dear lord...this topic's been beaten, stomped on and pissed all over in the past
shut up already, no one here knows anything more than what we saw on E3. i honestly hope the PC references his marriage and his lovely wife and child over and over and over again throught the story just to piss you off more coz you're starting to get annoying.
Because they have a baby based on the looks of them both.
You should be able to figure this one out.
I agree....I find the story fascinating so far, and and am eager to play it. You're a man/woman out of time, you've just (by your perception) lost everything and almost as much of a relic as the shattered remains of the Old World that surround you. Your past is irrelevant...barring plot twists everyone you ever cared about is dead and long forgotten...your future is up to you. Sounds like fun, even though it will be incredibly sad and melancholy for a while until you can find a path forward. Kind of reminds me about Fable 2 and what happened to the Hero's sister.
Yup...people demanding that they have total control of their backstory should be careful what they ask for.....they might get it. Being able to play as being gay, or straight, or a M to F trans-sixual married to a Mr Fisto Protectron won't mean a lot if the game has a story as thin as, say, Destiny's. I want a story with some meat to it, unlike Skyrim, and so far it looks like we're going to get it. As far as Mass Effect....people who are upset about having to join the BoS in FO3 must have hated being forced to save Humanity and the rest of Galactic civilization from the Reapers. Even if you cop out at the end of ME3 and refuse to make a decision...dooming everything Shepard had fought for...the next civilization uses what Shepard learned to defeat the Reapers, omnly buying them another 50,000 years. And in DA:I the Inquisitor gets Duty imposed on them and they cannot escape it, only decide what ends they will seek to use their newfound power.
Remember GTA: San Andreas? It sold quite well, even though most gamers aren't black kids from the ghetto who tried to escape the gangster life but keep getting pulled back into it by old enemies, corrupt cops and amoral Federal Agents. I identified with him enough to leave one neighborhood of the Ballers intact so that they would know that Grove Street ruled the City before I finally came for them to finish our business. Good times. Hopefully Bethesda will stay the course and not nerf thier story to appease people who will never be appeased until all creativity is svcked out of their story lines lest it "trigger" someone.
You're comparing two different types of games. In Bioware games I expect a semi-set character. (But I'm still annoyed at how the first Mass Effect tries to force you into a relationship with either Kaidan or Ashely, depending on your character's gender; all my Shepards have been single Just Because.) In Bethesda games I expect more freedom. When I've finished the main quest and DLC in New Vegas, I'll download an alternate start mod and see if it's possible to play a character who is not the Courier. Being able to play many different characters is a strength of those games - I can replay them more often without getting bored, because every playthrough can be different. Also: It would have been easy to allow players not to be Dragonborn.
Which, in fact, I'm going to do. I own several games already that allow me to decide my character's sixual orientation or lack thereof; I don't need Fallout 4. There are plenty of games out there. There are, and will be, more RPGs with character creation. It's not like I won't have anything to do in front of my PC if I don't buy this particular game.
Some people want to play themselves, other people want to play someone else. I never play myself, and I don't mind playing a character with a different sixual orientation than my own - but I want the choice. (Same as I want to decide what my character looks like - I don't play games with set protagonists. If I want a set protagonist I can read a book.) I also want the choice to play a character who does not care about six and romance at all. Most of my characters don't.
Wow. I almost never bring up that PoV since people never seem to even bother considering it. So thank you internet stranger, for restoring a bit of my faith in humanity.
So? Instead of basing the baby on the parents' looks randomize him since he's adopted. Ta~da. Or if he's not adopted and he's the result of future genetic voodoo (since it still technically IS the future despite the cultural stagnation) have him be based on the parents looks anyway. Two dads wouldn't be hard since he's a little dude. Two moms might require some more chicanery, conceivably. Probably not much though. But! I don't really have a problem with being gay and in a married relationship pre-war. Like I've said before I think that makes sense. I'd like some options post-war to let my freak flag fly tho.
And I don't. We are at an impasse, sir.
