» Wed May 18, 2011 11:53 pm
Yes! The game needs generic npcs.
Oblivion felt so lonely at times, I had to download a mod that added generic npc's to cities and roads in the wilderness.
Then I downloaded a mod that added ambient sound to the cities, like people talking, laughing etc, and the atmosphere was AMAZING. The cities actually felt like cities.
Imagine roaming around in Skyrim, seeing a hunter stalking his prey, a lumberjack chopping wood, etc. It would add so much immersion to the game. These npc's wouldn't have names, but they should have a variety of different loot, and seem like they are part of something bigger.
New vegas failed on this part.
Edit: Randomly generated names sound great also. Main point is, generic npc's can't have the same armor, loot etc. They have to feel like they have a life of their own.