"There's plenty that's Oblivion about Skyrim, and probably less about it that's Morrowind than some people will like"
He (Todd) has already said this and his intent was about the looks of the world, less weirdness more realistic, as in no big mushroom houses, and weird looking terrain, he means the environment is a more human like environment (as this is where man comes from not elves and such) is all so stop twisting your ponytails and chewing the ends with worry yall !
Yeah, people flipped a table in the other thread, and that's exactly how I saw it. Morrowind was weird. It was supposed to be weird. I definitely don't mind more familiar settings, the only thing(s) I'm concerned with, as far as Morrowind is concerned, is rewarding exploration and rich atmosphere. Rich Atmosphere doesn't have to be "Strange" or "Alien" it just has to be consistent and meaningful. A lot of people scold Oblivion for being "LOTR" like, but I think that insults LOTR and gives undue praise to Oblivion. Oblivion didn't go the extra mile, to make it's atmosphere integrated into the experience. Every part of the game felt disconnected from the world itself. While one city might actually have "Atmosphere", once you left the walls, it didn't exist anymore. It's the little details that tie the world together. Just using a potential Skyrim example, Riverwood is known as a hotspot for lumber work, something as simple as a line of dialog in say, Solitude "We import our mahogany from Riverwood, you'll not find better quality in all the province!" tie the world together, and give that sense of persistence to the world. You know, like the world doesn't begin and end at the player's feet.