German Cover Story

Post » Sat Dec 25, 2010 10:42 pm

For the people who are complaining about Auto-targeting or Auto-lock, I would like you to read what Todd Howard said.

"In oblivion it was sometimes difficult to hit the enemy, in skyrim it's easier for the player: A slight Target-Magnetism helps you striking the enemy. There are a lot of Finishing-Moves as well which, for sure, will be loved by the players. "

"A slight Target-Magnetism"

That sounds like Aim-Assist, a feature that is present in almost every single shooter game I have ever played. It doesn't allow you to lock on to targets, it just pulls your crosshair ever so slightly when you aim at an enemy. It's hardly noticeable in most games that have it, and most of the time it is quite useful.

I for one am quite glad, I just made an archer character in Oblivion and I can't hit [censored] unless they're standing still or running straight towards me.

Edit* I thought adding colours would make the post better. They didn't really have the desired effect.

Double Edit* I completely understand why a PC gamer wouldn't like this feature by the way, I hope it can be toggled on/off.
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Kerri Lee
 
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Post » Sat Dec 25, 2010 10:08 pm

For the people who are complaining about Auto-targeting or Auto-lock, I would like you to read what Todd Howard said.

"In oblivion it was sometimes difficult to hit the enemy, in skyrim it's easier for the player: A slight Target-Magnetism helps you striking the enemy. There are a lot of Finishing-Moves as well which, for sure, will be loved by the players. "

"A slight Target-Magnetism"
-snip-


Yep, and now hopefully people will stop complaining. Who am I kidding...they won't.
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Erika Ellsworth
 
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Post » Sat Dec 25, 2010 7:29 pm

Yep, and now hopefully people will stop complaining. Who am I kidding...they won't.

:lmao:

Quite a few people on this forum like to do this: :ahhh: :flame: :ahhh:
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Heather Dawson
 
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Post » Sat Dec 25, 2010 10:26 pm

As I understand it, it was a little hard to place spells on targets effectively on consoles. As some have said, many shooters and action games have this style of aim assist, even some PC games (I think half life had something like this). I as a PC gamer do not need this feature and it would just feel weird to have your crosshair all of a sudden lock into (softly) a targeted enemy.

I don't know guys. I think I'm going to wait for reviews. Not the 'PC' sections of IGN or gamespot or whatever that just copy paste the console review. I want to know how it is on a PC with mouse + keyboard! I'm excited but cautious.
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Pete Schmitzer
 
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Post » Sat Dec 25, 2010 2:00 pm

:lmao:

Quite a few people on this forum like to do this: :ahhh: :flame: :ahhh:


Agreed..and it gets old. But Its fun to make fun of trolls
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suniti
 
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Post » Sat Dec 25, 2010 6:29 pm

Even if it is as bad as people make it out to be, which Im sure its not, most games I've played that have any sort of aim assist have it as an Option to be turned off in the Options menu which makes it an option so people can optionably use it... as an option...
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Samantha Wood
 
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Post » Sat Dec 25, 2010 6:47 pm

Bethesda has been showing journalists the console version, as confirmed by Pete Hines.

@DCDeacon Yesterday was interface reveal.But it's smells like console- optimized, is it usable on PC ?
@RedCameliaX They saw the console version of Skyrim. So whatever they write will be effected by that. Relax. PC version is well looked after
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Alexandra Ryan
 
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Post » Sat Dec 25, 2010 10:42 pm

Auto-aim?! Wow, this is GREAT news! Worked great in the Fable series. Seems like it would be necessary for the improved 3rd person combat/perspective.
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Mélida Brunet
 
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Post » Sat Dec 25, 2010 1:05 pm

That is a very busy cover.
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Terry
 
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Post » Sat Dec 25, 2010 2:18 pm

Bethesda has been showing journalists the console version, as confirmed by Pete Hines.

