German Cover Story

Post » Sat Dec 25, 2010 8:22 am

Apparently the idea of wings and horns on helmets is based on 1 single (and slightly dubious source, a tapestry). There is no archaeological evidence of their use. However we're talking about TES so this argument is really as silly as saying "hey there's no such thing as elves! how can they have elven armour!". Its a fantasy game not a real world sim!



True, I just hate statements of fact that are not factual, even in the face of no proof to support me at all, I would find it hard to believe such things of any race, especially one that used fear so well to get what they wanted not to have tried it in their long history of raiding, even if most found adornment effeminate, or unnecessary when all other helm wearers tried it at some time in their history, and some close races were very well known for it, the germanic tribes just to the south of them whom they traded with did so all the time among chieftains at least.
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Prisca Lacour
 
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Post » Sat Dec 25, 2010 7:47 am

Slight auto-aim???

"In Oblivion it was sometimes difficult to hit enemies?"

Which Oblivion were they playing? If you couldn't hit an enemy, you clearly svcked, because when you're fighting they basically fill the whole screen! And as for ranged weapons---considering the power (1 hit kills possible!) of the bow and arrow, I think that not only should there be no auto-aim, but that there should be a slight "waver" in the aim so it makes you time attacks better.
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Emzy Baby!
 
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Post » Sat Dec 25, 2010 10:49 pm

CBS: Will the monsters also get stronger after the player went better?
TH: The Strength of the monsters is similar to FO3: If a player enters a dungeon this will fit the players level. Nevertheless will there be more and less difficult dungeons. Unlike in Oblivion each section will stay at its dificulty when the player leaves it and comes back later. In Skyrim the different types of monsters have a difficulty range. Some standard enemys will appear very often so that they have a lot of different levels. However there will be bandits with a limited range of strength, they cannot get more or less strong than the limitation allows.




That is awesome, the enemies will be level ranged. If they can implement it correctly then wow just wow. :celebration: :celebration: :celebration:
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mimi_lys
 
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Post » Sat Dec 25, 2010 11:14 am

Slight auto-aim???

"In Oblivion it was sometimes difficult to hit enemies?"

Which Oblivion were they playing? If you couldn't hit an enemy, you clearly svcked, because when you're fighting they basically fill the whole screen! And as for ranged weapons---considering the power (1 hit kills possible!) of the bow and arrow, I think that not only should there be no auto-aim, but that there should be a slight "waver" in the aim so it makes you time attacks better.


It was very hard to hit an arrow, and during large battles if friendly NPCs you would hit them quite often and cause their agression.

I don't think that's bad at all, trust me it will either be completely optional like every game with auto-aim or difficulty based.

THIS WILL NOT AFFECT YOUR TES GAMING AT ALL!
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Laura Ellaby
 
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Post » Sat Dec 25, 2010 10:33 pm

True, I just hate statements of fact that are not factual, even in the face of no proof to support me at all, I would find it hard to believe such things of any race, especially one that used fear so well to get what they wanted not to have tried it in their long history of raiding, even if most found adornment effeminate, or unnecessary when all other helm wearers tried it at some time in their history, and some close races were very well known for it, the germanic tribes just to the south of them whom they traded with did so all the time among chieftains at least.

Its a fact that there is no archeological evidence to support it. And so do those in "the know" for example Angus Konstan who wrote the historical Atlas of The Viking World, writes on page 120: "it is worth noting that the vikings never wore the horned helmets so beloved of fiction." I would get out some of my other books, but this will do.

Oh and to be clear, I don't mind the use of horned helmets in Skyrim, because it fantasy. Dislike it in "historical drama".
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Rachel Cafferty
 
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Post » Sat Dec 25, 2010 2:33 pm

True, I just hate statements of fact that are not factual, even in the face of no proof to support me at all, I would find it hard to believe such things of any race, especially one that used fear so well to get what they wanted not to have tried it in their long history of raiding, even if most found adornment effeminate, or unnecessary when all other helm wearers tried it at some time in their history, and some close races were very well known for it, the germanic tribes just to the south of them whom they traded with did so all the time among chieftains at least.


