[WIP]Generation

Post » Fri Apr 08, 2011 1:48 am

Hi there, thanks for your interest.

Backstory: Vault 109 was not intended to have any real problems. Designed to see what people would do once they realized that their leader was, in fact, a fake Artificial Intelligence program (yes, it wasn't real AI), the vault fell into disrepair and the inhabitants into confusion. When a wall in the Dormitories section of the vault gave way, water flooded the vault's living quarters, and everyone was forced into the upper, common rooms. When they ran out of real food, they turned to cannibalism; for years, they ate their own, and their numbers dwindled to near nothing. Then, an expedition set forth into the forbidden lower levels. They found a glowing, green food source, and never went hungry again. Unfortunately, they were mutated by the radioactive fungus they were consuming, and ended up dead, or as ghouls.

When the vault finally opened, the vault dwellers set out into the wastes. A small canyon just outside the vault provided them with a natural shelter, and the dump pile there gave them supplies to rebuild their lives. Some decided to go back into the vault, and never returned. Some went out farther into the wastes, to find other survivors, but they didn't return either. Those left in the canyon named their new town Generation; a combination of the words Generous Ration; there was an abundance of fungus growing in this new haven that they founded.

Finished:

- Create the town in a new worldspace
- Build interior cells w/Navmeshes
- Link all interiors to the new worldspace
- Create NPCs
- Add an outhouse
- Fix the navmesh in the Wasteland entrance
- Fix the front gate's collision when opened
- Give NPCs AI; set up idle markers/special furniture/Xmarkers
- Set up Factions (Halfway done)
- Give NPCs dialogue


To Do:
- Double check and consider the community's suggestions (in the works)
- Set up quests
.....- Brackson
..........- Son
..........- Baseball

..........- Vault
..........- Tower
.....- Nick
..........- Lead Pipes
..........- Sabotage
..........- Tower
.....- Joseph
..........- Water's free
..........- Sleeping arrangements
.....- Maria
..........- Vault Medical Supplies
.....- Amy
..........- Vault
.....- Wanda
..........- Weapons
- Voices
- Extensive playtests

Pics:

The town of Generation:

http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationTownOverhead.jpg?t=1240715140
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationTown01.jpg?t=1240714754 http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationTown01BrightLight.jpg?t=1240714805 http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationTown01Night-1.jpg?t=1240715072
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationTown02.jpg?t=1240715191
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationTownMariaClinic.jpg?t=1240715268 http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationMariasClinic.jpg?t=1240715334
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationTownTowerNick.jpg?t=1240715376
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationTownVaultEntrance.jpg?t=1240716344
http://i5.photobucket.com/albums/y171/PoHaEiFor/GenerationEntranceGateNoon.jpg?t=1241248687 http://i5.photobucket.com/albums/y171/PoHaEiFor/GenerationEntranceGateBright.jpg?t=1241248754 http://i5.photobucket.com/albums/y171/PoHaEiFor/GenerationEntranceGateNight.jpg?t=1241248781 http://i5.photobucket.com/albums/y171/PoHaEiFor/GenerationGateHouse01.jpg?t=1241248829 http://i5.photobucket.com/albums/y171/PoHaEiFor/GenerationGateHouse02.jpg?t=1241248874
http://i5.photobucket.com/albums/y171/PoHaEiFor/GenerationGuardShack01.jpg?t=1241248903 http://i5.photobucket.com/albums/y171/PoHaEiFor/GenerationGuardShack02.jpg?t=1241248948
http://i5.photobucket.com/albums/y171/PoHaEiFor/GenerationCarrionEaters.jpg?t=1241248246
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/NicksPoster.jpg?t=1241547741
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationTownCarrionEaters.jpg?t=1241548084
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GateShackGears.jpg?t=1250667224

New:
None

The Vault:

http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultAtrium.jpg?t=1240715556
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultDiner.jpg?t=1240715602
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultGenerator.jpg?t=1240715697
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultOffice.jpg?t=1240715819
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultSecurity.jpg?t=1240716000
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultOffice02.jpg?t=1241547783
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultGenerator02.jpg?t=1241547976
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultEntrance.jpg?t=1241548028
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultLower03.jpg?t=1241547843 - http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultLower02.jpg?t=1241547911 - http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationVaultLower01.jpg?t=1241547942

