German Cover Story

Post » Sun Dec 26, 2010 12:01 am

A few pages back in the thread...

Spoiler'd for length. I made the auto aim part blue if you just want to skip to that. Also it's not auto aim. More of, you know in shooters when you press the aim button it snaps to the nearest target of your crosshair? That's my understanding... I think maybe. Not auto-aim but more assisted aim. Auto-aim is like in Grand Theft Auto.
Spoiler




Thanks Outlander. I looked back but I couldnt find anything... :mellow:

The slight magnitism does not sound that bad to me. I have no problem with it. Might be a help and I doubt it will be constant.
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Josh Dagreat
 
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Post » Sat Dec 25, 2010 11:40 pm

I see slight target magnetism has already turned into GTA style aiming for some people. USE YOUR BRAINS. :facepalm:
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lucy chadwick
 
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Post » Sat Dec 25, 2010 5:34 pm

I see slight target magnetism has already turned into GTA style aiming for some people. USE YOUR BRAINS. :facepalm:

If you are referring to me, which I assume you are since I'm pretty sure I am the only person who's mentioned GTA. You will notice in my post I said it was not GTA style targeting. I used that as a example of what auto-targeting is.

Edit* if you were not referring to my post though, I completely agree. I don't even understand how GTA auto-aim could work in Skyrim... For one a aim button doesn't exist...
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Daramis McGee
 
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Post » Sat Dec 25, 2010 9:50 pm

I was referring to the people [censored]ing and moaning, not you. :thumbsup:
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Tiffany Holmes
 
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Post » Sat Dec 25, 2010 10:59 am

They have 8 dungeon desinger instead of 1(OB). So instead of one dude designing about 235 dungeons, you have 1 person per 15-18.

sounds [censored] amazing :D
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chloe hampson
 
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Post » Sat Dec 25, 2010 5:49 pm

I was referring to the people [censored]ing and moaning, not you. :thumbsup:

:D I can't wait until everyone actually plays the game. Then they will actually have grounds to complain.
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Karine laverre
 
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Post » Sat Dec 25, 2010 4:47 pm

:D I can't wait until everyone actually plays the game. Then they will actually have grounds to complain.

i dont think anyone will be complaining, or not about the game at least.
though i do foresee many complaints about the lack of a mind after it was blown clear from their skulls.
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Emily Martell
 
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Post » Sun Dec 26, 2010 12:04 am

i dont think anyone will be complaining, or not about the game at least.
though i do foresee many complaints about the lack of a mind after it was blown clear from their skulls.

I don't think they will either. I was just saying at this point no one has any real reason to complain. But this being the internet... :sadvaultboy:

As for what will happen when they do play Skyrim just like at what Vsions had to say about that in my sig. ^_^ (he's a dev for those of you who don't know)
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Ray
 
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Post » Sat Dec 25, 2010 2:07 pm

If there is some form of auto aim it will not bother me too much. I will be a bit annoyed that it is there, but in both the Xbox 360 version and the PC version I had no difficulty in hitting my target so even if on it won't really matter. Having someone throw themselves between me and the target was a problem. I hope that if there is an auto aim that it will not snap me back to my target to hit the guy who just jumped into my line of fire when I try to turn away so the spell does not hit them. Also I enjoyed long range sniping with the bow, will this cause problems at some ranges by snapping to target when I need to aim high?
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Angela Woods
 
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Post » Sat Dec 25, 2010 7:46 pm

I don't want it, having to aim my bow was part of the marrying of player and character skill, with it gone firing a bow will feel like swinging a sword. So long as I can turn it off then fine, but it better not be mandatory.
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luke trodden
 
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Post » Sat Dec 25, 2010 3:29 pm

AUTO-AIM??!!!

Are you :swear: kidding me??!!