Just continuing my very factual and scientific approach to researching this. Apparently they may have been used for ceremonial purposes but not in battle (apparently if you wear a horned helm it is easy for you enemy to grab hold and break you neck! Eeeek!). But there is strong evidence to suggest hroned and in particular winged helmets were worn by Norse Priests!
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Gemma Flanagan
 
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Post » Sat Dec 25, 2010 8:04 pm

It was very hard to hit an arrow, and during large battles if friendly NPCs you would hit them quite often and cause their agression.

I don't think that's bad at all, trust me it will either be completely optional like every game with auto-aim or difficulty based.

THIS WILL NOT AFFECT YOUR TES GAMING AT ALL!

If it's optional, fine. If on consoles only, fine.
If on PC and not optional, IT WILL AFFECT MY TES GAMING! It could practically ruin some sense of the combat (even though it on other points seem great).
GAHHH :chaos: :chaos: :chaos:
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Cartoon
 
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Post » Sat Dec 25, 2010 1:34 pm

It was very hard to hit an arrow, and during large battles if friendly NPCs you would hit them quite often and cause their agression.

I don't think that's bad at all, trust me it will either be completely optional like every game with auto-aim or difficulty based.

THIS WILL NOT AFFECT YOUR TES GAMING AT ALL!



Well, I hope it is optional.


Consider that, yes, it was difficult to hit an arrow---but when you do get a hit in Skyrim, its either an instant kill or deals massive damage enough to make sure you'll prevail in the coming fight against that enemy. If you hit every arrow you shoot, you could dispatch every enemy before they get close (assuming they dont have shields, which any monster or two-handed weapon enemy will not). With the amount of damage archery deals, it should not be an easy task, or else it will be game breaking. Nevertheless, I have faith--I'm just a little leery when I hear these things. Options are good though.
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Georgia Fullalove
 
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Post » Sat Dec 25, 2010 11:13 am

That's even more flawed. So if loot is handplaced and separate from player/enemy level then we can go to every dungeon at level one, come back when we're stronger, clear out every dungeon since they will all be locked at level one, and grab all the good loot?!?!


That can't happen if the minimum range for the dungeon is already higher level.
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bimsy
 
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Post » Sat Dec 25, 2010 8:48 pm

If it's optional, fine. If on consoles only, fine.
If on PC and not optional, IT WILL AFFECT MY TES GAMING! It could practically ruin some sense of the combat (even though it on other points seem great).
GAHHH :chaos: :chaos: :chaos:


Hey, even if it's not optional, anyone can mod it out in 1 day.

And, every single game with auto-aim has it optional, Skyrim won't be an exception.
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BethanyRhain
 
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Post » Sat Dec 25, 2010 8:28 am

Slight auto-aim???

"In Oblivion it was sometimes difficult to hit enemies?"

Which Oblivion were they playing? If you couldn't hit an enemy, you clearly svcked, because when you're fighting they basically fill the whole screen! And as for ranged weapons---considering the power (1 hit kills possible!) of the bow and arrow, I think that not only should there be no auto-aim, but that there should be a slight "waver" in the aim so it makes you time attacks better.
yeah i wonder what they talking about i played the XBox360 version and never had problem at aiming.
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clelia vega
 
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Post » Sat Dec 25, 2010 3:23 pm

Low level regeneration health perk will be next, and even better if can roll to cover with one button press.
If only this console crap will avoid PC version, auto-aim disabler mod anyone?
If there will be target lock make it good like in Severance Blade of Darkness or Demon's Souls .
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Andres Lechuga
 
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Post » Sun Dec 26, 2010 12:21 am

That's a double-edged knife - you'd also lock all of the loot! And remember that the best gear can't be bought at shops :P

i doubt you will have loot issues with 130 dungeons to explore ;)
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Lindsay Dunn
 
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Post » Sat Dec 25, 2010 9:51 am

English--->German---->back to English

Some things are bound to get lost in translation.
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Nicole Mark
 
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Post » Sat Dec 25, 2010 9:21 pm


It was very hard to hit an arrow, and during large battles if friendly NPCs you would hit them quite often and cause their agression.




yeah something like that would really help on those situations.


i doubt you will have loot issues with 130 dungeons to explore ;)
130 is less than Morrowind and Oblivion,still i cant image some one rushing on all dungeons.
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Jade
 
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Post » Sat Dec 25, 2010 4:43 pm

I'm sure that auto-aim is toggleable for PC.

