So, Moving further with my custom armory, I thought about making a bow that would throw people around like Fus Ro Dah - a purely fun wep.
I found out the Push Actor script and it's all right, but how do I set the Target Actor for a weapon hit, so the game knows to push the guy I hit?
Edit. Nope, I'm still too stupid to get this done. I found the GetCombatTarget part, but now I have no idea how to make it work in the script. Also I found out that I have no idea of how to set the actor to push the target from ( the weapon user) in the script. (I can't use the Player reference here, because the bow will be wielded by one of the stronger vampires, so the player has to struggle with it before getting it.) So, in retrospect - the more I know, the less I know. How do I set the actor targets right in a full script?PushActorAway(WeaponTARGET, 5.0)