New:
None

NPCs:
http://s5.photobucket.com/albums/y171/PoHaEiFor/Generation/?action=view¤t=GenerationNPCAmy.jpg
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationNPCAnna.jpg?t=1241548568
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationNPCBrackson.jpg?t=1241548454
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationNPCDoug.jpg?t=1241548419
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationNPCJoseph.jpg?t=1241548344
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationNPCJunior.jpg?t=1241548312
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationNPCNick.jpg?t=1241548272
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/GenerationNPCWanda.jpg?t=1241548188
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/ResidentsHangingOut.jpg?t=1250666988
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/AmyDialogue.jpg?t=1250667383
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/BracksonTalking.jpg?t=1250667331
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/DougDrinking.jpg?t=1250667267
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/JosephTalking.jpg?t=1250667182
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/MariaTalking.jpg?t=1250667128
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/NickTalking.jpg?t=1250667037
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/NickDialogue.jpg?t=1250667084
http://i5.photobucket.com/albums/y171/PoHaEiFor/Generation/WandaTalking.jpg?t=1250666835

New:
None


Old WIP (No dialogue):
http://www.freewebs.com/poha!/Data.rar

New WIP (Has most if not all generic dialogue, plus some half-completed quests :P)
http://www.freewebs.com/poha!/PoHaGeneration.rar

I'm looking for constructive criticisms, feedback, general thoughts, or... whatever. :D Thanks again for your time!
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rolanda h
 
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Post » Fri Apr 08, 2011 1:27 am

my god your cluttering skillz are amazing, this is very interesting and I wish you the best of luck
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lilmissparty
 
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Joined: Sun Jul 23, 2006 7:51 pm

Post » Fri Apr 08, 2011 12:18 am

my god your cluttering skillz are amazing, this is very interesting and I wish you the best of luck


What he said your cluttering is amazing. I think i'm in love. Very interesting mod idea by the way sounds cool.
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john page
 
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Post » Thu Apr 07, 2011 5:38 pm

Hi there, thanks for your interest.

Backstory: Vault 109 was not intended to have any real problems. Designed to see what people would do once they realized that their leader was, in fact, a fake Artificial Intelligence program (yes, it wasn't real AI), the vault fell into disrepair and the inhabitants into confusion. When a wall in the Dormitories section of the vault gave way, water flooded the vault's living quarters, and everyone was forced into the upper, common rooms. When they ran out of real food, they turned to cannibalism; for centuries, they ate their own, and their numbers dwindled to near nothing. Then, an expedition set forth into the forbidden lower levels. They found a glowing, green food source, and never went hungry again. Unfortunately, they were mutated by the radioactive fungus they were consuming, and ended up dead, or as ghouls.

When the vault finally opened, the vault dwellers set out into the wastes. A small canyon just outside the vault provided them with a natural shelter, and the dump pile there gave them supplies to rebuild their lives. Some decided to go back into the vault, and never returned. Some went out farther into the wastes, to find other survivors, but they didn't return either. Those left in the canyon named their new town Generation; a combination of the words Generous Ration; there was an abundance of fungus growing in this new haven that they founded.


It looks great, as others noted your cluttering skills are awsome. I personally have zero patience for cluttering..

A couple suggestions..perhaps flood certain areas with radiation? An example would be, in fallout 2, but there was a ghoul town. There was a reactor that was leaking very nasty radiation, but the ghouls didnt care, because they are immune.. (maby make a reactor that supplies the town with power, it leaking would also explain why raiders leave the town alone)

Slight lore tweak, perhaps call it Private Vault 109 or some such. If I recall right vault tech supposedly also made private vaults. This should satisify any lore nuts and should be simple enough to do :P (Personally I dont care that much)

Have a trade caravan go from underworld to your town... (It'd be kinda sweet to see a new caravan giving the ghouls some attention)
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Becky Cox
 
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Joined: Thu Jun 22, 2006 8:38 am

Post » Fri Apr 08, 2011 1:47 am

Thanks for the compliments guys! :)

