing something wrong?

Women have their center of balance around the hips, representing more than half their weight. That weight is vertical to the ground and their upper body is lighter, easier to lift. Men, on the other hand, put most of their weight horizontalely, forward. Weight put forward gets heavier (physical law) and therefore is even harder to lift. Let's say that a man's upper body weights around 60% their total mass, put forward, it weight about 70% against, the rest 40%. You fall. The same happens to women, but most part of their total mass is back to the wall, vertical to it. Easier. Like 60% on the wall, and 55-60% horizontally. It's hard, but easier than for men.

That's the way I understand it, anyway.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Sun Jun 27, 2010 9:37 pm

Yes thats will be very good, Spriggans in oblivion was much more feminine then NPC or PC females, not need to make sixy walks for females just make them natural because in oblivion they move like pregnant cow, make manly walks for males, with power in steps does new animation tools and new engine cant handle it?
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Sun Jun 27, 2010 11:19 am

I would prefer to give Khajiit and agorians beast legs and a separate walk animation, far better use of animator work time.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Sun Jun 27, 2010 11:14 am

I would prefer to give Khajiit and agorians beast legs and a separate walk animation, far better use of animator work time.
I'd like that as well.
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sun Jun 27, 2010 10:25 am

Women walk differently. As do beast races, people of different ages and health. Havok Behavior should give them the tools to create specific animations for a variety of groups. I hope they will use them.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Sun Jun 27, 2010 6:19 am

I think Fallout 3 did well in this regard. New Vegas was probably a bit over the top, it was....mesmerising.


Agreed.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Sun Jun 27, 2010 9:20 pm

That's basically want some people are saying. They have some misconception that women are helpless and can't lift anything heavy, which is terribly wrong.


/shrug I didn't see anyone saying anything of the sort. Why does every person on the internet immediately jump to ridiculous levels of hyperbole as soon as they disagree with something? :facepalm:
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Sun Jun 27, 2010 7:30 pm

Women walk differently. As do beast races, people of different ages and health. Havok Behavior should give them the tools to create specific animations for a variety of groups. I hope they will use them.

It would be great to see fat characters waddle! It would also be fun to see Khajiit prowl and Argonians run like http://www.youtube.com/watch?v=_ut5jENqBX8!

As for the gender difference, I've always thought the males wiggle their butts too much when they walk. However, burdened with armor, weapons, and loot, who's going to walk like a lady? If both genders took longer strides running and walking, then they'd look more realistic.
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Sun Jun 27, 2010 6:35 am

Not in an outrageously I'm-going-to-sleep-with-every-man-in-the-building way or anything. Women do walk differently to men though, so a little animation tweaking from Bethesda wouldn't hurt (there was even a little in Dragon Quest IX I believe)
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Sun Jun 27, 2010 1:18 pm

I'm pretty sure Oblivion had gender specific animations (although it's been a while since I played it). Fallout 3 definitely did. For Fallout: New Vegas, Obsidian got a bit carried away and gave females a catwalk hip-swinging walk cycle! A bit over the top.

Of course, in reality everyone has their own individual walk. You can usually recognize someone you know from behind by their walk, or even just the sound of their footfalls. I remember seeing a video of Richard Williams (animator, and author of The Animator's Survival Kit) sitting in a park and timing the walk cycles of people passing by (by eye, he's that good), and they were all quite different. Even the pigeons! That might be a bit too much to ask though!

You can usually easily instinctively spot someone's gender by the way they walk, even if they're covered up; and it stands out when you see a flat footed, hip static female, or a mincing guy! So yeah, I'm sure Bethesda will do some gender specific animations.
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Sun Jun 27, 2010 12:02 pm

I just don't want my character to sit like shepard in me2.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Sun Jun 27, 2010 4:51 pm

Actually I thought New Vegas' animations for women better than those of FO3.

Agreed, perhaps it was a bit to much catwalk, but I thought the female protagonist in FO3 walked like a sulking teenager. Of course, the Lone Wanderer wasn't much more than a teenager, but still. In NV the female courier walked like a grown woman.

Anyway, I find it strange that people automaticly assume it's some sort of sixist ploy to have women tripping along daintily. I want both the male and the female protagonist to walk in long, confident strides. However, men and women strides differently, and it looks silly if they move in the same way. Imagine if you could play a female character in The Witcher, and she too would walk with that swagger Geralt has. :wacko:
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Sun Jun 27, 2010 4:49 pm

They are using Havok Behavior, I would hope they would utilize it
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Sun Jun 27, 2010 9:20 am

Imagine if you could play a female character in The Witcher, and she too would walk with that swagger Geralt has. :wacko:


ME and DAO are pretty much exactly that scenario and it looks terrible. I don't actually recall Oblivion because I've been using animation mods for forever. Hopefully they have separate and good animations this time around. Even if they don't have separate animations at least make it easier to mod in gender and even race specific animations later.
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Sun Jun 27, 2010 4:48 pm

Imagine if you could play a female character in The Witcher, and she too would walk with that swagger Geralt has. :wacko:

Yep, I can totally imagine that and it looks ridiculous indeed.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Sun Jun 27, 2010 7:56 pm

Hasn't concerned me in oblivion but I'd like to see a difference. I think fallout New Vegas did a nice job of it, maybe a bit overdone but it was good to see a difference.

It's nothing really about gender stereotypes, but women and men do move differently, obviously. Different bone structures and muscle habits. That said it doesn't necessarily need to be masculine or feminine, but they should be different. Also hope they continue with the attribute dimorphism between genders in Skyrim, that was a neat feature. Higher intelligence/willpower but lower strength/endurance generally in woman vs man.

Gender should be just as important as race when it comes to skills, visual differences and attributes.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Sun Jun 27, 2010 7:47 am

I have never noticed any differences in how my female friends walk.

Walking style is a very individual thing. Things like length of the legs, weigth and foremost posture attributes to how you walk, and how you run in particular.

I'd rather have a single animation for both genders, or do more dynamical animations that take your body type and maybe even race into account, than have just two diametrally different animations.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Sun Jun 27, 2010 11:06 am

I would prefer to give Khajiit and agorians beast legs and a separate walk animation, far better use of animator work time.


Well khajiits can have beast legs to be more realistic in response to them being cat people but argonians are fine having the same legs as other humanoids. Lizards have front bending knees.

/shrug I didn't see anyone saying anything of the sort. Why does every person on the internet immediately jump to ridiculous levels of hyperbole as soon as they disagree with something?


Well it definitely wasn't a hyperbole seeing as how it wasn't an intentional exaggeration, let alone an exaggeration at all. People need to realize that language is multi-layered and multifaceted and that just because someone doesn't say something out right, it's the underlying meaning that matters.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sun Jun 27, 2010 6:57 pm

It should all come down to the character really, I can't imagine my Nord barbarian female Hell-Gah the Great walk with any grace at all, even imperial men would walk in a more female way than Hell-Gah does!
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Sun Jun 27, 2010 12:04 pm

It should all come down to the character really, I can't imagine my Nord barbarian female Hell-Gah the Great walk with any grace at all, even imperial men would walk in a more female way than Hell-Gah does!


I lol'd at Hell-gah!
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sun Jun 27, 2010 12:48 pm

Slightly different and more characteristically varied animations are somthing I would call essential. Differences in fighting styles should only lend towards a females more natural grace and flexibility. And for all you people using 40lb battle axes and 20lb claymores as examples, I regretfully inform you that a battle axe is closer to 4-7lbs and a claymore rarely more than 2-5lbs. Also beast races with somewhat anitomically beast appropriate legs and animations would be superb.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

PreviousNext

Return to V - Skyrim