You know Bethesda, I've defended you in these forums --to some degree-- arguing that the changes you're making, and the gameplay elements that you're removing, are being made for the greater good and smooth running of the final product, and that we should reserve judgement until we have the game in our hands. But honestly this...this is too far. This is nothing but blatant catering to the cancerous growth of casual gamers. I swear if this is not a toggleable option I will not buy this game. Sorry, but I don't run with training wheels on and I certainly don't need my hand held while I'm aiming a bow, casting a spell, or swinging a sword.

WHERE'S MY PITCHFORK??!! :flame:
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Louise Lowe
 
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Post » Sat Dec 25, 2010 5:25 pm

AUTO-AIM??!!!

Are you :swear: kidding me??!!

You know Bethesda, I've defended you in these forums --to some degree-- arguing that the changes you're making, and the gameplay elements that you're removing, are being made for the greater good and smooth running of the final product, and that we should reserve judgement until we have the game in our hands. But honestly this...this is too far. This is nothing but blatant catering to the cancerous growth of casual gamers. I swear if this is not a toggleable option I will not buy this game. Sorry, but I don't run with training wheels on and I certainly don't need my hand held while I'm aiming a bow, casting a spell, or swinging a sword.

WHERE'S MY PITCHFORK??!! :flame:


Did you read? It's not really auto-aim, but more of a lock-on. Like Z-targeting in Zelda Oot.
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{Richies Mommy}
 
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Post » Sat Dec 25, 2010 4:43 pm

From the responses, I'm getting that Oblivion had no aim magnetism, even on consoles? I always assumed that it did because I never had any trouble hitting anyone in Oblivion for 360. Either way, I don't mind. The auto-aim in shooters is quite unnoticeable unless you're a pessimist who actively tries to get auto-aim to mess themselves up. Besides, PC guys; you'll have a mod for that at the very least.
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Bethany Short
 
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Post » Sat Dec 25, 2010 12:51 pm

Yes, as in Washington, D.C. Rockville is not really a suburb of D.C. though, it's a city in its own right with a population of like 60,000 people and also serves as the seat of Montgomery County. It also has a municipal government complete with a mayor. Bethesda is also not really a suburb either, it also has a population of like 60,000 people. The Naval Hospital is in Bethesda, too actually. The president gets his physical there. Anyways, Bethesda is called Bethesda because they were originally based in Bethesda. They moved to Rockville but just kept their name.

That's more information that most Americans would know about the technicalities of it and you're all going to criticize a foreign publication for generalizing like that? Holy crap. For all intents and purposes they went to Washington.
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barbara belmonte
 
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Post » Sat Dec 25, 2010 1:39 pm

I'm sure that auto-aim is toggleable for PC.

*Shrug* Not sure, because I always have it, but the crosshair is, no ? That would support your theory.

I'll have it modded out, otherwise. Crosshair is one thing, aim-assist a bit too much. I have too much fun being crap at shooting. :P
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gemma
 
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Post » Sat Dec 25, 2010 6:35 pm

AUTO-AIM??!!!

Are you :swear: kidding me??!!

You know Bethesda, I've defended you in these forums --to some degree-- arguing that the changes you're making, and the gameplay elements that you're removing, are being made for the greater good and smooth running of the final product, and that we should reserve judgement until we have the game in our hands. But honestly this...this is too far. This is nothing but blatant catering to the cancerous growth of casual gamers. I swear if this is not a toggleable option I will not buy this game. Sorry, but I don't run with training wheels on and I certainly don't need my hand held while I'm aiming a bow, casting a spell, or swinging a sword.

WHERE'S MY PITCHFORK??!! :flame:


People like you are why more intelligent human beings tend to steer clear of the official forums (for any game)
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kasia
 
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Post » Sat Dec 25, 2010 6:47 pm

Did you read? It's not really auto-aim, but more of a lock-on. Like Z-targeting in Zelda Oot.