A couple suggestions..perhaps flood certain areas with radiation? An example would be, in fallout 2, but there was a ghoul town. There was a reactor that was leaking very nasty radiation, but the ghouls didnt care, because they are immune.. (maby make a reactor that supplies the town with power, it leaking would also explain why raiders leave the town alone)


I remember that town; twas where Harold turned up at, right? Anyways, there's a watery muck river that runs through the town, though it might be difficult to see in the pics. Other than that, there's a couple of places that will be irradiated; for instance next to the Diner, there's a pile of radioactive barrels. The radiation carries inside the a little... the seats next to that wall are the "good ones." ;)

I've also planned on them having a power plant of some sort (hmm... I don't really have a good pic of it; you can only see it in the bottom left of the overhead picture, really); though a nuclear reactor might be stretching it, since they cobbled the town together out of scrap, remember.

As for the raiders... they don't leave the town alone. Wanda and Junior are pretty good shots, though.

Slight lore tweak, perhaps call it Private Vault 109 or some such. If I recall right vault tech supposedly also made private vaults. This should satisify any lore nuts and should be simple enough to do :P (Personally I dont care that much)


Why Private Vault 109? Is there already a Vault 109, according to canon? Having it a private vault for Vault Tech would kinda screw with the fake AI leader psychological test that's happened; but I certainly want it to stay in line with canon, as much as possible. If need be, I'll change the Vault number.

Have a trade caravan go from underworld to your town... (It'd be kinda sweet to see a new caravan giving the ghouls some attention)


Not a bad idea, though Underworld is quite the distance.
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Joey Avelar
 
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Post » Fri Apr 08, 2011 3:24 am

I remember that town; twas where Harold turned up at, right? Anyways, there's a watery muck river that runs through the town, though it might be difficult to see in the pics. Other than that, there's a couple of places that will be irradiated; for instance next to the Diner, there's a pile of radioactive barrels. The radiation carries inside the a little... the seats next to that wall are the "good ones." ;)



Why Private Vault 109? Is there already a Vault 109, according to canon? Having it a private vault for Vault Tech would kinda screw with the fake AI leader psychological test that's happened; but I certainly want it to stay in line with canon, as much as possible. If need be, I'll change the Vault number.



Not a bad idea, though Underworld is quite the distance.


Yeah that town was where harrold turned up :) Good to hear about the radiation, gotta love those dirty ghouls!

It seems I mispoke about vault 109. Turns out no lore I could find covers that vault http://fallout.wikia.com/wiki/Vault#Known_Vaults
That link might help you if you decide to mention other vaults.
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Scott Clemmons
 
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Post » Fri Apr 08, 2011 2:07 am

A neat idea as well as promising screens make this town look intriguing.
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Adam
 
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Post » Thu Apr 07, 2011 5:14 pm

I can't seem to think of any constructive criticisms... or just, any criticisms.

um... what a nice looking town! Sheesh, looks like a mini-megaton.
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Tiffany Holmes
 
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Post » Thu Apr 07, 2011 9:06 pm

Looks really cool...when I get my new computer, I'll be DLing this. :D
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Bellismydesi
 
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Post » Fri Apr 08, 2011 8:59 am

How did this vault withstand the onslaught of rust that all the other abandoned vaults succumbed to?
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SiLa
 
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Post » Thu Apr 07, 2011 11:14 pm

How did this vault withstand the onslaught of rust that all the other abandoned vaults succumbed to?


I think the vault opened more recently than the other abandoned vaults. Also with the Ghouls who are still inside of it it must still be active.
Just my thoughts
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kyle pinchen
 
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Post » Thu Apr 07, 2011 8:29 pm

A neat idea as well as promising screens make this town look intriguing.


Thanks!

I can't seem to think of any constructive criticisms... or just, any criticisms.

um... what a nice looking town! Sheesh, looks like a mini-megaton.


Oh, come on! you can think of something...! What's that? Not enough mushrooms? Yea, I agree... I'll have to add more mushrooms. Thanks for pointing that out.

Oh, and it looks like a mini-Megaton. I'll have to work harder to differentiate it, then. Don't want to repeat the same town over, obviously.

How did this vault withstand the onslaught of rust that all the other abandoned vaults succumbed to?