You don't have to be attracted to someone to sleep with, or even marry them. For women, it's even easier to feign attraction than it is for men.
[citation needed]
Seems more like the kind of thing that'd vary depending on the individuals at play.
hahaha. How are they apple and oranges? One mechanic forces some people to not be able to play a character that is representative of themselves and another mechanic in bethesda's game forces a different set of people to not be able to represent themselves in their character creation. Hmmm seems the only apples and oranges variance is Rust means you can't be represented so it is BAD and "Stupid" but because bethesda's system does allow me to be represented it is okay and good.
I see no threat to my games by encouraging diversity. I made no attack on Bethesda, I just pointed out that so often gamers who are represented say 'svck it up' but when we can see a game that created a mechanic that didn't automaticaly let you play a character representative of yourself and BOOM the rage was on. Suddenly people who just assumed a game would be representative of them because they always were, couldn't play a what THEY wanted and it was making them angry. But their anger was justified in their minds but the disappointment or anger that other groups feel at so often not being able to be represented is pointless and a non-issue. Intresting. Very intresting.
I am curious how wanting diversity makes me a SJW you'll have to explain that one to me. Or is SJW just a lable you use to deflect my actual points without having to address them?
Easy solution, add a "switch spouse" option and a "gender" option. Get two more voice actors for their small parts. The baby can be still be generated based on the looks of both of them, being 2077 or whatever same six biological reproduction is likely possible as it almost is already. Could also be from a surrogate of your spouse's sibling/relative or the child doesn't even have to be procedurally generated from both parents, pretty easy. As for cultural values, they could leave it vague or they could actually write something about how accepted or unaccepted it is, how the relationship has to be a bit hidden or not, etc. Would enrich the world for everybody, not just LGBT people. Don't a lot of straight male gamers play as lisbians anyway? All in all wouldn't be that much work for the hundreds of thousands of dollars they will make from LGBT gamers.
If they've integrated the dead spouse into the later game (which I sort of doubt) it will be more work, but again, I think it is worth it for the amount of money they will receive from players who want it. I don't think all or even many LGBT gamers will not buy the game because of this but like many other minor features they will add: it will show realism (most importantly IMO), respect, inclusion, fan service, some small degree of revenue, etc. As well as make good on their promise that you create whatever character you want and that player freedom is their number 1 goal.
You come across as a SJW because you make a really big deal about identity politics and vocabulary.
Representation isn't nearly as big of a deal as you appearently think it is, otherwise games with non-straigh-twhite-male protagonists wouldn't sell at all. Comparing Rust and Fallout fails because Rust does not have a story as far as i am aware and therefore does not require anything of the player-character, and forcing players to be a random skin-colour that they can't change in a game that does not require has nothing to do with representation,otherwise it would only enforce the players real skin-colour to make it actually representative. Fallout has a set backstory that appearently requires the protagonist to be straight and everything not necessary for the story can be choosen at will. If it required the player to be something else we would have to live with this to.
But we don't know anything about the story,so complaining about it now is just petty whining. If the game releases and this whole being married thing turns out to be pointless you can complain as much as you want, i would complain about it too.
hahaha. How are they apple and oranges? One mechanic forces some people to not be able to play a character that is representative of themselves and another mechanic in bethesda's game forces a different set of people to not be able to represent themselves in their character creation. Hmmm seems the only apples and oranges variance is Rust means you can't be represented so it is BAD and "Stupid" but because bethesda's system does allow me to be represented it is okay and good.
I see no threat to my games by encouraging diversity. I made no attack on Bethesda, I just pointed out that so often gamers who are represented say 'svck it up' but when we can see a game that created a mechanic that didn't automaticaly let you play a character representative of yourself and BOOM the rage was on. Suddenly people who just assumed a game would be representative of them because they always were, couldn't play a what THEY wanted and it was making them angry. But their anger was justified in their minds but the disappointment or anger that other groups feel at so often not being able to be represented is pointless and a non-issue. Intresting. Very intresting.