@DCDeacon Yesterday was interface reveal.But it's smells like console- optimized, is it usable on PC ?
@RedCameliaX They saw the console version of Skyrim. So whatever they write will be effected by that. Relax. PC version is well looked after


There ya go PC, you'll get your own treatment
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Amber Hubbard
 
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Post » Sun Dec 26, 2010 1:54 am

I hope its optional. Even on shooters on consoles auto-aim can get annoying.
Story from RDR MP
Auto-aim: I'm helping *hur snap near target*.
Me: No! I'm trying to lead that guy you're gonna--*misses and gets shot*
Auto-aim: Hey man I was just helping, you must svck.. *HUR SNAP TO THE GUY NEXT TO THE GUY YOU ARE TRYING TO SHOOT*
I highly doubt it wouldn't be optional. And given that its mostly melee combat, and the auto-aim is "slight/light/lite" it probably won't be that bad anyway.
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Conor Byrne
 
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Post » Sat Dec 25, 2010 10:20 pm

I hope its optional. Even on shooters on consoles auto-aim can get annoying.
Story from RDR MP
Auto-aim: I'm helping *hur snap near target*.
Me: No! I'm trying to lead that guy you're gonna--*misses and gets shot*
Auto-aim: Hey man I was just helping, you must svck.. *HUR SNAP TO THE GUY NEXT TO THE GUY YOU ARE TRYING TO SHOOT*
I highly doubt it wouldn't be optional. And given that its mostly melee combat, and the auto-aim is "slight/light/lite" it probably won't be that bad anyway.



You realize if you just play "hardcoe free roam" there are no auto-aimers? Its an option for SP and MP
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X(S.a.R.a.H)X
 
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Post » Sat Dec 25, 2010 7:47 pm

You realize if you just play "hardcoe free roam" there are no auto-aimers? Its an option for SP and MP

I meant standard matches. Unless there's an option there too..... but the story was really meant to illustrate how auto-aim isn't always a good thing in all situations.
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Chad Holloway
 
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Post » Sun Dec 26, 2010 2:04 am

but does it say "Exclusive: Game of the Year ... General mix between shooter & roleplay"

Yes; Skyrim is a shooter, spellmaking is out, Morrowind is the god of the universe, people should take nothing with a grain of salt, and not a soul in the universe likes the bosmer.
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michael flanigan
 
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Post » Sat Dec 25, 2010 11:59 pm

COMPUTER BILD SPIELE: Unterscheiden sich die K?mpfe in ?Skyrim“ von denen in ?Oblivion“?
Todd Howard: In ?Oblivion“ war es manchmal schwierig, einen Gegner zu treffen. ?Skyrim“ macht es für die Spieler einfacher: Ein leichter Ziel-Magnetismus sorgt dafür, dass man den Feind besser trifft. Au?erdem gibt es viele Finishing-Moves, von denen wir überzeugt sind, dass die Spieler sie lieben werden.

CBS: Are the fights in skyrim different to them in Oblivion?
TH: In oblivion it was sometimes difficult to hit the enemy, in skyrim it's easier for the player: A slight Target-Magnetism helps you striking the enemy. There are a lot of Finishing-Moves as well which, for sure, will be loved by the players.


CBS: Wie funktioniert der Stufenaufstieg?
TH: Das h?ngt von der Nutzung der jeweiligen F?higkeit ab. Nutzt man beispielsweise haupts?chlich einen Bogen, wird die F?higkeit Bogenschie?en auch wichtiger für den Aufstieg. Klettert die F?higkeit etwa von 30 auf 31, dann hat das mehr Einfluss auf die Verbesserung als der Fortschritt bei einer anderen F?higkeit von 5 auf 6.

CBS: How does the ranking work?
TH: That depends on the use of the different skills. If you mainly use the bow, the archary skill will be more important for the level up. Is your skill raising to 31 from 30 it will have more influence to the level-up than if you have a skill raised from 5 to 6.


CBS: Kann der Spieler alle F?higkeiten auf Maximum bringen, um einen m?chtigen Allrounder zu schaffen?
TH: Es ist theoretisch m?glich, alle Skills auf Maximum (100) zu bringen. Sehr viel Macht bekommt der Spieler jedoch durch das W?hlen der Perks. Steigt er auf, muss er einen Perk w?hlen. So verbessert er sich in seinen Lieblingsf?higkeiten immer weiter. Ein Charakter wird immer besser sein, wenn er in wenigen F?higkeiten alle Perks w?hlt, also tief in einen Baum hineinskillt.

CBS: Is it possible for the player to get all the skills up to maximum to become a mighty allrounder?
TH: It's theoretical possible to get all the skills to max (100). However the player will get a lot of might by choosing the perks. When he gets a level-up he has to choose a perk. In that way he can improve his favourite skills. A character will always be better if he chooses all the perks in a smaller amount of skills, s the he skills deep into the tree.