Vault 109 was sealed shut for most of the past 200 years since the war. I get the notion that the other vaults weren't, though I don't know for sure, of course. It just seems it would take a long time for the entirety of those other vaults to completely rust over. The lower level, which flooded, has been rusted like the others though. Airtight doors kept the water from spreading to the upper common rooms, thankfully.
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Tyrel
 
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Post » Fri Apr 08, 2011 4:23 am

I'm loving the scrap look you got going on. The Vault looks quite unique as well! Always good to have a new Ghoul town too :D Win on three fronts.
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Bitter End
 
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Post » Fri Apr 08, 2011 1:33 am

Oh, come on! you can think of something...! What's that? Not enough mushrooms? Yea, I agree... I'll have to add more mushrooms. Thanks for pointing that out.

Oh, and it looks like a mini-Megaton. I'll have to work harder to differentiate it, then. Don't want to repeat the same town over, obviously.


Ah, I didn't quite mean it that way. If you think it looks too close then sure, but, what I more meant was that the job looks so well done with the incidental and sensible objects lying around and such that it seemed a bit like a mini megaton. And whoever made megaton is um, a professional? You know. =p
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Bigze Stacks
 
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Post » Fri Apr 08, 2011 8:21 am

Not sure I fully feel for the story honestly. It seems a tad stretched. Like something is missing.


1.) Why test people with a fake AI
1b.) Why weren't they retrieved?

2.) Why did it fall into disrepair? The other vaults seem to have built very keenly, and managed well.
2b.) Was it because of the fake, and if so, how was it fake? Some human on the surface was controlling it, who then died?

3.) How did the number of people get fed for so long by eating each other? They would have to have a LOT of people to do that, and people would war for the sake of their lives. (and the upper vault would have to be huge)

4.) They found food that ghoulifed them.. then climbed out of the vault to find more of the stuff right? Why did some leave? Why did others stay in the vault when there was extra food right outside?
4.b ) Those not in the town lived.. but why did the vault people vanish? They are near the exit.

5.) Why does no one know of this town? Surely the ghoul hunters of the wastes would give them grief.



Would love some patching up in the storyline though, cuz for all the "ghouls are people too" bit, there isn't enough ghoul towns. Your cluttering is awesome, and yes, the town does seem like megaton. Maybe add some ghoulish touches?

As for the underworld tie in, perhaps you could include an underworld representative in the town. Someone who is there occasionally, but doesn't stick around. That would help it seem like they are in contact. Make him/her someone armed to the teeth, so it looks like they can undertake the journey. Maybe a ghoul in BS armor to explain how they make it. (nothing like a disguise.)
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Trevi
 
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Post » Fri Apr 08, 2011 3:23 am

Not sure I fully feel for the story honestly. It seems a tad stretched. Like something is missing.


1.) Why test people with a fake AI
1b.) Why weren't they retrieved?

2.) Why did it fall into disrepair? The other vaults seem to have built very keenly, and managed well.
2b.) Was it because of the fake, and if so, how was it fake? Some human on the surface was controlling it, who then died?

3.) How did the number of people get fed for so long by eating each other? They would have to have a LOT of people to do that, and people would war for the sake of their lives. (and the upper vault would have to be huge)

4.) They found food that ghoulifed them.. then climbed out of the vault to find more of the stuff right? Why did some leave? Why did others stay in the vault when there was extra food right outside?
4.b ) Those not in the town lived.. but why did the vault people vanish? They are near the exit.

5.) Why does no one know of this town? Surely the ghoul hunters of the wastes would give them grief.


I didn't feel the need to microanolyze the story that far down myself.
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Haley Cooper
 
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Post » Fri Apr 08, 2011 6:58 am

Not sure I fully feel for the story honestly. It seems a tad stretched. Like something is missing.


1.) Why test people with a fake AI
1b.) Why weren't they retrieved?

2.) Why did it fall into disrepair? The other vaults seem to have built very keenly, and managed well.
2b.) Was it because of the fake, and if so, how was it fake? Some human on the surface was controlling it, who then died?

3.) How did the number of people get fed for so long by eating each other? They would have to have a LOT of people to do that, and people would war for the sake of their lives. (and the upper vault would have to be huge)

4.) They found food that ghoulifed them.. then climbed out of the vault to find more of the stuff right? Why did some leave? Why did others stay in the vault when there was extra food right outside?
4.b ) Those not in the town lived.. but why did the vault people vanish? They are near the exit.