For the console it's not a big deal. Half the games on consoles have it, and no one even notices.
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Cayal
 
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Post » Sat Dec 25, 2010 12:01 pm

130 is less than Morrowind and Oblivion,still i cant image some one rushing on all dungeons.

well im hoping they are more interesting than oblivions and most of morrowinds, they could both have 6000 for all i care, it wouldnt make me explore them more.
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SWagg KId
 
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Post » Sat Dec 25, 2010 3:05 pm

I'm sure that auto-aim is toggleable for PC.

For the console it's not a big deal. Half the games on consoles have it, and no one even notices.

On the contrary, I notice and turn it off. I'm not one for the game helping me score a headshot. I prefer to be in complete control of my aim. This is the first news I'm not to happy with about Skyrim. If it's not optional it will drain a lot of the fun of spellcasting and using a bow for me. But judging from most games allowing me the option of some kind of "expert targeting" mode I think it's safe to assume Skyrim will do the same.
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Shirley BEltran
 
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Post » Sat Dec 25, 2010 8:45 am

Where are people getting this "auto aim" targeting nonsense? I thought that the mag isnt going to be release until tomorrow?
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Sierra Ritsuka
 
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Post » Sat Dec 25, 2010 5:30 pm

well im hoping they are more interesting than oblivions and most of morrowinds, they could both have 6000 for all i care, it wouldnt make me explore them more.

They have 8 dungeon desinger instead of 1(OB). So instead of one dude designing about 235 dungeons, you have 1 person per 15-18.
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LittleMiss
 
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Post » Sun Dec 26, 2010 12:06 am

Just continuing my very factual and scientific approach to researching this. Apparently they may have been used for ceremonial purposes but not in battle (apparently if you wear a horned helm it is easy for you enemy to grab hold and break you neck! Eeeek!). But there is strong evidence to suggest hroned and in particular winged helmets were worn by Norse Priests!


This I can absolutely agree with, I dont believe they were common on raids, or that they actually wore horns as a "common" fear tactic, but to stuff a few bird feathers or a birds wings into your helm for luck, or for a leader type/ healer/shaman what have you, to get a rams horns attached at some time, but I will attest I am no expert, just widely read in non fiction histories of many races with an exception for african based or american as I find these boring except where the african intersect with like Egyptian/phonetician/Sumerian/ect,...
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Michelle Serenity Boss
 
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Post » Sat Dec 25, 2010 7:46 pm

They have 8 dungeon desinger instead of 1(OB). So instead of one dude designing about 235 dungeons, you have 1 person per 15-18.


Actually I think it might be 1 or 2 people per dungeon type. Like have some people work on the Dwemer Ruins but have different people work on caves, ruined forts, etc. That right there will give it more diversity which will make it different from Oblivions same cave looking design but different interior which is a good thing
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Quick draw II
 
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Post » Sat Dec 25, 2010 8:41 pm

Where are people getting this "auto aim" targeting nonsense? I thought that the mag isnt going to be release until tomorrow?

A few pages back in the thread...

Spoiler'd for length. I made the auto aim part blue if you just want to skip to that. Also it's not auto aim. More of, you know in shooters when you press the aim button it snaps to the nearest target of your crosshair? That's my understanding... I think maybe. Not auto-aim but more assisted aim. Auto-aim is like in Grand Theft Auto.
Spoiler
COMPUTER BILD SPIELE: Unterscheiden sich die K?mpfe in ?Skyrim“ von denen in ?Oblivion“?
Todd Howard: In ?Oblivion“ war es manchmal schwierig, einen Gegner zu treffen. ?Skyrim“ macht es für die Spieler einfacher: Ein leichter Ziel-Magnetismus sorgt dafür, dass man den Feind besser trifft. Au?erdem gibt es viele Finishing-Moves, von denen wir überzeugt sind, dass die Spieler sie lieben werden.

CBS: Are the fights in skyrim different to them in Oblivion?
TH: In oblivion it was sometimes difficult to hit the enemy, in skyrim it's easier for the player: A slight Target-Magnetism helps you striking the enemy. There are a lot of Finishing-Moves as well which, for sure, will be loved by the players.


