» Sun Jun 27, 2010 8:50 pm
Morrowind's named bandits were not "unique NPCs", not in the meaningful sense of the word, at least. They may not have been randomly spawning bandits, but they might as well be. Sure, they had names, but that was usually the only attempt at giving them an identity they had. They had no personality (Like 99.9% of the other NPCs in Morrowind.) nothing meaningful to say to you, and typically there was nothing on them to even suggest they were anything other than the random guys who exist only for you to kill that they were. If that's how they're going to be, I have no reason to care who they are, and thus, I have no reason to need their names. In fact, it makes no sense for random bandits in dungeons to be named, after all, if they don't tell you who they are, no one tells you, and there's nothing on them or in the area to indicate who they are, how would you know what they're names are?
Now, if I'm sent to kill someone as part of a quest, of course, I want to know the name of that character, and actually unique enemies, like bosses, should be named, but for random bandits, I'm perfectly fine with how Oblivion handled them. Better to put more effort on making the NPCs the player can actually talk to a little more unique than waste it on trying to create the illusion that bandits in caves who attack you on sight are unique characters, and just fail in the proccess.