It's a set character with a set background. It won't kill you to play a initially straight character.
It's a set character with a set background. It won't kill you to play a initially straight character.
Basically this whole thing is trying to fit a circle in a square peg. It's always been a Square but now it has to be a circle. I definitely want Beth to make what they want to make but Fallout and Skyrim have always been about characters that you create, in a world that Beth/ the developer creates. I will give the benefit of the doubt and see what happens but predetermined characters hurt roleplaying so much, especially when they are voiced.
This will be a great game but not a Great RPG for a number of reasons, Preset character and voice characters definitely being two of those reasons.
The one we saw during character creation. You can make your character black and your wife white.
I've heard from other Fallout veterans that Fallout 1 and 2 both included homosixual options. Not as a full fledged romantic relationship, mind you, but then again no Fallout has offered that in any form until now. Don't quote me on this though, since this is what I've heard from others on the forum.
We have great RPGs that feature protagonists with set backgrounds and voiced dialog. Like the Witcher games for example or going further back Gothic.
Interracial marriages were legal since the 60s. Not that far fatched. But same-six marriages was not a topic until the 90s. Massachusetts did allow same six marriages since 2004.
No, it wouldn't kill me but... Why not give us the choice? Is it that hard?
Is that all? Plot related excuses? The family being MQ related shouldn't be an obstacle. I mean, the only change would be to record some dialogues twice [my husband/my wife]. The child? The child can be conceived through artificial insemination or by a surrogate mother. Where is the dilemma?
It cannot be compared. A book isn't as interactive as a game. In a videogame you tailor your own adventure, all the more in a RPG game.
I guess this is as close as an official statement as we're gunna get on the issue.
Thanks, GStaff.
Yet this is based off the 50s. We already know that Fallout isn't an exact carbon copy of the 50s. There were differences. If interracial couples are ok in 2077, then we honestly don't know about gay marriage. Again, it's fine if that's an actual part of the lore, but my point is that we really don't know yet.
Sure, but it never limited you from pretending. Personally, this isn't an issue. It does not affect me in the slightest and will not bother me during the game. But still, I can understand the frustrations from the community it would affect, how universally it's a bit of a roleplay limit, and am just getting kind of tired of the "lolsrslyjustdealwithitnerd" responses.
Ugh...
....another one of this?... No deal with it, if not then play as a girl. Anyway the intro of the pre-war might be only a few minutes.
Geralt is a set character, Fallouts 3 and New Vegas did not have a set character. Fallout 4 is trying to be something that it isn't. I'm willing to give it the benefit of the doubt but the evidence from when Bioware went from Silent in Origins to voiced in DAII and DAI is damning.
Fallout 3 and New Vegas didn't have a set character...? Just because of the voice?
'Play as a girl' why? That doesn't even make sense. If I play as a 'girl' I will playing a heterosixual female. How exactly would that fill the role of a homosixual male?
Nope, they didn't. Just googled them and there were no perks/traits related to that. That said, it didn't stop you from role-playing it either, but so far, New Vegas was the only Fallout game to officially add it as an option and have dialogue options based around that. So I stand by my previous statement - FNV was the only fallout game to officially allow players to pick their sixual orientation. The rest didn't prevent you from role-playing it, but they also didn't have game mechanics in place that allowed you to in a meaningful way.
You are NOT forced to be heterosixual.... Marriage DON'T mean you are hetero...
Point? I never said it did.
Mind you, you don't know that we're not forced to play heterosixual. And while marriage, especially in that culture, is not indicative of heterosixuality with no contradictory information it kinda leans in that direction.
Well put. Personally I dislike how Skyrim forces you to be Dragonborn. Most characters I play in Skyrim are not Dragonborn, even though they technically are. It works fine for the most part, but then there's something that reminds me, and I have to "pretend" instead of roleplay. The family man/woman background here is similar, but even more limiting as it decides core parts of their personality: their sixual orientation, plus the fact that they want to live a monogamous family life.
BUT it might not be that way. We don't know yet. There could be dialogue options that allow for a greater diversity in personality types. Not everyone who marries and has a kid does so completely out of free will. Maybe she got pregnant/he got the girl pregnant and family members talked them into marrying. Or maybe he/she married and not really thougt about it but later finds out that another kind of life suits them better, or that they're gay or something. It depends on what the dialogue allows for.
Edit: I don't think they should remove the storylines. Morrowind has a main quest that isn't forced upon you. There are also plenty of faction questlines in the different games, and those aren't forced upon you. I think a game like these without questlines would feel a little pointless to many. While some are content just hunting, exploring, surviving etc. not everyone is.
I believe FO2 had the most homosixual options. I believe you could sleep with the Bishop's wife or daughter regardless of gender, and could take on work as a fluffer at the porm studio regardless of gender. And of course, engage in a little bdsn with super mutant involving a ball gag. But Interplay didn't include those options to be inclusive - they largely existed to be "gay" jokes.
Even though we have very limited information, I've gotten somewhat used to the idea of having to role-play around a heterosixual with child marriage. However I don't feel that we should just trust that Bethesda will have good reason for everything they do. As they have previously said, they want to breathe more life into their games and add more drama and emotion, things I completely agree with! I worry though that they will do this by adding a wife and child as a cheap emotional ploy that will prevent you from doing certain things after the blast. I don't want to have to ignore the main quest and completely role-play with no in game mechanics. Don't get me wrong I love role-playing and have an imagination but if a game is too restricted I might as well save my money and just daydream.
Although Skyrim's marriage system wasn't that great (especially since the vanilla char generator only made men that looked deformed, dirty, homeless and over 50) I would still like them to have it and improve on it. I also think that the scripted characters should be as realistic and diverse as in real life or any other good art, this includes LGBT characters. I find some artwork includes them for diversity sake and adds some modern political propaganda along with it, this is not what I want. In a game with 100s of characters there should be at least a few characters that are LGBT, and diverse as well, there can be a flamboyant villain, a lisbian house wife, gay farmers, etc. This isn't Mario Party or Call of Duty, we're expecting a well-crafted and immersive world, you can't have that by ignoring how humans actually behave, everyone here knows someone who is LGBT and it can make for all kinds of fun and mature stories.