Well as long as I don't have to actually lock on to anything to make an attack, I'll be happy. I pride myself on mastering the controls of any game I play. The more complicated and diverse the control scheme is, the better. The more freedom I have in movement, the better it is. The more room for error there is, the greater the challenge becomes, and honestly, thats what I like. Would a great pianist want his hands magnetically attracted to the correct keys on the piano--NO.

I don't run my character around like a fool either. The longer I play any game, the more sense everything I do makes(control wise). I strive to have every movement I make, have some sensible purpose in the game--like I'm watching a movie or directing a story, every movement I make has to make sense, but more than that it has to have style and more still, it has to be me thats generating those perfect hits, or lining up my enemy whose at my back immediately after I killed his ally, spinning around 180 degrees to finish him off with a barrage of attacks. It has to be me who put an arrow directly between a bandits eyes from 30 paces out, in third person view, not the auto lock.

I perfect and fine tune everything I do until I'm supernaturally skilled at conducting the action on screen--I do the impossible and I make it look sensible and amazing for my own satisfaction and enjoyment. I don't want my character automatically squaring up with an opponent. I don't want him automatically circle-strafing around him, just because his focus is magnetically locked to him and I don't want my fireball already lined up before I cast it because I have an enemy auto targeted. I want to have to worry about doing those things myself.
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IM NOT EASY
 
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Post » Sat Dec 25, 2010 1:46 pm

Actually I think it might be 1 or 2 people per dungeon type. Like have some people work on the Dwemer Ruins but have different people work on caves, ruined forts, etc. That right there will give it more diversity which will make it different from Oblivions same cave looking design but different interior which is a good thing

Huh? What do you mean?
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bonita mathews
 
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Post » Sat Dec 25, 2010 11:18 am

So, is that information that was posted mid-thread, the only new information from the German magazine? I was hoping for more.
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Katie Louise Ingram
 
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Post » Sat Dec 25, 2010 10:54 am

People like you are why more intelligent human beings tend to steer clear of the official forums (for any game)

HA!
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Bereket Fekadu
 
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Post » Sat Dec 25, 2010 8:25 pm

Assisted-aim. It was in my suggestions. :celebration:

And I laugh at those thinking they aim in Morrowind and Oblivion. With no locational damage, there is NO AIM yet to talk about assisted-aim. :celebration:
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Veronica Martinez
 
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Post » Sat Dec 25, 2010 10:36 pm

As long as I can toggle it, I don't care. In games that have target assist, it actually HINDERS my targeting, because it usually tries to target the enemy's center of mass, as opposed to what I want to target (usually their head). Or, worse, is when it tries to target an enemy that is IN FRONT OF the enemy I'm actually trying to target (basically shooting over their shoulder). THAT is what pisses me off.
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alicia hillier
 
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Post » Sun Dec 26, 2010 1:19 am

Low level regeneration health perk will be next

I would be surprised if this wasn't a perk for a warrior.
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Tom
 
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Post » Sat Dec 25, 2010 11:16 am

Lately the more I hear about Skyrim the more worried I become.

Thankfully all these worries should be easy for someone to mod out, but that means I'll probably not be a day one purchase.
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Alexxxxxx
 
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Post » Sat Dec 25, 2010 9:43 pm

As long as I can toggle it, I don't care. In games that have target assist, it actually HINDERS my targeting, because it usually tries to target the enemy's center of mass, as opposed to what I want to target (usually their head). Or, worse, is when it tries to target an enemy that is IN FRONT OF the enemy I'm actually trying to target (basically shooting over their shoulder). THAT is what pisses me off.

What I read in translated text, it is assisted aim on body parts not center of mass. I can't find where I read it. :blush:

I would be surprised if this wasn't a perk for a warrior.

We all heal in real life with, you guessed it, regeneration. Blood loss is also a reality. I think those would add to gameplay and balance each other. People should just relax and think beyond primitive FPS mechanics. An RPG can have slow regeneration which can be accelerated by sleeping, food consumption, potions and magic, at least in my opinion.
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Emily Jeffs
 
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