I am curious how wanting diversity makes me a SJW you'll have to explain that one to me. Or is SJW just a lable you use to deflect my actual points without having to address them?
Well said.
Also: I'm certain there was no less of a "reason" behind the system in Rust, than behind making FO4's main character a parent.The reason may very well be that they wanted to put players in the shoes of someone who doesn't look like them. That's a good reason imo. Whatever Bethesda's reason was, is probably also good, such as "parents don't get to be the hero often; let's make one", or "how about this plot idea - I think it might be interesting"; and we don't know it yet, but it may be that they didn't think any further, such as "how can we allow people freedom within this story we want to tell?"
As for "games can't cater to every single demographic": If games were more diverse, the fact that one main character doesn't "cater to everyone" would not be a problem. Not every game fits everyone's tastes and that's fine; it would be impossible to make a game that everyone likes (but they got pretty close with Skyrim). The issue is more like that some groups are very often excluded by mainstream media, and when there's a franchise from which someone can expect to actually be included - or at least not actively excluded - that suddenly takes that inclusion away, it's a huge disappointment.
You just need to be good at telling people what they want to hear. Don't tell me you've never had a case where you thought a person was your friend but they were really just using you....or known someone in a similar situation. But for a game example, remember Dukov's girls? Neither of them loved him (though Fantasia seemed to like him) but they had no problem with sleeping with him in exchange for protection and shelter.
Was I the only one who cringed a bit at that? She's not cattle breeding stock Todd, call her a "woman"! It makes you sound like a Ferengi calling them "females".
Now my proposal for allowing for gay roleplaying is this: Your prewar character is straight, but, suffering from residual radiation brain-poisoning, in the postwar world is a new identity and if necessary, sixuality. The character you'll be playing as for like 99% of the game is going to be what you want it to be. Kind of like how the Courier had a ton of background that meant little to post-shot-in-the-head Courier.
Of course, this would only be helpful in the main quest, in the event you meet your prewar spouse, if you can tell them to just [censored] off now.
Really what identity politics did i bring into this? I only talked about representation which was the topic at hand in the thread. Really i don't recall making any coments about vocabulary or correcting anyone's labels. But hey i am sure you claiming these things makes you feel I am a SJW, cuz that makes it easier for you to talk about things. Cage it as us and them!
Sorry but your verbal gynastics about Rust Vs. FO4 is just that gynastics. At the heart of things both create an enviorment where people can not play a character that is representative of themselves. There are only two differeneces one is that the group normally always represented isn't and there is rage over it. This isn't me claiming there is rage and there isn't there is real rage over this. The other is that Rust did this deliberatly to bring this to the forefront which is exactly what art does. Takes aspects of society and shines a light on it. Which is why we see social issues talked about in movies, tv and books. Media is art. That includes games. Don't like it? 'svck it up' because media has always been art as well as business.
At the core both these games create mechanics that limit representation. I can't think of a compelling story reason you can't be biologically connected to the baby regardless of your gender and orientation. yes this means the same six partner won't be biologically connected to the baby but will that really matter? lots of parents straight or gay love their children they have no biological connection to so don't see a story problem. Its so easy to say 'just deal with it,' when you are overwelmingly represented in a game, but why is it wrong to want games to be more representative? I don't see why people wanting to have representation requires a fecal storm of resentment from gamers.
But again you'll have to explain to me how I am a SJW, just because I thing broader representation is a good thing.
You don't get to decide _now_ which game features should be implemented into an almost finished game; however you get to choose which game to play. After all this ruckus I bet we'll get free gender/sixual orientation selection in FO5 / TES6
Give birth to a baby with the seed of your loved one and you'll have my support. That's the whole point of marriage, to stay together, biologically create a kid and raise the kid in a way that doesn't burden the world.
True which is why I said...
i don't think anything said here will change the game but i think broader representation is something gamers should ask for as it does nothing to hurt games and only adds to the industry, even if some gamers fear it. I see very little attacks on bethesda here but i see a lot of attacks by people for just asking for broader representation. i find that intresting.
