I am going to tell you all a story about that title and what happened with that whole situation.
Long ago, I decided that since there had been no word from any company regarding any Descent title of any kind that I must create one myself if it took me ten years and I had to learn how to program it alone.
Immediately after that decision I went to Chi lan and met Zach Briggs in person and agreed to work on his project instead of my own. That project was Core Decision. He had released some artwork previously that had not been well recieved and I knew I could help steer the project back towards the community. I produced a movie of that title in action for a publisher who actually did give us an LOI stating he would publish the title when it was completed. I also took a rack of screenshots from that movie level I created and posted them online here. Many of the objects are textured with simple base textures because of the two week time limit I had to create all that material.
From there, I tried to get code written to shape the game further and was unsuccessful due to the fact that the engine (Artificial Studios' Reality Engine) had been sold out from under us and support had therefore ceased. This coupled with a lack of documentation on the engine itself forced us into a dead spot, at which point I decided that the engine was holding the project back and switched it to Torque. After much unsuccsessful searching for someone willing to do the work, I have undertaken a Bachelor of Science in Visual and Game Programming at the Art Institute of Portland and I intend to finish my original project myself. I plan to make it a multiplayer only title in the interest of speed and simplicity so that the pilots will have a new 6DOF game to play as soon as possible.
It is of course unfortunate for me that gamesas has now announced that they are again active and considering a new Descent title. I have no desire to compete with them, and in fact would love nothing more than to work on this new Descent title with the same goals I had in mind for my own project, Geocore. I have left messages and sent emails containing links to the work I have done in an attempt to get their interest and show them that I understand what must be done on this title, but heard nothing in response. I know that my artwork is not that of a talented professional but my designs and ideas are more than strong enough to carry a new descent title into success, and I intend to prove exactly that as I complete my degree and create a playable 6DOF title that exemplifies the essence of what I felt as a descent player.
Ok. The point of all that was to catch up some people and also lend some credibility to what I want to contribute to the forum in this post.
I know that incredible graphics, although they do not hurt, are not what a multiplayer Descent pilot prefers to be the strong point of the game, it is fact the competition grade gameplay that really makes this title have such incredible replay value. For the single player lovers of the title, they need a long and involved storyline with lots of fantastic, frightening machines and science fiction ideas to get their imaginations going, but it needs to tie together in an intelligent way while not being overly complicated and also adhering to the tried and true get-keys-open-doors-blow-reactor-escape routine. I will offer my paraphrased mission statement in closing in the hopes that even if I am not chosen to work on this project that I can offer at least this one small piece of direction.
-Mission Statement-
First above all, any work done on any multiplayer title should maintain a primary focus of creating a competition grade atmosphere. Competiton grade means that the various components of the game be balanced well and work predictably and with as little latency as possible when playing online with other humans.
Second, replace the blood and gore common in games with the various fluids, particles, and smoke/steam that come out of the machines you are destroying. This will produce the same satisfying feelings without being directly tied to killing or mutilating other humans or living creatures. This goal is simply in the interest of promoting positivity towards other lifeforms.
Thanks for reading.
Jeromie Esterline