- Questgivers are not marked, so you learn about quests by listening to them talking with another NPC or by talking to them.
As in, nothing tells you there's going to be a quest with that NPC ? Well, as usual, and good.
- Dragonshouts will let the player use special effects like slowing down time, but you need to restorate some kind of energy to use them again.
Hmm. That'll need to be clarified. Not stamina, nor magicka - that would be mentioned ; and the dragon souls just augment your capacity. So what's that ?
- On the console you will be able to control each arm wih the anolog sticks (left and right) independantly on the Pc with left and right on the mouse.
Ouuuuuch. I'll need to try it to know, but it doesn't sound good for me.
I can see my char finding her first employment as a windmill. :lmao:
- All the environment (trees, gras, snow, wind) looks extremly detailed and handmade, not generated like in Oblivion, same with the dungeons.
Don't doubt it, seeing the pics. ^_^ Good to hear though, I'm really setting a great store of having my mind blown by gorgeous landscapes.
- Also the Third- Person- View looks very good.
That's what I use. Good news...
- Radiant Story. Nothing new here, there is a management that keeps an eye on the progress, and eventually leads you in to some direction.
... Very unclear, again. Does that mean that there is a management that will keep track on your progress in the quest, and help you if needed ? Better than Oblivion pop-ups, still too much as far as I'm concerned. Or does that mean that said management at some point will steer you toward a new quest ? :unsure:
Hello forum! I've just read the CBS but there is not much new info in it.
We take what we can. Thanks for your post.