do we get flame throwers?

Post » Wed Nov 10, 2010 11:46 am

if the cannibal perk returns, raw food may not go well with hardcoe mode
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Sophie Miller
 
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Post » Wed Nov 10, 2010 2:11 pm

I would guess we do.

I think most FO3 weapons are returning, but im not sure.
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james reed
 
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Post » Wed Nov 10, 2010 8:08 pm

do we get flamethrowers? Do we get flame throwers!?!?!??!?!?! thats like asking "is the universe a sphere? are there extra terrestrials in the galaxy? can twinkies survive a nuclear blast?" its so obvius. duh
:P
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Niisha
 
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Post » Wed Nov 10, 2010 10:15 am

Yes.
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Melanie Steinberg
 
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Post » Wed Nov 10, 2010 11:39 pm

I would rather have night vision goggles than a flamethrower.
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Emily Shackleton
 
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Post » Thu Nov 11, 2010 12:11 am

do we get flamethrowers? Do we get flame throwers!?!?!??!?!?! thats like asking "is the universe a sphere? are there extra terrestrials in the galaxy? can twinkies survive a nuclear blast?" its so obvius. duh
:P

Can Twinkies survive a nuclear blast? :P
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Beth Belcher
 
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Post » Wed Nov 10, 2010 5:53 pm

Yes.
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james kite
 
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Post » Wed Nov 10, 2010 6:44 pm

Yeah we do, but if I remember they're oddly classed into energy weapons.
WHY.
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Benito Martinez
 
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Post » Wed Nov 10, 2010 3:48 pm

Yeah we do, but if I remember they're oddly classed into energy weapons.
WHY.


Game balance.
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Kevin S
 
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Post » Wed Nov 10, 2010 11:06 pm

Cannibalism should not be a perk... Just an option that's always there. You killed a preson, are you gonna eat 'em? Maybe it'll have less of a karma impact if they attacked you and you didn't kill 'em just for meat.
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benjamin corsini
 
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Post » Wed Nov 10, 2010 1:02 pm

Cannibalism should not be a perk... Just an option that's always there. You killed a preson, are you gonna eat 'em? Maybe it'll have less of a karma impact if they attacked you and you didn't kill 'em just for meat.

Cannibalism is one of my favourite parts of being an evil character. I know this is just awkward, but it wouldn't seem anywhere near as cool if everyone could do it.
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Lizzie
 
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Post » Wed Nov 10, 2010 4:21 pm

Yeah we do, but if I remember they're oddly classed into energy weapons.
WHY.

Well it doesn't use bullets or goes boom. So its heat energy I guess. Also the energy weapon ammo and flamer fuel where used for energy at some point. Electronics and motorcycles/cars respectively.
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David John Hunter
 
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Post » Wed Nov 10, 2010 10:07 pm

Yes, of course.
if the cannibal perk returns, raw food may not go well with hardcoe mode

What?


I would rather have night vision goggles than a flamethrower.

We will have night/thermal scopes, and binoculars so its very plausible.
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hannaH
 
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Post » Wed Nov 10, 2010 11:03 am

Could be neat if when I kill a foe with flamethrower (all the way, not just the last strike) I would get already fried meat from it. :P

Cannibalism should not be a perk...


Actually, with the HC mode being there, there's actually a reason for it being a perk (provided that food isn't everywhere you look, that is).
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Nicola
 
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Post » Wed Nov 10, 2010 10:13 pm

Yes we do.
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Holli Dillon
 
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Post » Wed Nov 10, 2010 7:40 pm

Yeah, im just hoping that instead of our typical Flamer that we get something a little more like a real flamethrower. For instance.....look at World War II's German M2 flame thrower. Its about 10 times smaller than fallout's and is effective at a much longer distance.

http://www.ww2gyrene.org/assets/flamethrower_usmchc.jpg

http://www.imfdb.org/images/8/8f/M2_Flamethrower.jpg
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Dawn Porter
 
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Post » Thu Nov 11, 2010 1:49 am

Well it doesn't use bullets or goes boom. So its heat energy I guess. Also the energy weapon ammo and flamer fuel where used for energy at some point. Electronics and motorcycles/cars respectively.

I think it would go better with explosives, because combustion is sort of like a bunch of small, controlled explosions.
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John Moore
 
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Post » Wed Nov 10, 2010 9:23 pm

I think it would go better with explosives, because combustion is sort of like a bunch of small, controlled explosions.


Not to start an argument here (as I don't care all that much if it's explosives or energy weapons), but the FT damage is not caused by a shockwave pressure or shrapnel, but instead it burns like laser and plasma.
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Stephanie Valentine
 
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Post » Wed Nov 10, 2010 12:07 pm

Yeah we do, but if I remember they're oddly classed into energy weapons.
WHY.


