Did you read? It's not really auto-aim, but more of a lock-on. Like Z-targeting in Zelda Oot.
Well as long as I don't have to actually lock on to anything to make an attack, I'll be happy. I pride myself on mastering the controls of any game I play. The more complicated and diverse the control scheme is, the better. The more freedom I have in movement, the better it is. The more room for error there is, the greater the challenge becomes, and honestly, thats what I like. Would a great pianist want his hands magnetically attracted to the correct keys on the piano--NO.
I don't run my character around like a fool either. The longer I play any game, the more sense everything I do makes(control wise). I strive to have every movement I make, have some sensible purpose in the game--like I'm watching a movie or directing a story, every movement I make has to make sense, but more than that it has to have style and more still, it has to be me thats generating those perfect hits, or lining up my enemy whose at my back immediately after I killed his ally, spinning around 180 degrees to finish him off with a barrage of attacks. It has to be me who put an arrow directly between a bandits eyes from 30 paces out, in third person view, not the auto lock.
I perfect and fine tune everything I do until I'm supernaturally skilled at conducting the action on screen--I do the impossible and I make it look sensible and amazing for my own satisfaction and enjoyment. I don't want my character automatically squaring up with an opponent. I don't want him automatically circle-strafing around him, just because his focus is magnetically locked to him and I don't want my fireball already lined up before I cast it because I have an enemy auto targeted. I want to have to worry about doing those things myself.