German Cover Story

Post » Sat Dec 25, 2010 1:38 pm

Looks like we found the new thing to get everyone's panties in a bunch. "Light target-magnetism" Can't wait for the thread.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Sat Dec 25, 2010 8:39 pm

Isn't the BGS studio in maryland?



Washington, as in Washington, D.C. Rockville, MD, where Bethesda is based, is a suburb of D.C. I'm not sure why they are called Bethesda (another suburb) if they are based in Rockville, but such is the way of the world.



Yes, as in Washington, D.C. Rockville is not really a suburb of D.C. though, it's a city in its own right with a population of like 60,000 people and also serves as the seat of Montgomery County. It also has a municipal government complete with a mayor. Bethesda is also not really a suburb either, it also has a population of like 60,000 people. The Naval Hospital is in Bethesda, too actually. The president gets his physical there. Anyways, Bethesda is called Bethesda because they were originally based in Bethesda. They moved to Rockville but just kept their name.


Depends on how you define the "suburb" I think. See below:

The name itself came about because the original founders wanted to name the company simply "Softworks" but that was taken, and the one guy lived in Bethesda at the time, so they named it Bethesda Softworks and it was based out of his kitchen. Later they got an office in Rockville but kept the name, and BGS came out of that. Or so I'm told... it was long before my time here. :shrug:

Fair enough. I grew up in super rural Western MD, so to us anything that looked like a big city was either part of Washington or part of Baltimore. :)


Exactly. In fact, this whole region is referred to as the http://en.wikipedia.org/wiki/Washington_Metropolitan_Area which is then part of the http://en.wikipedia.org/wiki/Baltimore%E2%80%93Washington_Metropolitan_Area in sort of the same way as New York is made up of the various boroughs. People commute into DC from here, and it's pretty much one big suburban sprawl (with some "pocket cities" scattered throughout) from the Beltway into the outer areas of northern Virginia and "southern" Maryland. It's just easier to say "DC area" than it is to specify the part of Maryland or VA you are talking about when addressing an (inter)national audience which would be unfamiliar with the specific local geography.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Sat Dec 25, 2010 10:56 pm

Looks like we found the new thing to get everyone's panties in a bunch. "Light target-magnetism" Can't wait for the thread.


Might as well start explaining why its not that bad, might even be able to toggle it on or off.

Most games have this anyway..at least on easier levels
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Sat Dec 25, 2010 7:59 pm

Could this auto-targeting be linked to weapon skill?

That would be awesome... I have played so many RPG / FPS games that my point-with-a-mouse skill is pretty high, but my character's blade / bow / whatever skill is often low... therefore he should often miss.

I doubt there's much chance of this (it's probably more along the lines of "hey, the move towards player skill was great in Oblivion, but some players have trouble aiming and occasionally die... how do we make sure they also win all the time?"), but you can always hope.

The original Deus Ex had auto-target linked to weapon skill (at low skill level you missed even if your mouse was aiming directly at the enemy), and it rocked. The new Deus Ex apparently is just point-and-shoot, so I guess such features have gone out of fashion :-(
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sat Dec 25, 2010 7:37 pm

Looks like we found the new thing to get everyone's panties in a bunch. "Light target-magnetism" Can't wait for the thread.

Haha yeah.

A light target-magnetism would be really bad imo. At least for the PC. That would be ridiculous.
For the consoles, it can actually be good. When I played Morrowind on xbox, I found it very hard to aim.
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Sat Dec 25, 2010 9:17 pm

Regarding dungeon level locking: What about the people who don't follow the game as closely as we do and don't know about the dungeon level lock? MORE IMPORTANTLY what about players who like to avoid quests and mainly explore? This is going to kill that by locking out good loot from explorers?
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Sat Dec 25, 2010 4:09 pm

As suspected, they are making the game more approachable to casual gamers. People who aren't serious RPGers don't want to meticulously manage their skills for level ups they just select he perks they think will be most useful to them.

In oblivion, the frequent use of your main skills led to your character being weaker than it's full potential. In Skyrim it's the clear choice of being good all-around or excellent in a narrow field. I like it, makes for a much more streamlined and focused experience. Also, it would make tracking your progress easier.