Because they took out the big guns skill, mainly because theres not enough weapons in it to have its own skill. In FO 3 The flamer became useless to me (and its one of my favorite weapons) because I didnt feel like dumping all my points into big guns. So there puting gatling laser, flamer, ect. in energy weapons and minigun ect. in the "guns" skill.
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Roy Harris
 
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Post » Wed Nov 10, 2010 12:03 pm

Not to start an argument here (as I don't care all that much if it's explosives or energy weapons), but the FT damage is not caused by a shockwave pressure or shrapnel, but instead it burns like laser and plasma.

True, but what about the other use of flamthrowers, to svck the air out of bunkers to suffocate the the inhabitants? If I remember that's similar to the pressure vacuum created by thermobaric weapons.

You make a good point that plasma and photonic weapons burn their targets, like a flamer.
I don't know, it just seems to me the energy weapons skill is about your proficiency with high technology energy weapons.
The flamer is a relatively low tech weapon in comparison to the plasma caster.

Such a thing seems like it would fit better in the aptitudinal domain of guns or explosives.

Same argument as to why the Gauss is an energy weapon, despite it firing 2mm solid slugs- because its important systems are more similar to energy weapons than convetional guns.
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Bee Baby
 
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Post » Thu Nov 11, 2010 2:56 am

True, but what about the other use of flamthrowers, to svck the air out of bunkers to suffocate the the inhabitants? If I remember that's similar to the pressure vacuum created by thermobaric weapons.

You make a good point that plasma and photonic weapons burn their targets, like a flamer.
I don't know, it just seems to me the energy weapons skill is about your proficiency with high technology energy weapons.
The flamer is a relatively low tech weapon in comparison to the plasma caster.

Such a thing seems like it would fit better in the aptitudinal domain of guns or explosives.

Same argument as to why the Gauss is an energy weapon, despite it firing 2mm solid slugs- because its important systems are more similar to energy weapons than convetional guns.
Can we svck the air out of a bunker in Fallout? Is that the main purpose of the Flamer in Fallout? No.

Seriously, people are looking way too into this. It makes sense to have the Flamer in energy rather than explosives because it doesn't utilize a shockwave or shrapnel, but instead a constant stream of high heat. Plasma and laser also create high levels of heat, thus the Flamer fits with energy weapons.
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Flutterby
 
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Post » Wed Nov 10, 2010 8:48 pm

True, but what about the other use of flamthrowers, to svck the air out of bunkers to suffocate the the inhabitants? If I remember that's similar to the pressure vacuum created by thermobaric weapons.

You make a good point that plasma and photonic weapons burn their targets, like a flamer.
I don't know, it just seems to me the energy weapons skill is about your proficiency with high technology energy weapons.
The flamer is a relatively low tech weapon in comparison to the plasma caster.

Such a thing seems like it would fit better in the aptitudinal domain of guns or explosives.

Same argument as to why the Gauss is an energy weapon, despite it firing 2mm solid slugs- because its important systems are more similar to energy weapons than convetional guns.


I think the bunker example - while a goodone - is thinking a bit too much into it in this context. :P

You do have a point, though. Flamer, by it's technical nature would fit better with conventional weaponry instead of high tech. But the way I see it, the weapons are categorized simply by the type of damage they do (Gauss Rifle being an exception that I disagree with, it should be in Guns) and the balance of the skills (enough variation). The flamer is an oddball weapon anyway, that does not perfectly fit in any of the given skills (it would've fit in Big Guns, but that's no more).
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City Swagga
 
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Post » Wed Nov 10, 2010 4:06 pm

Cannibalism is one of my favourite parts of being an evil character. I know this is just awkward, but it wouldn't seem anywhere near as cool if everyone could do it.


The Hipster- Cannibal dilemma
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Marcus Jordan
 
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Post » Thu Nov 11, 2010 2:56 am

there should be a new collectible food like cheesey poofs and radiated gumdrops and bubble gum.

Twonkos, find rare packages of these out in the wastes.
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Anthony Rand
 
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Post » Thu Nov 11, 2010 1:35 am

Can we svck the air out of a bunker in Fallout? Is that the main purpose of the Flamer in Fallout? No.

Seriously, people are looking way too into this. It makes sense to have the Flamer in energy rather than explosives because it doesn't utilize a shockwave or shrapnel, but instead a constant stream of high heat. Plasma and laser also create high levels of heat, thus the Flamer fits with energy weapons.

The comment about the bunker was an offhanded one- I'd much rather you respond to my second point about the class of weaponry, high tech vs low tech.
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Andrew Lang
 
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