» Mon Nov 01, 2010 6:57 pm
This is a bit of a difficult issue, because on one hand, I want to have cities that are largely populated and you can't do that with all detailed NPCs because there's just too many NPCs to detail, giving dialogue to and voice-work for, etc. On the other hand, I want to have NPCs that are interesting and that have depth, personality, and emotion.
A balance of this would be the best idea in my opinion where you have both of these implemented. Let's have many detailed NPCs that are tied to quests and some not tied to quests. Let's also have NPCs to fill up the rest of the city that do certain things such as going from place to place, reading, eating, sleeping, etc.
I'm thinking that the generic NPCs shouldn't have much to say, or at least most of them. They should be more like some of the NPCs in Half-Life 2 that say, "Hm?", "Don't bother me", "Who are you?", "I'm busy", etc.