5.) Why does no one know of this town? Surely the ghoul hunters of the wastes would give them grief.



Would love some patching up in the storyline though, cuz for all the "ghouls are people too" bit, there isn't enough ghoul towns. Your cluttering is awesome, and yes, the town does seem like megaton. Maybe add some ghoulish touches?

As for the underworld tie in, perhaps you could include an underworld representative in the town. Someone who is there occasionally, but doesn't stick around. That would help it seem like they are in contact. Make him/her someone armed to the teeth, so it looks like they can undertake the journey. Maybe a ghoul in BS armor to explain how they make it. (nothing like a disguise.)



Well, to help answer question #3, we are to assume that the vaults are much bigger. In game (in all of the games) We are only given a REPRESENTATION of a vault. In true Fallout lore, Each vault was built to fit 1000 people in them at full capacity. In no game have I seen a vault that can fit that many people, which means we are to assume that there are sections we just can't get to. So, given how long they were forced to cannibalize (which couldn't have been more than 10 years). That's probably when they explored the defunct dormitories.
Heres where I have to disagree with the author. They couldn't have cannibalized for centuries because Fallout 3 only takes place 200 years after the great war (The bombs fell in October of 2077 and Fallout 3 starts (Starts here is when you leave the vault) in August of 2277. I think if anything, the timeline of your vault/town needs some work, if only for canon/plausibilities sake.
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Davorah Katz
 
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Post » Thu Apr 07, 2011 9:46 pm

^ that is a good point. Ten years to even approaching 100 years would be interesting and possibly plausible(shorter time is more plausible than longer simply due to the psychological effects of cannibalism).

What if you had it be a semi ironic twist: the food went scarce and the inhabitants divided into two groups, roughly half the population sided with the right hand man(I'll refer to him as the "handyman" xD) to the "AI" and the other one a charismatic individual people flocked to. One day things got out of hand and since the handyman was on the side of the vault, he got all the weapons and forced the opposing group into the lower levels. When food stores reached critical levels they did the only thing they could, they started eating the people in the lower levels. The people in the lower levels had already been eating your strange fungus, so radiation spread to the upper inhabitants that way. Eventually the lower inhabitants ghoulified and took over, this time returning the cannibalism greeting to their captors.

Sorry for the wall of text or poor ideas, I just enjoy cannibalism tales xD
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dean Cutler
 
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Post » Thu Apr 07, 2011 8:06 pm

@ terrant

yes, I know it's anolytical, I tend to do that. I'm not nit picking so much as I am a writer and tend to think things out. When I read the story, those to me were the gaps that made me kind of puzzled. It's not really intentional since such deep thinking occurs naturally for me. I guessed I was not alone in this, and the OP did ask for constructive criticism. I figured it may help, and thus posted it. :)


Well, to help answer question #3, we are to assume that the vaults are much bigger. In game (in all of the games) We are only given a REPRESENTATION of a vault. In true Fallout lore, Each vault was built to fit 1000 people in them at full capacity. In no game have I seen a vault that can fit that many people, which means we are to assume that there are sections we just can't get to.


Yes, and I thought of that, but even with that, the vault would have to be GIANT.. cannibals tend to run out of people quickly, especially since people tend to fight when in hard situations. I was trying to basically make the point that the time line was kind of crazy EVEN if not intending to complainant with the lore.. With the lore, then yeah, I agree. Ten years or so would be about right.
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Britney Lopez
 
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Post » Thu Apr 07, 2011 9:15 pm

I kind of also started to debate the plausibility towards the end, which completely made my argument null and void.
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Melanie Steinberg
 
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Post » Fri Apr 08, 2011 4:53 am

Ah, I didn't quite mean it that way. If you think it looks too close then sure, but, what I more meant was that the job looks so well done with the incidental and sensible objects lying around and such that it seemed a bit like a mini megaton. And whoever made megaton is um, a professional? You know. =p


Oy, thanks for that then. Still, I think it does look kinda Megatonish. A little too Megatonish.