CBS: Werden die Monster ebenfalls st?rker, sobald der Spieler besser wird?
TH: Die St?rke der Monster verh?lt sich ?hnlich wie in ?Fallout 3“: Wenn ein Spieler einen Dungeon betritt, passt sich diese Instanz an den Spieler an. Trotzdem gibt es leichtere und schwerere Dungeons. Im Gegensatz zu ?Oblivion“ beh?lt jeder Abschnitt jedoch seinen Schwierigkeitsgrad, wenn der Spieler ihn verl?sst und sp?ter wieder hineingeht. In ?Skyrim“ haben die verschiedenen Monstertypen einen Schwierigkeitsbereich. Einige Standardgegner tauchen h?ufig auf, deshalb gibt es sie in vielen verschiedenen Schwierigkeitsstufen. Dagegen gibt es Banditen nur in einem relativ begrenzten St?rke-Bereich, sie k?nnen nicht st?rker oder schw?cher werden, als es die Begrenzung vorsieht.

CBS: Will the monsters also get stronger after the player went better?
TH: The Strength of the monsters is similar to FO3: If a player enters a dungeon this will fit the players level. Nevertheless will there be more and less difficult dungeons. Unlike in Oblivion each section will stay at its dificulty when the player leaves it and comes back later. In Skyrim the different types of monsters have a difficulty range. Some standard enemys will appear very often so that they have a lot of different levels. However there will be bandits with a limited range of strength, they cannot get more or less strong than the limitation allows.

Hope you understand everything, english isn't my first language :D

btW, I REALLY hope the magnetism is something for the XBox and PS3 version, guess its something similar to the auto-aim you have in some shooters for the consols


Thanks for this, all really exciting stuff. The whole magnetism thing is fine too, I mean it is an rpg, so my character really shouldn't svck at hitting just because of me, if he's a master archer.

Nevertheless, this whole magnetism stuff will probably be toggleable, and if not, very easy to mod out for those who needed it to be.
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Dawn Porter
 
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Post » Sat Dec 25, 2010 9:20 pm

Think about it folks, There is probably no cross-hair if there is an option to go HUD-less. No cross hair would make archery/ranged spells really hard to aim (unless you really want Skyrim to be a fps).
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Craig Martin
 
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Post » Sat Dec 25, 2010 5:36 pm

Its a fact that there is no archeological evidence to support it. And so do those in "the know" for example Angus Konstan who wrote the historical Atlas of The Viking World, writes on page 120: "it is worth noting that the vikings never wore the horned helmets so beloved of fiction." I would get out some of my other books, but this will do.

Oh and to be clear, I don't mind the use of horned helmets in Skyrim, because it fantasy. Dislike it in "historical drama".

Vikings probably did not have horns on their helmets. The idea that they did I think, comes from the many images that have been found of the Norse god Odin wearing a horned helmet. These images have been found in many burial sites, brilliantly carved into armour and broaches, and a very famous belt buckle found in the burial site of a Saxon king.

Considering this, it is not a stretch of the imagination to suppose that many Viking warlords might have worn a horned helmet to honour Odin and to inspire fear into their enemies. Though there is no proof. :thumbsup:
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ImmaTakeYour
 
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Post » Sat Dec 25, 2010 8:37 pm

AUTO-AIM??!!!

Are you :swear: kidding me??!!

You know Bethesda, I've defended you in these forums --to some degree-- arguing that the changes you're making, and the gameplay elements that you're removing, are being made for the greater good and smooth running of the final product, and that we should reserve judgement until we have the game in our hands. But honestly this...this is too far. This is nothing but blatant catering to the cancerous growth of casual gamers. I swear if this is not a toggleable option I will not buy this game. Sorry, but I don't run with training wheels on and I certainly don't need my hand held while I'm aiming a bow, casting a spell, or swinging a sword.

WHERE'S MY PITCHFORK??!! :flame:


Since it's not a shooter it's not what might come to mind(Not to mention the majority of them, including those like CoD have the option to turn off aim assist. Yes even on console. But only for certain match types/private match in multiplayer)

I imagine maybe a demon's souls approach.

It'll be some sort of assist really. It doesn't matter.

I don't think Bethesda's stupid enough to actually make auto aim/aim assist forced and not something you can disable.

And also, this thread choked me up a few times. Ah man. How do you guys think us ol Black Isle fans felt when we saw Bethesda's Fallout 3 and the **** hit the fan and dumped it on an unfortunate kid below it.

