Generic NPCs and creatures or not?

Post » Sun Jun 27, 2010 3:32 pm

Also it seems that generic enemies always respawned (in wilderness & dungeons in oblivion) but because all NPC enemies in morrowind were named they didnt.

Personally i think generic enemies are the way forward, mainly because i want ememies to respawn
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Isaiah Burdeau
 
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Post » Sun Jun 27, 2010 2:33 pm

Not humans, can't they just have a random name generator? Or maybe it's better if you have generic names like "Bandit" so you don't confuse generic ones with "real" ones? I'd prefer real NPCs anyway, because it feels more real, provided Beth makes a good amount of them, at least 1500 or even more (I think Oblivion and Morrowind had about 1000 each). There's going to be plenty of dungeons and outlaws to slaughter anyway :P

Also, maybe new NPC's could even supercede the dead ones? Perhaps Beth could make a huge bank of different names to use. To compensate, they can decrease the hostile human: hostile creature enemy ratio, so there'll be substantially more creatures to kill than humans.
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brandon frier
 
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Post » Sun Jun 27, 2010 2:04 pm

I like all my NPCs named; except for bandits and such. For those, I don't care if they're named or not.
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Brandi Norton
 
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Post » Sun Jun 27, 2010 1:33 pm

I like a mix - as often times I have no idea Who a particular enemy is, and most of those times I don't Care to know. If I'm fighting a bandit or beggar, their name is irrelevant to me. When I'm dealing with a stronger enemy or any kind of RPG interaction, then the name becomes Very important.

I think the context around a particular NPC should determine whether or not they get "Named".
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I love YOu
 
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Post » Sun Jun 27, 2010 8:50 pm

Morrowind's named bandits were not "unique NPCs", not in the meaningful sense of the word, at least. They may not have been randomly spawning bandits, but they might as well be. Sure, they had names, but that was usually the only attempt at giving them an identity they had. They had no personality (Like 99.9% of the other NPCs in Morrowind.) nothing meaningful to say to you, and typically there was nothing on them to even suggest they were anything other than the random guys who exist only for you to kill that they were. If that's how they're going to be, I have no reason to care who they are, and thus, I have no reason to need their names. In fact, it makes no sense for random bandits in dungeons to be named, after all, if they don't tell you who they are, no one tells you, and there's nothing on them or in the area to indicate who they are, how would you know what they're names are?

Now, if I'm sent to kill someone as part of a quest, of course, I want to know the name of that character, and actually unique enemies, like bosses, should be named, but for random bandits, I'm perfectly fine with how Oblivion handled them. Better to put more effort on making the NPCs the player can actually talk to a little more unique than waste it on trying to create the illusion that bandits in caves who attack you on sight are unique characters, and just fail in the proccess.
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Patrick Gordon
 
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Post » Sun Jun 27, 2010 6:41 pm

Again a poorly made poll, why did you not add "other" as an option.
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Alexxxxxx
 
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Post » Sun Jun 27, 2010 2:57 pm

I like the creatures to be traditional and therefore generic... I didn't quite like the bizarre and awkward creatures in Morrowind.

BTW - Mythology is a great way to get ideas for creatures and monsters.
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Queen of Spades
 
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Post » Mon Jun 28, 2010 1:46 am

I like the creatures to be traditional and therefore generic... I didn't quite like the bizarre and awkward creatures in Morrowind.

BTW - Mythology is a great way to get ideas for creatures and monsters.


Read the poll :)
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Irmacuba
 
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Post » Mon Jun 28, 2010 1:37 am

Again a poorly made poll, why did you not add "other" as an option.


Sorry put how would 'other' fit into this poll. You either like generic enemies or you dont :facepalm:
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REVLUTIN
 
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Post » Sun Jun 27, 2010 1:59 pm

I like generic enemies, on one hand if enemies aren't respawned you will end up depopulating the game hostiles even with thousands of NPCs. On the other hand, I like to play stealthy archers and if I see that a enemy has a name, I will not be sure if is really an hostile until I'm attacked, while what I prefer is to use a distant sneak attack.
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Alexandra Ryan
 
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Post » Sun Jun 27, 2010 3:19 pm

Sorry put how would 'other' fit into this poll. You either like generic enemies or you dont :facepalm:


There is always an other :)

For example, I think they should use a name generator or huge name database a la Daggerfall to name bandits.

So they have names, but they're also generics. What option do I pick?
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Zoe Ratcliffe
 
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Post » Sun Jun 27, 2010 12:28 pm

There is always an other :)

For example, I think they should use a name generator or huge name database a la Daggerfall to name bandits.

So they have names, but they're also generics. What option do I pick?


oh i see :biggrin:
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Ben sutton
 
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Post » Sun Jun 27, 2010 1:14 pm

Sorry put how would 'other' fit into this poll. You either like generic enemies or you dont :facepalm:

An "Other" should be automatic, people often create very biased polls some times with out even meaning to, other would correct that. Sure there would be some rare poles were it might not makes sense, but it would not hurt the poll in anyway.
At least half the polls here are nearly worthless due to there poor wording,being biased,etc. An "Other" option would would be good for everyone, as some polls people would be interested in, yet the poll is flawed so they can't get the true info they want and the poll is already made, so making another would just get it closed.

As for why with this poll, there are many reasons, you might want both or you might use the random name things someone else mentioned.
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Alba Casas
 
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Post » Sun Jun 27, 2010 5:05 pm

Named NPCs. "Bandit" - hello mr. Obvious.
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Brian Newman
 
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Post » Sun Jun 27, 2010 3:10 pm

I don't think random enemies need names. How did I find out their names before they attacked me? Doesn't make sense. However, I think all friendly NPCs should have names that we can know or find out. I think Fallout did a poor job of this, having so many characters that were named "Freeside Resident", "NCR Trooper", etc.
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SaVino GοΜ
 
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Post » Sun Jun 27, 2010 11:39 pm

If there are no generic creatures, you're going to run out of stuff to fight pretty fast.

As for NPCs, there should be generic ones, but not for citizens of towns or cities.
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Zoe Ratcliffe
 
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Post » Sun Jun 27, 2010 4:59 pm

Again a poorly made poll, why did you not add "other" as an option.

Then don't vote and post another reason.

1. A mix of named and unamed NPCs
2. Only named NPCs

I would like a mix from the first option. Leads to more things to kill and more npcs.
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Horror- Puppe
 
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Post » Mon Jun 28, 2010 4:00 am

Then don't vote and post another reason.

1. A mix of named and unamed NPCs
2. Only named NPCs

I would like a mix from the first option. Leads to more things to kill and more npcs.

I did not vote, but making better polls is good for all of us,

An "Other" should be automatic, people often create very biased polls some times with out even meaning to, other would correct that. Sure there would be some rare poles were it might not makes sense, but it would not hurt the poll in anyway.
At least half the polls here are nearly worthless due to there poor wording,being biased,etc. An "Other" option would would be good for everyone, as some polls people would be interested in, yet the poll is flawed so they can't get the true info they want and the poll is already made, so making another would just get it closed.
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Micah Judaeah
 
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Post » Sun Jun 27, 2010 2:29 pm

If the enemy doesn't tell you their name(generally not something someone who's attacking you is going to do) how do you know it?
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Jenna Fields
 
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Post » Mon Jun 28, 2010 1:58 am

If the enemy doesn't tell you their name(generally not something someone who's attacking you is going to do) how do you know it?

Same way you know townspeople names before talking to them.

I can't vote, because I pick respawning "generics" with a name generator to give them names.
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Samantha hulme
 
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