However the target-magnetism stuff sounds quite bad. I hope it isn't present in the PC version (some games have auto-target for the console version only).
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Sat Dec 25, 2010 8:22 pm

Loot was never mentioned. All he talked about were enemies.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Sat Dec 25, 2010 8:24 am

Loot was never mentioned. All he talked about were enemies.

That's even more flawed. So if loot is handplaced and separate from player/enemy level then we can go to every dungeon at level one, come back when we're stronger, clear out every dungeon since they will all be locked at level one, and grab all the good loot?!?!
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Sat Dec 25, 2010 1:05 pm

Get to http://www.hurstwic.org/history/articles/manufacturing/text/viking_helmets.htm.

I did and that guy is not an expert though he may be very knowledgeable, and if you read his attachments even he has a slight doubt of his own, and I am willing to give it the benefit of doubt, but never the less it is widely known that all helm wearers at one time or another came across others who adorned their helms, and as a statement of office, for infliction of fear on the battlefield, or for just show, they would start adorning their own, so why would widely traveled vikings not do it periodically, we cant know for sure, even if their was no proof whatsoever, it just wouldnt make sense to do so, sorry
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Sat Dec 25, 2010 8:52 am

That's even more flawed. So if loot is handplaced and separate from player/enemy level then we can go to every dungeon at level one, come back when we're stronger, clear out every dungeon since they will all be locked at level one, and grab all the good loot?!?!

This really worries me...
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Sat Dec 25, 2010 11:54 am

I get the impression that dungeons will have level limits (so, for example, there will be a dungeon with level limit 10-15, and if you go down there at level 1 it locks at level 10).

I hope so, anyway. The way you describe is just as broken as Oblivion's. I would think it was so obviously flawed that it wouldn't be considered... but I would also have said that about Oblivion's system if you had asked me seven years ago...
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Sat Dec 25, 2010 1:21 pm

I get the impression that dungeons will have level limits (so, for example, there will be a dungeon with level limit 10-15, and if you go down there at level 1 it locks at level 10).

I hope so, anyway. The way you describe is just as broken as Oblivion's. I would think it was so obviously flawed that it wouldn't be considered... but I would also have said that about Oblivion's system if you had asked me seven years ago...


pretty certain this will be it. I mean, let's face it, they will have a whole team of testers and polishers, I think they will sort this in the end. I hope!
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Sat Dec 25, 2010 12:41 pm

I get the impression that dungeons will have level limits (so, for example, there will be a dungeon with level limit 10-15, and if you go down there at level 1 it locks at level 10).

I hope so, anyway. The way you describe is just as broken as Oblivion's. I would think it was so obviously flawed that it wouldn't be considered... but I would also have said that about Oblivion's system if you had asked me seven years ago...


It should be like that - it was like that in Fallout 3, and we've been told that level scaling is more like Fallout 3 than like Oblivion.

So, in all likelihood, we won't be able to take our level 1 character, enter all dungeons, and lock all the enemies to level 1. Even if you enter all dungeons with your level 1 character, some of the enemies might be at level 10, some at level 15, and so on.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Sat Dec 25, 2010 5:42 pm

This really worries me...


Maybe dungeon locked at your level but loot is not. So enter at level 1 and dungeon is locked at this level but loot changes as you do.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Sat Dec 25, 2010 11:15 am

I actually don't mind the horned helmets at all.

However, your post is very funny, because you're the one with the uninformed opinion. Vikings did not wear horned helmets.


Why do you all have to state things as though you were there? did you travel by time machine to the time of vikings and see them thru all of their history and to every village and town or hamlet to see what was in vogue all over? no you didnt so that means even if their is no proof of it, the lack of such would be less then credible, since as I said all helm wearers at 1 time or another DID adorn their helms for 1 reason or another. That is a fact of history even viking history has images of adorned helms that they dont know the reason for if you go by what that other guy sent me to to read look under horns in that page you sent me .
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Sat Dec 25, 2010 5:46 pm

Maybe dungeon locked at your level but loot is not. So enter at level 1 and dungeon is locked at this level but loot changes as you do.