Though to be fair it was accepted by most people for what it was. And NVs reintroduction of better writing, some of the systems 3 removed, etc. Probably mean Beths not going to ditch them

A second time u.u
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Carys
 
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Post » Sat Dec 25, 2010 1:10 pm

Thanks for this, all really exciting stuff. The whole magnetism thing is fine too, I mean it is an rpg, so my character really shouldn't svck at hitting just because of me, if he's a master archer.

Nevertheless, this whole magnetism stuff will probably be toggleable, and if not, very easy to mod out for those who needed it to be.

Fact of the matter is if you svck at aiming he shouldn't live long enough to become a master archer. In FPS games you always play as some old mercenary or a soldier who has already seen tons of fighting or at least had formal training. That is specifically why it doesn't belong in an RPG because it takes all the player skill out of a game that is suppose to rely on someone using their brains and strategy to play.
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Janeth Valenzuela Castelo
 
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Post » Sat Dec 25, 2010 7:46 pm

Fact of the matter is if you svck at aiming he shouldn't live long enough to become a master archer. In FPS games you always play as some old mercenary or a soldier who has already seen tons of fighting or at least had formal training. That is specifically why it doesn't belong in an RPG because it takes all the player skill out of a game that is suppose to rely on someone using their brains and strategy to play.


Technically what makes it an RPG is having stats matter more than individual player skill you see.

Anyways. The fact it'll be toggable has been repeated to death. I even went over it above your post.

I'm no stranger to having beloved games take a different turn(And a different owner of the whole IP) but seeing as this is Bethesda and Todd has shown he can easily count off wanted additions but chooses not to do it.

Skyrim will probably reach a balance between Morrowind and Oblivions strengths along with pitches of Daggerfall -if- lucky.
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Chloe Mayo
 
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Post » Sat Dec 25, 2010 11:12 pm

Technically what makes it an RPG is having stats matter more than individual player skill you see.

Anyways. The fact it'll be toggable has been repeated to death. I even went over it above your post.

I'm no stranger to having beloved games take a different turn(And a different owner of the whole IP) but seeing as this is Bethesda and Todd has shown he can easily count off wanted additions but chooses not to do it.

Skyrim will probably reach a balance between Morrowind and Oblivions strengths along with pitches of Daggerfall -if- lucky.

Oh I know it will be toggleable I was just saying lol. The only problem is without some kind of player skill factor in an RPG it will be like D&D which is fine for some people but most can't survive on dice rolls alone.
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Rebecca Dosch
 
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Post » Sat Dec 25, 2010 2:37 pm

Technically what makes it an RPG is having stats matter more than individual player skill you see.

Anyways. The fact it'll be toggable has been repeated to death. I even went over it above your post.

I'm no stranger to having beloved games take a different turn(And a different owner of the whole IP) but seeing as this is Bethesda and Todd has shown he can easily count off wanted additions but chooses not to do it.

Skyrim will probably reach a balance between Morrowind and Oblivions strengths along with pitches of Daggerfall -if- lucky.


Actually what makes it an RPG is that you choose a Role and you Play it over the course of the Game. Stats do not make a roleplaying game.
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Brιonα Renae
 
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Post » Sun Dec 26, 2010 2:50 am

According to Google translator its not 'Ingenious' that's Geniale, Its Genialer It says 'Brilliant'. Here's the full translation, again according to Google Translator.

Exklusiv: Das Spiel des Jahres
Genialer Mix aus Shooter & Rollenspiel
Der Oblivion-Nachfolger
The Elder Scrolls 5 Skyrim

Exclusive: The Game of the Year
Brilliant mix of shooter and RPG
The successor to Oblivion
The Elder Scrolls 5 Skyrim
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Mark Churchman
 
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Post » Sat Dec 25, 2010 5:40 pm

Actually what makes it an RPG is that you choose a Role and you Play it over the course of the Game. Stats do not make a roleplaying game.


Sure but I was mostly referring to his(I know he fully wasn't and simplified it as I did and do) comparison of being able to have free reign of shooting/hitting to being an RPG.

And yes your right on the definition and the basis stats are honestly by now as stuck to it as...say

Hip-hop culture is to rap.

And many diehards explain it as that way aswell, then feel due to RPG mechanics being tied with other genres RPG itself is getting plunged.

Mechanics. That's the word :P
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Bloomer
 
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Post » Sat Dec 25, 2010 7:56 pm

What that one guy said. Will help with third-person play, I suspect.
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Joey Avelar
 
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