» Tue Dec 01, 2009 3:01 pm
Personally I'd rather that Bethesda just thought outside the box and had a unique "combat style" in TES V, hopefully one that implements more strategy than Dark Messiah, Oblivion, or OwSM (Oblivion with Special Moves). Hopefully that way there would be more depth to the system than just mindlessly hacking at enemies until they fall, while at the same time potentially solving the problem of stupid enemy combat tactics.
Just as a proof of concept example, suppose that I want combat to be at the same time a) more fast paced and strategic and B) drawn out over a longer period of time. With a system like Oblivion's, Dark Messiah's, or OwSM, combat is still the same old hacking fest until one person drops dead, usually lasting no more than a few seconds. One solution to my hypothetical problem is to simultaneously increase the pace of combat while introducing tactical moves such as blocks, parries, dodges, lunges, sweeps, etc, which can be programmed as a sequence depending on what your opponent does: for example, one simple program could look like this:
if [enemy lunges] then you [parry with (blade)] and [jump (backwards)] and if [x] and [y] then ...
You would actually have to think about what kind of response you had in combat, and would then be free to execute manual commands that require your own intervention. Moreover, maybe the complexity of these routines is limited by your skill.
Also, about movement I think if it were an issue then Bethesda would just borrow some of the technology that's being developed for BRINK (which looks pretty amazing).
P.P.S. tell me if you think any of my ideas promote "special case" combat realism that requires devoting a lot of time to scripting a particular combat effect at the expense of developing richer game systems.