This is what worries me. If dungeons are locked at your level but loot changes with your level that's a HUGE problem. I can go into every dungeon at level one and lock them into that level. I can then go level up to just say level 15 for example. Then I can go back to all of those dungeons that are locked in as level 1 and wipe them all out at level 15 and get level 15 loot!?!? That's crazy!
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Sat Dec 25, 2010 8:06 pm

I did and that guy is not an expert though he may be very knowledgeable, and if you read his attachments even he has a slight doubt of his own, and I am willing to give it the benefit of doubt, but never the less it is widely known that all helm wearers at one time or another came across others who adorned their helms, and as a statement of office, for infliction of fear on the battlefield, or for just show, they would start adorning their own, so why would widely traveled vikings not do it periodically, we cant know for sure, even if their was no proof whatsoever, it just wouldnt make sense to do so, sorry


Apparently the idea of wings and horns on helmets is based on 1 single (and slightly dubious source, a tapestry). There is no archaeological evidence of their use. However we're talking about TES so this argument is really as silly as saying "hey there's no such thing as elves! how can they have elven armour!". Its a fantasy game not a real world sim!
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Sat Dec 25, 2010 9:22 am

This is what worries me. If dungeons are locked at your level but loot changes with your level that's a HUGE problem. I can go into every dungeon at level one and lock them into that level. I can then go level up to just say level 15 for example. Then I can go back to all of those dungeons that are locked in as level 1 and wipe them all out at level 15 and get level 15 loot!?!? That's crazy!


No if you lock them at lvl 1 you would get nothing but lvl 1 loot that has already been stated,..........
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Sat Dec 25, 2010 6:24 pm

This is what worries me. If dungeons are locked at your level but loot changes with your level that's a HUGE problem. I can go into every dungeon at level one and lock them into that level. I can then go level up to just say level 15 for example. Then I can go back to all of those dungeons that are locked in as level 1 and wipe them all out at level 15 and get level 15 loot!?!? That's crazy!


Hmmmm...fair point! Hadn't thought of it like that! guess we'll just have to not do all 100 dungeons straight off! maybe I'll do some wood cutting for awhile!
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Sat Dec 25, 2010 9:40 pm

"Nevertheless there will be easier and harder dungeons". Thank you very much, that is exactly what I wanted to hear.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Sat Dec 25, 2010 6:39 pm

No if you lock them at lvl 1 you would get nothing but lvl 1 loot that has already been stated,..........

That pretty much kills the game for people who don't want to quest and just want to explore and roam the world.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Sat Dec 25, 2010 5:10 pm

Where do you get they never wore horned helms and such, yes they did, every1 from the romans to the goths to the franks and before and after that wore helms some of them got adorned with horns, feathers, horse hair, what have you, please dont make broad based statements borne out of ignorance, it makes you look silly not informed. IMO

Viking as far as we know did not wear horned helemts.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Sat Dec 25, 2010 4:42 pm

This is what worries me. If dungeons are locked at your level but loot changes with your level that's a HUGE problem. I can go into every dungeon at level one and lock them into that level. I can then go level up to just say level 15 for example. Then I can go back to all of those dungeons that are locked in as level 1 and wipe them all out at level 15 and get level 15 loot!?!? That's crazy!


I'm pretty sure a level "floor" was already confirmed. Like, a certain dungeon will always be at least level 10 and another at least 15, but if you go into either of those at 20, they'll be higher leveled. Not sure if a "ceiling" was confirmed, though.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sat Dec 25, 2010 8:23 am

As suspected, they are making the game more approachable to casual gamers. People who aren't serious RPGers don't want to meticulously manage their skills for level ups they just select he perks they think will be most useful to them.

In oblivion, the frequent use of your main skills led to your character being weaker than it's full potential. In Skyrim it's the clear choice of being good all-around or excellent in a narrow field. I like it, makes for a much more streamlined and focused experience. Also, it would make tracking your progress easier.

However the target-magnetism stuff sounds quite bad. I hope it isn't present in the PC version (some games have auto-target for the console version only).



I suspect its in both console and pc because often people had trouble hitting enemies with bolt style spells.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

PreviousNext

Return to V - Skyrim