CBS: Wie funktioniert der Stufenaufstieg?
TH: Das h?ngt von der Nutzung der jeweiligen F?higkeit ab. Nutzt man beispielsweise haupts?chlich einen Bogen, wird die F?higkeit Bogenschie?en auch wichtiger für den Aufstieg. Klettert die F?higkeit etwa von 30 auf 31, dann hat das mehr Einfluss auf die Verbesserung als der Fortschritt bei einer anderen F?higkeit von 5 auf 6.

CBS: How does the ranking work?
TH: That depends on the use of the different skills. If you mainly use the bow, the archary skill will be more important for the level up. Is your skill raising to 31 from 30 it will have more influence to the level-up than if you have a skill raised from 5 to 6.


CBS: Kann der Spieler alle F?higkeiten auf Maximum bringen, um einen m?chtigen Allrounder zu schaffen?
TH: Es ist theoretisch m?glich, alle Skills auf Maximum (100) zu bringen. Sehr viel Macht bekommt der Spieler jedoch durch das W?hlen der Perks. Steigt er auf, muss er einen Perk w?hlen. So verbessert er sich in seinen Lieblingsf?higkeiten immer weiter. Ein Charakter wird immer besser sein, wenn er in wenigen F?higkeiten alle Perks w?hlt, also tief in einen Baum hineinskillt.

CBS: Is it possible for the player to get all the skills up to maximum to become a mighty allrounder?
TH: It's theoretical possible to get all the skills to max (100). However the player will get a lot of might by choosing the perks. When he gets a level-up he has to choose a perk. In that way he can improve his favourite skills. A character will always be better if he chooses all the perks in a smaller amount of skills, s the he skills deep into the tree.


CBS: Werden die Monster ebenfalls st?rker, sobald der Spieler besser wird?
TH: Die St?rke der Monster verh?lt sich ?hnlich wie in ?Fallout 3“: Wenn ein Spieler einen Dungeon betritt, passt sich diese Instanz an den Spieler an. Trotzdem gibt es leichtere und schwerere Dungeons. Im Gegensatz zu ?Oblivion“ beh?lt jeder Abschnitt jedoch seinen Schwierigkeitsgrad, wenn der Spieler ihn verl?sst und sp?ter wieder hineingeht. In ?Skyrim“ haben die verschiedenen Monstertypen einen Schwierigkeitsbereich. Einige Standardgegner tauchen h?ufig auf, deshalb gibt es sie in vielen verschiedenen Schwierigkeitsstufen. Dagegen gibt es Banditen nur in einem relativ begrenzten St?rke-Bereich, sie k?nnen nicht st?rker oder schw?cher werden, als es die Begrenzung vorsieht.

CBS: Will the monsters also get stronger after the player went better?
TH: The Strength of the monsters is similar to FO3: If a player enters a dungeon this will fit the players level. Nevertheless will there be more and less difficult dungeons. Unlike in Oblivion each section will stay at its dificulty when the player leaves it and comes back later. In Skyrim the different types of monsters have a difficulty range. Some standard enemys will appear very often so that they have a lot of different levels. However there will be bandits with a limited range of strength, they cannot get more or less strong than the limitation allows.

Hope you understand everything, english isn't my first language :D

btW, I REALLY hope the magnetism is something for the XBox and PS3 version, guess its something similar to the auto-aim you have in some shooters for the consols


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Crystal Clarke
 
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Post » Sat Dec 25, 2010 5:50 pm

They have 8 dungeon desinger instead of 1(OB). So instead of one dude designing about 235 dungeons, you have 1 person per 15-18.

I think it will be teams working on a single dungeon while the others will work on another. Maybe two or three of them and not eight groups of 1. Still I have high hopes that it won't feel like no matter where you go if you had the ability to dig you'd dig straight into a dungeon about a foot in like i had thought about Oblivion. At least in Morrowind it made more sense in that it is a giant volcano explaining the massive amounts of caves. I find that few can be good, and it just said dungeons meaning caves and ruins and didn't say anything about other features like camps which could also populate the game world. There is a lot of promise to it.
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casey macmillan
 
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Post » Sat Dec 25, 2010 10:47 am

I've liked everything about this game so far,but NOT auto targeting.
I like to play assassin types, i want my aim to be mine and mine alone.
TOD! sort this out son.....SORT IT OUT!
If it is in,it better be a toggle option....you LISTENING TOD! :)
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Davorah Katz
 
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