Not sure I fully feel for the story honestly. It seems a tad stretched. Like something is missing.


Ah, a perfectionist! Fantastic! Now, some of this I already had in mind but left out for brevity, and some of it I had to create to patch up holes that's been pointed out. Either way, there may yet be more holes to discover. :)

1.) Why test people with a fake AI
1b.) Why weren't they retrieved?


1.) Why test them with clones? With psychosis gas? With the technicality that the vault should never ever open? With one guy, and a box of puppets?
1b.) I don't understand your question

2.) Why did it fall into disrepair? The other vaults seem to have built very keenly, and managed well.
2b.) Was it because of the fake, and if so, how was it fake? Some human on the surface was controlling it, who then died?


2.) Note that the other vaults had people assigned to specific duties. One of those would have been repairing things in the vault (Stanley, I believe, was the example in 101) So then its obvious that things in the vault weren't 100% indestructible. With Vault 109, people initially had specific tasks, and they kept to them for a while, even after they discovered that the overseer was a fake AI program. But eventually they decided that taking their orders from a machine didn't make too much sense (especially after an internal error in one of the subroutines of the program ordered everyone to clean the mainframes 9 times each day). After a point, a slight structural mistake in one of the walls became apparent, and it began to fail. It would have been an easy fix, if someone would have noticed it and there was a designated repair person. But, it went ignored for too long. Once they attempted to fix it, it was too late, and the area in the wall gave way to the pressure of the water built up in the cave, flooding the dormitories.

2b.) The fake AI program (when I say fake AI, I mean it wasn't a sentient AI, nor could it handle tasks outside of the ones it was pre-programed to handle) didn't detect the wall failing at first. Once it did, though, it began sending out a critical alert for cleaning in the dormitories. Which the inhabitants promptly ignored.

3.) How did the number of people get fed for so long by eating each other? They would have to have a LOT of people to do that, and people would war for the sake of their lives. (and the upper vault would have to be huge)


3.) They did have stores of food at first. But it wasn't rationed appropriately. People ate when they wanted too; when they were lonely, when they were angry, when they felt fat, when they thought about their friends who didn't make it that they'd never see again... So it ran out much much faster than it should have (some people also stashed some away, self serving as desperate people can get in such a situation). As has been pointed out, the vault should have held 1000 people, though, like the others, Vault 109 is more representative than factually accurate.

Some did war for the sake of their lives. That's why a new law was established: people up for drawing straws did so in the forbidden lower levels. They also stored food down there (so obviously, it was forbidden more in name than in practice; they didn't travel very far in though, for the record).

The inhabitants knew it was their only way for survival. They rationed their food as carefully as they could, knowing that the next person to draw straws could be them.

4.) They found food that ghoulifed them.. then climbed out of the vault to find more of the stuff right? Why did some leave? Why did others stay in the vault when there was extra food right outside?
4.b ) Those not in the town lived.. but why did the vault people vanish? They are near the exit.


4.) Yerp. Mushrooms is what they found. Radiated fungus (maybe a few radroaches or other piddly insects, but mostly fungus). They all left, hopeful of finding something else other than life in a dark, cramped vault. They had stories and books of life before the war; of green trees and wonderful skies and grass full and thick to roll in on breezy summer days. Eventually, at least, they all came out of the vault

4b.) I assume you mean the people that went back into the vault. Actually, they didn't vanish, per say. They just never returned. Their bodies are still down there.

5.) Why does no one know of this town? Surely the ghoul hunters of the wastes would give them grief.


5.) Who told you no one knows of the town? Actually, most people don't. Word about a small ghoul town doesn't spread too fast, because, well, who would be interested in living with a bunch of ghouls? (Well, one man, Joseph, found it to his liking). Mostly, raiders give them grief; remember that its a dump heap that they emerged onto? What's everyone's favorite form of currency that was considered junk back when people popped it off their favorite carbonated beverage? That's right. Caps. Though they spent most of them on supplies (once they realized they could), there's still a nice trove of caps to be found, lying around.

Would love some patching up in the storyline though, cuz for all the "ghouls are people too" bit, there isn't enough ghoul towns. Your cluttering is awesome, and yes, the town does seem like megaton. Maybe add some ghoulish touches?