Really the whole point of marriage is reproduction? So should hetrosixual couples that never have kids be stopped from getting married because they are not fulfilling the 'whole point' of marriage? Should women past menopause be prohibited from marriage because they can't have children? Should men that have had a vasectomy be prohibited from marriage? i mean they can't have kids. I think your definition of marriage is willfully narrow and doesn't even cover the variance to hetrosixual marriages. And any definition of marriage that can't even cover the above variances that exist within marriage is fudementaly flawed. why? because these marriages exist and so a marriage definition should beable to include them otherwise the definition is incomplete.
I didn't say you are a sjw, i said you come across as one with all that gender and race stuff and talking about privilege. But you can't be one because SJWs don't play videogames,they just complain about them.
I have to say i never played Rust and only heard of that forced race thing from outside, but i would be pretty pissed if they just changed that after paying for it without having it annoumced beforehand, but i might be wrong there and it is just stupid because videogames are not reallife.
The reason gamers(or me,i don't speak for anyone else) are angry about this whole represantation thing is that it demands from devs to change their games to pander to minorities. Now if nothing in the game prevents you from being whatever than why not?
But Bethesda has a story in mind that wouldn't work with anything else, and being angry about that is not only pointless because it won't be changed but also a little insulting towards Bethesda by claiming that their story is wrong and must be changed to accomodate everyone. I am,for the same reason, not vocal about the voiced protagonist or that he/she has a set background because only the people at Bethesda know the rest. Maybe we will see that what Bethesda did was just right. Maybe its total [censored], then you can complain that all this railroading was unnecessary and they should have done what they always did.
Of course I have. The key word being people. Not women specifically, or men. But both. I'm not sure what point you're trying to make by bringing up Dukov's girls. First because that's a game. The statement I objected to was that women are better at faking attraction or whatever it was you said. Did you mean in games specifically? Second the example you give is of power dynamics, not gender. Dukov has the means to protect them and in turn they give him what he wants. It has precious little to do with the male-female dynamic.
I would like to take this moment to point something out: as many of you might have noticed the Western world is shifting in towards a more inclusive and open dynamic. A really good (and recent) example of this is with Caitlyn Jenner, her revelation just a few decades ago would have brought down a storm of derision. Instead, today, the world is broadly accepting and even lauds her as a hero. Times are changing. Generally we don't move backwards, sometimes we move in circles but that takes a long ass time, relatively speaking. Everything indicates that the youth, the future, wants to be one where all people of whatever sixual orientation or skin colour or religion or gender or whatevethe[censored] are accepted as equal.
Now what exactly am I getting at? Bethesda is a really BIG game dev. It wants to cast a really wide net, it has to to sustain itself and keep growing. So as it's consumer base ages and a ripe new market is ushered in, a market that has been weaned on broad acceptance and openness to foreign ideas, lifestyles and concepts what do you think the smart thing would be to do? Continue forwarding aging, creaking ideals of a comfortable homogeny? Or start adapting to a world that so rabidly defends the other? Not even mentioning that the more representation you have the wider the market is that you can potentially tap. Even factoring the temporary drop off from the huffy perennially privileged.
It's smart and the right thing to do. Bonus!
You mean that's your whole point of marriage. Point me at the fabric of the universe where it states that marriage is and must be so. You can't cuz there's no such thing. Marriage is simply what people want and expect it to be. The 'correct' version is the one that gets the most votes. Now I have no doubt that, generally speaking, marriage is still considered what you just put forward. But give it time. Another three to five decades and I imagine it'll have a radically different definition. You might still hold to what you belief it is but then it clear what exactly your belief is. Your truth. Not a truth.
This whole thing is stupid. The problem is not the sixuality. IT is that you have a main story that has a kid and an opposite-six spouse in it. That is kind of the WHOLE point of a story, that it is the main reason to go through the game (even an RPG has a main story that needs to be completed to finish the game). All the games that HAD same-six content had it as OPTIONAL content. I bet you that if the marriage was optional and the PC started as a SINGLE man/woman, none of this would be existing.