Randomized is OKay, but Scaling is not. That makes perfect sense. Look up "Difficulty Curve" Please, before commenting, and then ask a designer how it's an integral part of any game experience.
Yes it makes perfect sense. There is nothing related between level scaling and randomization.
Once again, for all your condescending "you're not making a point", you simply seem unable to understand that the problem of level scaling is how it makes the world both less immersive, because you see it changing around your character (randomization doesn't cause this bad side-effect), how it tends to make people metagame, which is also a bit blow to immersion (like playing with the locking moment in FO3 or purposedly not leveling in Oblivion) and how it defeat the point of leveling (randomization, on the contrary, make leveling more desirable).
So, once again, the problem seems to be your ability to grasp concept, or how you mix them up, not me lacking a point.
And you cling to poorly constructed arguments and logical fallacies. But at least I get paid to be emotionally charged.
Which logical fallacies ? So far you've just had condescending tone, not actually pointed/argued at actual fallacies.
While your "dead world" fallacy is still a fallacy.
By the way, New Vegas had some amount of level scaling, and some monsters actually leveled with the player, and more dangerous monsters actually appeared. It basically worked just like you say it should, so saying it was boring due to lack of level scaling shows how you failed hard at making a point. Something you accuse me of doing, funny.
I agree, the level range of a particular creature, no matter where it is(Generally) should be consistant. I shouldn't see a Wolf at level 5, and he's level 5, then come back a few days later level 20, and a Wolf there is Level 20.(Or whatever their cap is) Ideally, they should naturally fluctuate in their level range.
But that doesn't mean that, at level 20, in order to maintain a proper difficulty curve, there shouldn't be a Minotaur in the same Area now. How do you know he didn't naturally wander there?
How do I know ? Because it didn't happen before I leveled up, and now it happens in many places ?
Suddendly many of high-level monsters seep in several locales just when I got a level, and I'm supposed not to see a link ?
I'm afraid I'm not THAT dense.
Again, Look up Difficulty Curve. In a True Open-world game, it's not good design to create large gaps of obsolete territory because the player leveled up. Every player is going to level at a different rate, and Scaling addresses that to maintain a balanced difficulty curve for as many people as possible.
And as said in the VERY FIRST post, you can just reduce the power/speed curve of leveling, which has the same effect of keeping the player not too far from his foes in term of power than level scaling, without requiring level scaling.
That's just it though, you don't have a point to all this. There's no reason why Level scaling and your suggestions have to be mutually exclusive.
Yes there is, but if you're unable to read and grasp basic english, I can't do it for you.