Hopefully I've patched things up enough that you can find something else that needs fixes. :D I don't know what a ghoulish touch would be though... The only example of a ghoul town we have is the Underworld, and Tenpenny Tower if you do that quest a certain way...


As for the underworld tie in, perhaps you could include an underworld representative in the town. Someone who is there occasionally, but doesn't stick around. That would help it seem like they are in contact. Make him/her someone armed to the teeth, so it looks like they can undertake the journey. Maybe a ghoul in BS armor to explain how they make it. (nothing like a disguise.)


A ghoul in BS armor? Or did you mean BoS armor? That might be interesting... I'll roll it around in my head a little.

They couldn't have cannibalized for centuries because Fallout 3 only takes place 200 years after the great war (The bombs fell in October of 2077 and Fallout 3 starts (Starts here is when you leave the vault) in August of 2277. I think if anything, the timeline of your vault/town needs some work, if only for canon/plausibilities sake.


I get my words mixed up sometimes. Centuries, that's 100s of years, not 10s of years like I was thinking it was (something like 40 years is what I was aiming for, I believe). My mistake. But even then, it looks like the consensus is that cannibalism would last for 10 years at the most. I'm not an expert on cannibalism, psychology, math (d'oh!), or anything that would give me any insight to the situation by any means, so I was guessing. :P I'll see if anyone disputes that time, but its of course open for changing. I'll just need to rewrite some of the times in the journal logs of the Chief of Securities (chosen leaders) of the vault, and rethink some other timeline stuff.

Thanks again for everyone posting, for the kind compliments and criticisms as well. Much appreciation!
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Fanny Rouyé
 
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Post » Thu Apr 07, 2011 9:38 pm

Got a few new pics up, and I'd still love to hear any criticisms, comments, or whatever from anyone/everyone.

[/bump]
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Claudia Cook
 
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Post » Thu Apr 07, 2011 7:50 pm

Maybe it's just me, but the vault looks rather clean, I would have thought that with all the disorder and chaos in the vault it'd be more cluttered and dirty. Some stains like the ones from Vault 86(I think it was that one), the green ones I mean, would add to the feel of it being a huge mess, and swapping the tileset from clean to dirty would be a good touch IMO, but if you would have to remake the vault to swap the tileset(not sure how they work, never done any world building/cell building), then just skip that idea. And maybe add more cans, some blood spots, even some raider gore if you're feeling like they got quite violent during the cannibal stage.
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ladyflames
 
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Post » Thu Apr 07, 2011 6:46 pm

Maybe it's just me, but the vault looks rather clean, I would have thought that with all the disorder and chaos in the vault it'd be more cluttered and dirty. Some stains like the ones from Vault 86(I think it was that one), the green ones I mean, would add to the feel of it being a huge mess, and swapping the tileset from clean to dirty would be a good touch IMO, but if you would have to remake the vault to swap the tileset(not sure how they work, never done any world building/cell building), then just skip that idea. And maybe add more cans, some blood spots, even some raider gore if you're feeling like they got quite violent during the cannibal stage.


Thanks for the input :)

There is quite a bit of clutter and chaos in the vault. Mostly the computers/consoles being flipped, ripped from the walls, etc. It may need more, but I'll wait until I release an Alpha/Beta so everyone can see it for themselves.

I do use the Stain01-03 statics a number of times, if that's what you were talking about. I just didn't catch any in the shots, I guess.

The "dirty" vaults all have that rusted feel, like they've been opened for a good long while and time has had its way with it. This vault was opened more recently (comparatively), so the rust hasn't had time to set in yet. The lower levels are rusted over, of course, since they were flooded long ago. As for the blood spots, they tended to keep the gore to the lower level, so the kiddies wouldn't see their parents become tomorrow's meager lunch. Though I might not have put enough blood down there, I'll have to look into it.

As for an update, I think I've completed the interiors at this point, aside from some random things (like idle markers, or xMarkers for AI, some NPCs).
Oh, wait... one interior left that I forgot about, but it won't take too long. Thanks for everyone's support. :)
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OJY
 
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Post » Thu Apr 07, 2011 10:06 pm

What can I say,


wow.*



Yep. That sums it up nicely :)




*working on my being more to-the-point :D
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Greg Swan
 
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